All Questions
Tagged with texture-coordinates texturing
130
questions
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16
views
"Object" Texture Coordinate option showing a blank texture
Currently watching some YT tutorials and having a weird issue where selecting the "Object" option from the Texture Coordinate node is not properly working on my end.
I have tried ...
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18
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Use a mesh object to controll the shape of a texture on another object
Is there a way to controll the shape of a texture on one object and using a different object as the controller?
I know there's mapping nodes that control the rotation, location, and scale of a texture ...
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answers
22
views
No Normal Output of the Bump Node
I want to use the "Normal" or "Reflection" output from the Texture Coordinate Node. If I do so, the Bump node does not display any normal data. As You can see, the bump node should ...
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11
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How to place an image on top of another image (in the target image 2D texture space)?
I would like to place an image on top of an equilateral HDRI environment texture, like this:
I would also like to be able to manipulate the placed image (move around in the large image's XY space, ...
2
votes
2
answers
43
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How to animate the position of a material along the "mesh line"
I want to create the effect of current flowing through cables. I want the current to flow over several curves from the beginning to the end of the cable. I created a material with a mix shader and set ...
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39
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How to create a cast iron texture to make it look like real cast iron cookware in Blender?
I created a 3D model for cast iron cookware, and now I want to apply a real cast iron cookware texture to make it look like the real thing. I don't know how to create it. Can anybody explain, please?
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1
answer
52
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I want to make Voronoi type Cells go from 0-1 in UV space: so I can run a gradient through each cell individually. i.e. each cell runs from 0-1
Main issue:
I have a cell like mask that I made on this texture. I want a gradient to run through each cell individually. I'm not sure if I can make cells into attributes or something and pass that ...
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34
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Object mapped material orientation based rotation and area based offset
I'm running into two main issues in Blender 4.0.2 with a material that is using box projection for it's textures.
As for the first issue, I would like to rotate the textures on this material by 45 ...
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35
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Invisible faces
I extracted a model from a game. Normally this works fine but this particular object seems to have invisible faces. I wanted to do UV wrapping but the selection of multiple parts of the object is not ...
0
votes
1
answer
97
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Hexagonal Voronoi texture 2
The picture below is from a two-year-old answer about creating a hexagonal Voronoi texture. The YouTube video that showed how that texture was created is no longer there. Can anyone tell me how that ...
0
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50
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Radial mapping voronoi texture not working
I'm trying to follow this tutorial:
https://m.youtube.com/watch?v=E0JyyWeptSA
this is his output:
this is mine:
He only ever shows bits of his node editor at a time so I couldn't get a full pic of ...
2
votes
0
answers
95
views
UV Unwrap with correct rotation
I'm wondering if there is a way to make unwrapping process faster and more pleasant.
So I have wood texture and simple model of the window, which has mostly vertical faces. I want the lines of the ...
1
vote
1
answer
61
views
Adding UV image to an object
I've created a punching bag and the goal is to place a bullseye on it with the current texture. When I create the seams and unwrap, multiple bullseye appear and I only need 1.
Do I have to bake the ...
1
vote
1
answer
238
views
How to create different variations of my plank?
I've created a plank and the goal is to create a wooden floor. Is there a way to make the pattern on my plank different when I duplicate it? Is there a way to do this without sculpting a whole ...
0
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62
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Skewed and Distorted Texture Application
I'm struggling here crew!
Why can't I get this fairly simple idea to work...
I need to create a mesh to fit over a model of a sealed cosmetics tube, and effectively emulate a printable area on a real ...
2
votes
1
answer
283
views
How does Normal Texture Coordinate work?
Here’s a customized shape which has surface’s texture to be the z coordinate of all pixels, from Normal Texture Coordinate:
Here’s what I tested:
The z coordinate of the pixels which are…:
…...
2
votes
2
answers
321
views
How to mask texture with normal?
On the following screenshot, the black region on the torus is controlled by the normal on the Principled BSDF. Now in Cycles rendering, I want the blue dots to only appear within the black region on ...
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34
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How to create textures with offsets from mesh edge?
I have the outline of a building that, when intersected by a Boolean, I want to show the interior texture with several layers of materials. This would show a layer of plaster, a layer of brick, and a ...
0
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17
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Texture Coordiante - Object not working with linked file/asset
i'm having an issue when linking an object from one file to another. The shader it's using has a Texture Coordinate - Object in use. In the source file the Coordinate moves with its Parent, however ...
3
votes
1
answer
119
views
How to use the contact area between the instance and the mother object as texture coordinate in shader?
Goal
The yellow color should only appear within the area where the water droplets contact the purple wall. Consequently, the wall area outside of the water droplets should be purple; and the wall area ...
0
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answers
107
views
Parallax Mapping holes in texture
Hello i made a simple parallax set up that works but for some reason there is this problem.
As you can see the more steep the angle of view the more texture turns black and I don't know what's the ...
6
votes
2
answers
662
views
How to make a procedural texture from multiple images?
I have several images of ceramic tiles, square shape. I need to fill the surface with them so that they lay down randomly, and not I manually arranged them individually.
0
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1
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386
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How to properly set a UV map on generated faces in Geometry Nodes?
I have a group of faces generated in Geometry Nodes. They will be procedurally arranged in different shapes and the grid size will vary, depending on the image I use and the number of faces I need (it'...
1
vote
1
answer
55
views
Only vertical part of a grid texture is showing?
I'm trying to texture something with a metal bar texture, but only the vertical stripes appear on the plane I'm applying the material to. Images are below:
The image I'm trying to apply
The result:
...
1
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0
answers
716
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How to map a UV sphere with no distortion
I'm trying to make a procedural planet shader, and a major problem I'm having is distortion on spheres. If I use the UV texture coordinates, they always get compressed at the poles and stretched on ...
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351
views
Customize UV Map of a Noise Texture Node
I'm a newcomer to blender (as you can plainly see from the subject matter in the screenshots)
I'm having an issue with my Noise Texture node which doesn't seem to happen in video tutorials I've ...
3
votes
0
answers
215
views
How can I create custom texture coordinates for a volume?
My ultimate goal: I’d like to create procedural cirrus clouds (long, thin, feathery high altitude clouds), ideally shaped fairly directly, e.g. with a curve. There are some very good procedural cloud ...
0
votes
1
answer
461
views
Different appearance between material preview, viewport shading, and rendered image
For some reason, when switching between different viewing modes, as well as rendering through a camera, my image texture is appearing differently for each mode. I have it set up to assign one of two ...
1
vote
1
answer
56
views
The UV editor shows that there's no stretching but my UV grid is still stretched
I'm pretty new to UV, so I think that I'm missing something simple. I've been stuck trying to texture this wall for almost a week now and for some reason even though the UV editor says that there's no ...
1
vote
2
answers
482
views
Automatic Image Texture mapping (Scale and size) on surfaces (no UV maps)
This problem may be very straight forward to solve, but since I'm new to Blender (but not to 3D, CGI), and I already saw ton of tutorials on YouTube trying to find a solution but found none, so here ...