All Questions
28
questions
2
votes
1
answer
65
views
Symmetrized Bone Issues
Symmetrized the left-side bones. Right bones are labeled with _r. On the right side, the Bicep_Main_r mesh has been assigned to the respective _r bones, but when rotating or transforming them, they ...
0
votes
0
answers
21
views
Rigging an already weighted model
I have a model that is already weighted but it doesn’t have any bones.
Is there any way or add-on or something to generate a rig/armature based on the weight and vertex groups?
I know that you have to ...
2
votes
1
answer
23
views
why does a low value weight paint cause my mesh to move significantly?
I've rigged my mesh with empty groups and as I've gone through I've noticed the weight painting values of my mesh don't really seem to matter. They move as if they have a paint of 1 or 0. The most ...
0
votes
0
answers
22
views
How to create a new vertex group and link meshes to bones (armature) in Blender?
How to create a new vertex group and link meshes to bones (armature) in Blender?
I deleted initial/original armature and vertex group I had to start over, but that is giving me some issues to assign ...
0
votes
1
answer
144
views
Changes in weight paint mode not being reflected in pose mode. Why?
I'm new to blender. Currently working on a small project, the idea is to be able to make poses with a character so I can have good references when painting. I downloaded the model, then manually added ...
1
vote
0
answers
321
views
Vertex group names don't change along with renamed bones
Usually when I change the name of a bone on an armature, the name of the corresponding vertex group changes to match the bone name. However, I've run into some instances where this automatic change ...
1
vote
1
answer
34
views
Why can I move this vertex group but not rotate?
I'm new to rigging/skinning and following a tutorial to create an FPS reload animation. I have created, rigged and skinned the left arm but the right arm is giving me a lot of trouble. The hand part ...
0
votes
0
answers
217
views
How to rig a sword?
I have rigged a rapier. However, the knuckle guard of the rapier won't follow along with the blade.
0
votes
0
answers
31
views
how can i fix my bones and the mesh connected to it?
Hi I'm trying to rig a character from Mixamo (I swapped out the default rig for a more complex one) all the vertex groups are in the right place but when I use automatic weights or empty weights, it ...
1
vote
1
answer
9k
views
Assigning mesh to bones
I am new to Blender and having some issues following tutorials along where the mesh is assigned to bones. I have created a mesh and an armature. Bones are working as expected. At this point I am ...
-1
votes
1
answer
409
views
Why is my mesh deforming like this?
Okay, I have a downloaded model here. I’ve decided to let the model wear a suit (like almost full body one). So, I decided to edit the model’s clothes. However, the original model was wearing long ...
2
votes
1
answer
759
views
Armature bone rotated 180
In edit mode, I assign my figure's right thigh piece (selected in first picture) to it's respective vertex group that goes by the same name as the thigh bone. Once I assign, the thigh rotates 180 ...
0
votes
1
answer
176
views
Why are my automatic weights not working? [duplicate]
I downloaded this Sonic the Hedgehog model on Sketchfab.com, and I'm trying to rig this model, but I keep getting the same error message.
The error I'm seeing is:
...
-1
votes
1
answer
107
views
The Rain Model's eyelids suddenly stopped working, I'm not sure what could be causing it
I've run into an issue that I can't seem to resolve on my own. I've been working with the Rain character model for a while now and everything's been going good but suddenly out of nowhere the eyelids ...
0
votes
1
answer
89
views
Bone Loses Mesh In Pose Mode
I've been trying to figure this out for hours, but I can't seem to get it to work. I want the "hands" to remain aligned with the shirt sleeve, but when I rotate the right arm, the hand mesh ...