All Questions
13
questions
1
vote
1
answer
74
views
Centering Bone Between Mesh Vertices
I've been working on a rig for a go-kart for a game I've been working on. I would like the bones controlling the position and rotation of each of the tires and of the steering wheel to be centered ...
0
votes
1
answer
62
views
How can i join various bones that move different parts of the rig into one?
I have a rig from a game, and among all the bones of the armature, there are some duplicate bones that move different parts of a body part, but should be just one bone, how can I join them?
For ...
0
votes
1
answer
37
views
Vertices Rigging Problem
I'm still new to rigging. So, for the last few hours I've been trying to rig this cloth but there's a small problem that keeps bugging me.
Whenever I move the head bone ( I used Mixamo's rig) there ...
1
vote
1
answer
342
views
mesh not connected properly to the bones
I have an issue where my head aren't connected with the bones when I'm moving the root bone. but when I rotate it, the head does connect with the bones direction. How can I solve this problem ?
0
votes
2
answers
205
views
What is causing my model’s shoes to detach from the leg?
I am doing rigging here. I had made a pair of boots so I can use them on several models without going through all the trouble of making them again. On my first three models, I’ve deleted on the shin/...
0
votes
1
answer
176
views
Why are my automatic weights not working? [duplicate]
I downloaded this Sonic the Hedgehog model on Sketchfab.com, and I'm trying to rig this model, but I keep getting the same error message.
The error I'm seeing is:
...
0
votes
1
answer
1k
views
My mesh is deforming strangely when I move it in Pose Mode
I made a mesh of a bird and my rigging is almost done. However, the wings are giving me some trouble. Although I'm pretty sure I've weight painted them correctly, when I move the bone, it looks like a ...
0
votes
1
answer
1k
views
Modifying what vertices a bone affects
I hope this hasn't been answered somewhere else. I remember having found it a long time ago but I've been looking for the answer for a week with no success. I know there is a way in which you can ...
0
votes
1
answer
271
views
Bones getting left behind in mesh transform
enter link description hereI have just taken the plunge into bones animation and having all sorts of problems.
I want to animate 3 seperate folds on each side of a sheet, without using a mirror ...
0
votes
1
answer
105
views
Leftover vertices after parenting to bone - mouth/eyeballs not rigged
I took a humanoid mesh off the internet to use as a character model. I also have a custom humanoid skeleton. I lined up the skeleton to the mesh, then I parented the mesh to the bones. The rig looks ...
0
votes
1
answer
559
views
Vertices that are not connect with bone get moved by bone
my lower left leg on my model is moving more then the leg.
but it's not applied to the bone.
Help!
0
votes
1
answer
85
views
How do I join these vertices?
While testing the armature of my character, I've noticed that I've messed up the model and now when I move some of her bones around some parts of her body disconnect from each other...
I've already ...
0
votes
0
answers
243
views
Multiple Overlaping Submeshes
and thank you for taking a moment to help me out.
Over the last few days I have been trying hard to bind an armature to a character model, but in vain, as no matter what options I have googled has ...