Questions tagged [toon-shading]
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Image textures appear dimmer in Blender renders
I'm a video editor that use Premiere Pro to edit videos. However, I've grown to love the shader editor for Blender because it's so versatile. I tend to try some pretty crazy effects in Premiere that ...
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Lineart appears in front of other Grease Pencil objects. Any way to fix this?
I'm trying to add a realtime outline to the 3d objects in my scene. The solidify modifier approach is kinda clunky, so I want to avoid it if possible. Next, I tried the grease pencil line art method, ...
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is there a way to get an outline on my toon-model without duplicating the mesh
question says it all. i want to give an outline to my toon meshes without needing to duplicate the mesh, make a black material, expand the mesh (with alt+s), and then invert normals. is there a way?
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How to extract the Color of the lighting for a toon shader?
I'm making a very particular toon shader, where instead of using a color ramp solely as the color and texture, I'm using the color ramp as a mask between a "light" texture and a "shaded&...
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Is it possible to create a fog / smoke aura in Blender?
I don't know how to name this effect, but I want to recreate this sort of fog that circles the character. Thank you!
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Material appeals purple when connecting emission shader
I'm trying to make a Emission Shader with Toon Shadow, but when i connect the Emission the shader my object appear to be purple but i'm not using any image texture. How should i fix this?
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How can I make all objects use a toon shader?
So I'm trying to make a background for a webtoon. But I want to render it with outlines and a cel-shaded look. So I looked up toon shader for blender and found one. But there are many objects. Do I ...
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Is it possible to have two different sets of normals for one mesh?
I'm working on a material for Eevee. It has two Diffuse BSDF nodes in it, called "Toon" and "Diffuse". Toon works with actual mesh normals, then I convert shader to RGB and use ...
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How to make Propeller Motion blur spin
I'm using a toon shader in blender for my animation project, and i'm trying to get a spinning propeller effect like this, but motion blur just isn't really getting the same effect, its just a blurry ...
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Separate & Combine HSV in cycles
is there a way for my toon shader to combine and separate HSV for a lighting for selective shadows
sorry for not clarifying, i want light to cast shadows on objects like this:
but it looks like this ...
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toon shadder problems
Currently, I'm having a lighting error with a toon shader I'm trying to build. My goal was to try and make a stepped honeycomb effect on a toon shader, however the light is not reacting how I hoped it ...
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how to combine a toon shader a voronoi texture
Currently, I'm trying to find a way to combine a toon shader and voronoi texture to create something like the example below, but I'm unaware of how to make this possible anyone know how I might ...
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How to randomize toon shader colors
I'm trying to do some beads for my model but I have a problem with the colors. I want to add lot of beads with geometry nodes and for that, randomize their color, but I don't know how to randomize the ...
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Stylized cartoon transparent material for gltf export
I am trying to create a stylized bottle of potion.
and I need to export it to glTF (.gltf/.glb)
exactly like this:
https://sketchfab.com/3d-models/stylized-low-poly-potions-pack-01-...
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Eevee Casted Shadows Question
Helo is there a way (In Eevee) to somehow extract and isolate the shadows that are being casted on the plane and connected them do the color map to change the interpolation.