Questions tagged [texture-coordinates]
When images or other textures are mapped to materials, that mapping is performed using texture coordinates from either UV Map or a Texture Space. Use this tag for questions related to texture coordinates and the texture coordinate mode. Use the UV tag for questions related to UV maps.
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How to unwrap from project from view using marked seams?
The question is in the title. I have a setup angle from where I wanna unwrap my object. But I wanna unwrap it using the premade seams I made earlier.
Also editing the seams in UV-editor is not an ...
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Creating a Model That Fits a 64x64 Pixel Texture
I want to make a model similar to the Minecraft one but with more joints. Every body part is a separate object with it's own material, texture and UV. What I did first was create a model for the the ...
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How to apply texture the same size on all meshes? ignore mesh\normal size
I'm trying to apply texture to the wall in "Generated - Cube" mode and when i look at it in the Render mode - it has different scales on the different meshes which have different size. The same thing ...
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cycles material -- change color based on position
I'm (ultimately) trying to make a big static group of people using the hair particle system, and the same mesh is (obviously) being repeated (and random sizing is great using hair particles), but I ...
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UV face vectors not showing up on uv/image editor textures
as you can see a grew ghost frame shows up in paint mode
but nothing shows up in mask mode
if i hit X on the texture then this shows up. how do i see this with its texture underneath.
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Small texture cannot be clipped in Material Viewport Shading, always repeats
I want to set a texture on one side of a cube, but it shall only be very small. So I selected this one face in edit mode, “unwraped” it (i. e. created a UV map with just one face), and scaled it up in ...
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density in my texture atlas?
I would like to know how can I get better results of my atlas and my performance.
The questions are at the final of this thread in 6-7 "*"....
*1 - first of all I ve created my texture atlas with ...