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0 votes
0 answers
16 views

"Object" Texture Coordinate option showing a blank texture

Currently watching some YT tutorials and having a weird issue where selecting the "Object" option from the Texture Coordinate node is not properly working on my end. I have tried ...
CeRbErU30's user avatar
0 votes
0 answers
18 views

Use a mesh object to controll the shape of a texture on another object

Is there a way to controll the shape of a texture on one object and using a different object as the controller? I know there's mapping nodes that control the rotation, location, and scale of a texture ...
Sam_North 's user avatar
0 votes
0 answers
22 views

No Normal Output of the Bump Node

I want to use the "Normal" or "Reflection" output from the Texture Coordinate Node. If I do so, the Bump node does not display any normal data. As You can see, the bump node should ...
Marius's user avatar
  • 90
0 votes
0 answers
11 views

How to place an image on top of another image (in the target image 2D texture space)?

I would like to place an image on top of an equilateral HDRI environment texture, like this: I would also like to be able to manipulate the placed image (move around in the large image's XY space, ...
Steve's user avatar
  • 440
2 votes
2 answers
43 views

How to animate the position of a material along the "mesh line"

I want to create the effect of current flowing through cables. I want the current to flow over several curves from the beginning to the end of the cable. I created a material with a mix shader and set ...
user123511's user avatar
  • 1,249
0 votes
0 answers
39 views

How to create a cast iron texture to make it look like real cast iron cookware in Blender?

I created a 3D model for cast iron cookware, and now I want to apply a real cast iron cookware texture to make it look like the real thing. I don't know how to create it. Can anybody explain, please?
Dharmik's user avatar
0 votes
1 answer
52 views

I want to make Voronoi type Cells go from 0-1 in UV space: so I can run a gradient through each cell individually. i.e. each cell runs from 0-1

Main issue: I have a cell like mask that I made on this texture. I want a gradient to run through each cell individually. I'm not sure if I can make cells into attributes or something and pass that ...
WessyWes's user avatar
0 votes
0 answers
34 views

Object mapped material orientation based rotation and area based offset

I'm running into two main issues in Blender 4.0.2 with a material that is using box projection for it's textures. As for the first issue, I would like to rotate the textures on this material by 45 ...
Doeba0ermo's user avatar
0 votes
0 answers
35 views

Invisible faces

I extracted a model from a game. Normally this works fine but this particular object seems to have invisible faces. I wanted to do UV wrapping but the selection of multiple parts of the object is not ...
user3244534's user avatar
0 votes
1 answer
97 views

Hexagonal Voronoi texture 2

The picture below is from a two-year-old answer about creating a hexagonal Voronoi texture. The YouTube video that showed how that texture was created is no longer there. Can anyone tell me how that ...
Robert Hintz's user avatar
0 votes
0 answers
50 views

Radial mapping voronoi texture not working

I'm trying to follow this tutorial: https://m.youtube.com/watch?v=E0JyyWeptSA this is his output: this is mine: He only ever shows bits of his node editor at a time so I couldn't get a full pic of ...
gloopx9000's user avatar
2 votes
0 answers
95 views

UV Unwrap with correct rotation

I'm wondering if there is a way to make unwrapping process faster and more pleasant. So I have wood texture and simple model of the window, which has mostly vertical faces. I want the lines of the ...
Lilia Lilia's user avatar
1 vote
1 answer
61 views

Adding UV image to an object

I've created a punching bag and the goal is to place a bullseye on it with the current texture. When I create the seams and unwrap, multiple bullseye appear and I only need 1. Do I have to bake the ...
EverBlazen's user avatar
1 vote
1 answer
238 views

How to create different variations of my plank?

I've created a plank and the goal is to create a wooden floor. Is there a way to make the pattern on my plank different when I duplicate it? Is there a way to do this without sculpting a whole ...
EverBlazen's user avatar
0 votes
0 answers
62 views

Skewed and Distorted Texture Application

I'm struggling here crew! Why can't I get this fairly simple idea to work... I need to create a mesh to fit over a model of a sealed cosmetics tube, and effectively emulate a printable area on a real ...
ScottF's user avatar
  • 47
2 votes
1 answer
283 views

How does Normal Texture Coordinate work?

Here’s a customized shape which has surface’s texture to be the z coordinate of all pixels, from Normal Texture Coordinate: Here’s what I tested: The z coordinate of the pixels which are…: …...
Orange Cat's user avatar
2 votes
2 answers
321 views

How to mask texture with normal?

On the following screenshot, the black region on the torus is controlled by the normal on the Principled BSDF. Now in Cycles rendering, I want the blue dots to only appear within the black region on ...
Blender Lake's user avatar
0 votes
0 answers
34 views

How to create textures with offsets from mesh edge?

I have the outline of a building that, when intersected by a Boolean, I want to show the interior texture with several layers of materials. This would show a layer of plaster, a layer of brick, and a ...
ATB123's user avatar
  • 1
0 votes
0 answers
17 views

Texture Coordiante - Object not working with linked file/asset

i'm having an issue when linking an object from one file to another. The shader it's using has a Texture Coordinate - Object in use. In the source file the Coordinate moves with its Parent, however ...
Chris's user avatar
  • 865
3 votes
1 answer
119 views

How to use the contact area between the instance and the mother object as texture coordinate in shader?

Goal The yellow color should only appear within the area where the water droplets contact the purple wall. Consequently, the wall area outside of the water droplets should be purple; and the wall area ...
Blender Lake's user avatar
0 votes
0 answers
107 views

Parallax Mapping holes in texture

Hello i made a simple parallax set up that works but for some reason there is this problem. As you can see the more steep the angle of view the more texture turns black and I don't know what's the ...
Rick's user avatar
  • 1
6 votes
2 answers
662 views

How to make a procedural texture from multiple images?

I have several images of ceramic tiles, square shape. I need to fill the surface with them so that they lay down randomly, and not I manually arranged them individually.
Akinetsu's user avatar
0 votes
1 answer
386 views

How to properly set a UV map on generated faces in Geometry Nodes?

I have a group of faces generated in Geometry Nodes. They will be procedurally arranged in different shapes and the grid size will vary, depending on the image I use and the number of faces I need (it'...
Karolina's user avatar
  • 681
1 vote
1 answer
55 views

Only vertical part of a grid texture is showing?

I'm trying to texture something with a metal bar texture, but only the vertical stripes appear on the plane I'm applying the material to. Images are below: The image I'm trying to apply The result: ...
Ethan Blesch's user avatar
1 vote
0 answers
716 views

How to map a UV sphere with no distortion

I'm trying to make a procedural planet shader, and a major problem I'm having is distortion on spheres. If I use the UV texture coordinates, they always get compressed at the poles and stretched on ...
rheaunderstars's user avatar
0 votes
0 answers
351 views

Customize UV Map of a Noise Texture Node

I'm a newcomer to blender (as you can plainly see from the subject matter in the screenshots) I'm having an issue with my Noise Texture node which doesn't seem to happen in video tutorials I've ...
Padraic's user avatar
  • 11
3 votes
0 answers
215 views

How can I create custom texture coordinates for a volume?

My ultimate goal: I’d like to create procedural cirrus clouds (long, thin, feathery high altitude clouds), ideally shaped fairly directly, e.g. with a curve. There are some very good procedural cloud ...
Tim Nolte's user avatar
0 votes
1 answer
461 views

Different appearance between material preview, viewport shading, and rendered image

For some reason, when switching between different viewing modes, as well as rendering through a camera, my image texture is appearing differently for each mode. I have it set up to assign one of two ...
Theo_Goodman's user avatar
1 vote
1 answer
56 views

The UV editor shows that there's no stretching but my UV grid is still stretched

I'm pretty new to UV, so I think that I'm missing something simple. I've been stuck trying to texture this wall for almost a week now and for some reason even though the UV editor says that there's no ...
python newbie's user avatar
1 vote
2 answers
482 views

Automatic Image Texture mapping (Scale and size) on surfaces (no UV maps)

This problem may be very straight forward to solve, but since I'm new to Blender (but not to 3D, CGI), and I already saw ton of tutorials on YouTube trying to find a solution but found none, so here ...
Ben Martin's user avatar

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