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1 vote
1 answer
238 views

How to create different variations of my plank?

I've created a plank and the goal is to create a wooden floor. Is there a way to make the pattern on my plank different when I duplicate it? Is there a way to do this without sculpting a whole ...
EverBlazen's user avatar
2 votes
1 answer
334 views

Tile a SECTION of a texture without changing the UV unwrap

So say I have a texture like this And I'd like to tile just one quadrant, like this. Using shader-editor nodes, and not touching the UV editor at all. Without going into the UV Editor and changing ...
AxiDes's user avatar
  • 236
1 vote
1 answer
1k views

Why are UV Maps are "squared off" why is this easier? [duplicate]

In this youtube video : https://www.youtube.com/watch?v=Z-xF5d3esd0&t=204s he explains how you must square off the UV map and essentially entirely fill up the 2048 x 2048 square. Why is this?
Murth's user avatar
  • 221
0 votes
1 answer
588 views

Randomizing Texture coordinates through nodes, but not enough variety

I'm working on a piece where theres a brick wall. I'm using a noise texture to bump map to create a certain look, and I Alt+D'd the bricks so I'd be able to edit the material in one go. The problem I'...
Cullan 'Figgs' Bruce's user avatar
0 votes
1 answer
2k views

Offset a repeating image texture position

I am modeling a kitchen. Is there a way to offset an image that is repeating on the floor in the x-axis so that it looks more tiled?
Fig Tickler's user avatar
0 votes
0 answers
189 views

Make procedural texture generate instead of stretching

struggling at a basic and probably dumb issue here. I want to use a generated texture that's supposed to create new texture instead of stretching the existing one. With a uv texture I'd know how to ...
Poppi's user avatar
  • 117
0 votes
0 answers
972 views

How do you fix textures not aligning with each other?

Are there any solutions to fix image textures not aligning with each other? I have UV unwrapped. My solution so far was to change the scale of the texture through the mapping node, but it only appears ...
TrueFacts's user avatar
1 vote
1 answer
33 views

How to move greated texture?

How to move created gradient without customizing Texture Gradients from which created gradient created?
White Raven's user avatar
  • 1,055
1 vote
0 answers
69 views

Splitting A Game Texture Into Quadrants In The Node Editor?

This game texture has four different tint masks in the alpha layer: Is there any way to access them one by one in the node editor? I could edit the textures manually but a node solution would be ...
Oshard's user avatar
  • 11
4 votes
2 answers
2k views

How can I create procedural tiles with uniquely seeded textures for each one? [Updated]

My goal with this experiment was to create a procedurally tiling floor where each tile is unique. After messing around for a while, this is what I came up with: Result: I was really pleased, until I ...
Max Williams's user avatar
0 votes
0 answers
580 views

How do I get an "Empty" for texture coordinates node?

I'm currently working on a voronoi texture, and it looks kinda stretched. I tried looking for a way to unstretch it, and they all said that I need to use a texture coordinate and use an "Empty&...
Rizqi Rabbani's user avatar
4 votes
1 answer
222 views

Why does a MixRGB node rotate my ColorRamp/mapping coordinates?

Why does a MixRGB node rotate my ColorRamp/mapping coordinates? The Fac is set to 0 so it should have no effect on anything at all. Also notice that the voronoi pattern is not rotated but the ...
Digit's user avatar
  • 75
2 votes
0 answers
449 views

Bake a texture with Mapping and Texture coordinates nodes

Is it possible to bake a modified texture (diffuse, normal map, etc etc.) with the nodes Texture coordinates and Mapping? I've tried to do it but the result doesn't change, the texture is the same as ...
YellowEyes's user avatar
3 votes
1 answer
469 views

Image texture not following the animation

File here: Absolute newbie here. I made this eye texture following a tutorial on Youtube as part of a character. When I animate the character the texture from the eye sort of lags behind until the ...
Cam's user avatar
  • 33
1 vote
0 answers
152 views

How to texturize a circle mesh with a horizontal/vertical texture?

I'm using this node scheme (screenshot below) to create a brushed steel in my object, but I need this brush show horizontally on my object. As my object has a circle mesh, the texure is shown circled ...
Gabriel Magalhães's user avatar

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