Skip to main content

Questions tagged [fonts]

A collection of text characters according to the size and style of a particular typeface. Often used as shorthand when referring to said typeface.

0 votes
2 answers
1k views

Resize font when screen resizes desktop Libgdx

I create my font using the following code: ...
Andy's user avatar
  • 45
1 vote
2 answers
600 views

How to Refresh Dependencies after Adding FreeType Extension in Android Project

I'm planning to use FreeType fonts in my game (LibGDX and Android Studio) and I already added the freetype dependencies in my project. How can I refresh the dependencies after adding them? I have ...
JAlmazan's user avatar
3 votes
1 answer
779 views

Draw fonts in Hololens using SharpDX

I am using SharpDX to create an application in Hololens and I'm trying to understand how to use DirectWrite to draw variable text in 3D stereoscopic view. I have ...
Ashan's user avatar
  • 131
0 votes
2 answers
1k views

Unity custom font all glyphs on top of each other

I'm trying to create a custom font to use (just for numbers). I've divided a 1280x512 file into a 5x2 grid of 256x256 spaces, put my custom drawing into the boxes through 0 to 9, saved it as ...
Can Poyrazoğlu's user avatar
1 vote
2 answers
3k views

Spritebatch and Shaperenderer

When I am using the same spritebatch to draw texture and calling shaperenderer inside it, it is kind of misbehaving, like texture is not getting drawn or font is not getting drawn, Why is it happening?...
Vamsi Rao's user avatar
0 votes
1 answer
1k views

libgdx - Trying to load ttf font using asset manager

I tried to load a ttf font using an AssetManager like this: ...
DimChtz's user avatar
  • 101
2 votes
2 answers
2k views

How to disable Monogame pixel font antialiasing?

I am using Monogame 3.4 (I have held off upgrading to 3.5) and am on Windows 10. I'm drawing using the PointClamp setting (as suggested in this similar question). Whenever I render text with ...
Brady Welch's user avatar
0 votes
1 answer
97 views

Is reusing BitmapFonts possible in GDX?

I'm loading multiple labels (100+) with different font types (max 10), but they have different sizes. As I read the code and did the research, it's not possible to 'reuse' the font. For instance, I ...
Jacob's user avatar
  • 2,552
0 votes
0 answers
53 views

How to embed icons in a font?

I'm looking to have several icons within a label; for example a coin instead of a dollar sign. I'm using a TTF font, and as much as I'd like to keep it that way (simply because I've heard it's "better"...
TankorSmash's user avatar
1 vote
1 answer
493 views

C++ SFML: Font is clear and the other time blurred

This is my code. ...
RayShawnOfNapalm's user avatar
6 votes
2 answers
1k views

How to display unicode text in monogame?

I'm looking for ways to draw any characters that may be entered in any language, on any keyboard, so that I don't have any trouble with limited language support in a monogame project. So far I've ...
user1306322's user avatar
  • 1,399
4 votes
1 answer
8k views

How can I use ImGui to render simple text instead of using stb_truetype directly?

Since ImGui builds on top of stb_truetype for its font rendering, I thought it could be nicer to use its already built font-processing capabilities (...
Jakub Arnold's user avatar
5 votes
2 answers
2k views

Can I use fonts under C:\Windows\Fonts for text in my game?

I'm using Unreal Engine and their UMG system which comes with only one font by default ("Roboto"). The engine allows importing new fonts so I'm wondering whether I can use the fonts already available ...
BlueSkiesYellowFlowers's user avatar
-1 votes
2 answers
857 views

How to sale a bitmap font in libGDX?

I'm trying to create a Minecraft like quotes on the menu screen of my game. I'm using BitmapFont to draw the text on screen but I don't know how to make that scale ...
Alian.Vesuf's user avatar
1 vote
1 answer
4k views

Loading font in Monogame

This question is probably a duplicate but I'm still asking it since it's all yesterday that I'm trying to get this done without any success. I followed many solutions and tried even more libraries ...
Dispensable Joe's user avatar

15 30 50 per page
1 2 3
4
5
11