All Questions
19
questions
1
vote
1
answer
238
views
How to create different variations of my plank?
I've created a plank and the goal is to create a wooden floor. Is there a way to make the pattern on my plank different when I duplicate it? Is there a way to do this without sculpting a whole ...
2
votes
1
answer
334
views
Tile a SECTION of a texture without changing the UV unwrap
So say I have a texture like this
And I'd like to tile just one quadrant, like this. Using shader-editor nodes, and not touching the UV editor at all.
Without going into the UV Editor and changing ...
1
vote
1
answer
1k
views
Why are UV Maps are "squared off" why is this easier? [duplicate]
In this youtube video : https://www.youtube.com/watch?v=Z-xF5d3esd0&t=204s he explains how you must square off the UV map and essentially entirely fill up the 2048 x 2048 square. Why is this?
0
votes
1
answer
588
views
Randomizing Texture coordinates through nodes, but not enough variety
I'm working on a piece where theres a brick wall.
I'm using a noise texture to bump map to create a certain look, and I Alt+D'd the bricks so I'd be able to edit the material in one go.
The problem I'...
0
votes
1
answer
2k
views
Offset a repeating image texture position
I am modeling a kitchen. Is there a way to offset an image that is repeating on the floor in the x-axis so that it looks more tiled?
0
votes
0
answers
189
views
Make procedural texture generate instead of stretching
struggling at a basic and probably dumb issue here. I want to use a generated texture that's supposed to create new texture instead of stretching the existing one. With a uv texture I'd know how to ...
0
votes
0
answers
972
views
How do you fix textures not aligning with each other?
Are there any solutions to fix image textures not aligning with each other? I have UV unwrapped. My solution so far was to change the scale of the texture through the mapping node, but it only appears ...
1
vote
1
answer
33
views
How to move greated texture?
How to move created gradient without customizing Texture Gradients from which created gradient created?
1
vote
0
answers
69
views
Splitting A Game Texture Into Quadrants In The Node Editor?
This game texture has four different tint masks in the alpha layer:
Is there any way to access them one by one in the node editor? I could edit the textures manually but a node solution would be ...
4
votes
2
answers
2k
views
How can I create procedural tiles with uniquely seeded textures for each one? [Updated]
My goal with this experiment was to create a procedurally tiling floor where each tile is unique.
After messing around for a while, this is what I came up with:
Result:
I was really pleased, until I ...
0
votes
0
answers
580
views
How do I get an "Empty" for texture coordinates node?
I'm currently working on a voronoi texture, and it looks kinda stretched. I tried looking for a way to unstretch it, and they all said that I need to use a texture coordinate and use an "Empty&...
4
votes
1
answer
222
views
Why does a MixRGB node rotate my ColorRamp/mapping coordinates?
Why does a MixRGB node rotate my ColorRamp/mapping coordinates?
The Fac is set to 0 so it should have no effect on anything at all. Also notice that the voronoi pattern is not rotated but the ...
2
votes
0
answers
449
views
Bake a texture with Mapping and Texture coordinates nodes
Is it possible to bake a modified texture (diffuse, normal map, etc etc.) with the nodes Texture coordinates and Mapping?
I've tried to do it but the result doesn't change,
the texture is the same as ...
3
votes
1
answer
469
views
Image texture not following the animation
File here:
Absolute newbie here. I made this eye texture following a tutorial on Youtube as part of a character. When I animate the character the texture from the eye sort of lags behind until the ...
1
vote
0
answers
152
views
How to texturize a circle mesh with a horizontal/vertical texture?
I'm using this node scheme (screenshot below) to create a brushed steel in my object, but I need this brush show horizontally on my object.
As my object has a circle mesh, the texure is shown circled ...