All Questions
Tagged with texture-coordinates texturing
53
questions with no upvoted or accepted answers
3
votes
0
answers
215
views
How can I create custom texture coordinates for a volume?
My ultimate goal: I’d like to create procedural cirrus clouds (long, thin, feathery high altitude clouds), ideally shaped fairly directly, e.g. with a curve. There are some very good procedural cloud ...
3
votes
0
answers
250
views
How to get x, y, z texture coordinates in LuxCore?
I do a lot of math-based procedural texturing, and have been considering switching a few of my scenes to LuxCoreRender instead of Cycles since it seems to do a better job with reducing noise from ...
2
votes
0
answers
95
views
UV Unwrap with correct rotation
I'm wondering if there is a way to make unwrapping process faster and more pleasant.
So I have wood texture and simple model of the window, which has mostly vertical faces. I want the lines of the ...
2
votes
0
answers
449
views
Bake a texture with Mapping and Texture coordinates nodes
Is it possible to bake a modified texture (diffuse, normal map, etc etc.) with the nodes Texture coordinates and Mapping?
I've tried to do it but the result doesn't change,
the texture is the same as ...
2
votes
1
answer
789
views
Reflection from Texture Coordinate Node is stretched
I'm having a problem, or I've found a bug. I'm trying to change the reflection of an extruded cylinder (basically a drinking glass), and the output from the Texture Coordinates node is stretched. ...
1
vote
0
answers
716
views
How to map a UV sphere with no distortion
I'm trying to make a procedural planet shader, and a major problem I'm having is distortion on spheres. If I use the UV texture coordinates, they always get compressed at the poles and stretched on ...
1
vote
0
answers
604
views
Color Ramp alignment
I have a Color Ramp node that I'd like to go vertically up a default cube.
The cube hasn't been rotated, just raised on Z to a value of 1. Why is the ramp placement not defaulting to either a vertical ...
1
vote
0
answers
129
views
how to make marble veins 3d, like in real marble rocks?
So, just like trees have layers that follow a previsible path, marble rocks have this vein like array of impurities giving it its looks.
Thing is, I'm trying to texture a model like a marble piece was ...
1
vote
0
answers
254
views
How to prevent Texture Stretching
As seen in the first picture the image texture (with Texture coordinates) works ok
But when i try to move the image texture up the wall this happens
is there a way to fix this i tried to rotate the ...
1
vote
0
answers
74
views
Pixelate Texture
I know how I can pixelate a texture by pixelating the texture coordinate input that goes into the texture, but is there a way to take an texture output and than pixelate it? I try to create a node ...
1
vote
0
answers
39
views
Ideal Donut-style Texture Coordinates?
I'm making an iris texture, and I need to make distort the texture coordinates, I'm looking for a radial texture coordinate system which works with either object, generated, or UV coordinates, that ...
1
vote
0
answers
32
views
I need help with transparent images in blender,
I am new to blender, I moved to this animating program from adobe animate(flash) recently.
In blender I have set up a sphere, but I want to add eyes onto this sphere like a face.
Whenever I try to do ...
1
vote
0
answers
69
views
Splitting A Game Texture Into Quadrants In The Node Editor?
This game texture has four different tint masks in the alpha layer:
Is there any way to access them one by one in the node editor? I could edit the textures manually but a node solution would be ...
1
vote
0
answers
686
views
Texture Coordinate + Mapping Node
Ok, i'm really having a hard time understanding these 2 nodes.
I watched several videos (tried to find some reference in the docs) but many many grey areas are left.
Sometimes, i get the feeling that ...
1
vote
0
answers
152
views
How to texturize a circle mesh with a horizontal/vertical texture?
I'm using this node scheme (screenshot below) to create a brushed steel in my object, but I need this brush show horizontally on my object.
As my object has a circle mesh, the texure is shown circled ...