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1 vote
1 answer
61 views

Adding UV image to an object

I've created a punching bag and the goal is to place a bullseye on it with the current texture. When I create the seams and unwrap, multiple bullseye appear and I only need 1. Do I have to bake the ...
EverBlazen's user avatar
1 vote
1 answer
56 views

The UV editor shows that there's no stretching but my UV grid is still stretched

I'm pretty new to UV, so I think that I'm missing something simple. I've been stuck trying to texture this wall for almost a week now and for some reason even though the UV editor says that there's no ...
python newbie's user avatar
0 votes
1 answer
116 views

Remapping specific textures in same material

I've downloaded a photogrammetry model of a street. I want to use this tutorial to add puddles to the street (https://www.youtube.com/watch?v=oojlF0m8KSE), but because the texture mapping is all over ...
Lachlan's user avatar
0 votes
1 answer
271 views

Why are my uv's getting streched when not using a square ratio?

So, I've created a mesh in Houdini, and exported it to blender. The UV's look like how you would expect in a standard square layout, but get warped whenever you use anything else. Any idea why? All I ...
Eden Gibson's user avatar
1 vote
1 answer
1k views

Why are UV Maps are "squared off" why is this easier? [duplicate]

In this youtube video : https://www.youtube.com/watch?v=Z-xF5d3esd0&t=204s he explains how you must square off the UV map and essentially entirely fill up the 2048 x 2048 square. Why is this?
Murth's user avatar
  • 221
0 votes
2 answers
276 views

Why does my texture image look compressed in the z direction on the side of this cylinder, but look perfect on the top?

I have UV unwrapped my cylinder, and applied all transformations to the object, but I still get distortion on the side wall of my cylinder when I apply a texture image. I thought maybe this was simply ...
Ryan's user avatar
  • 1
1 vote
1 answer
132 views

Imported High Res texture but wrong resolution visualization in UV Editing

I have this weird problem. I made a large image texture 18000x12000 pixel subdivided in 3x2 squares of 6000x6000 pixels each. I want to map each face on a cube, so I have to move the faces in UV Map ...
GarretSavan's user avatar
1 vote
1 answer
738 views

How can I see a rescaled image in UV Editor?

I've been having some troubles when I change the mapping scale of a texture that I'm using as Base Color map in Blender. In Maya when you change the scale of an image you can see this changes ...
Forteskun's user avatar
0 votes
1 answer
1k views

Can't import UDIMs into Blender

I have some problems importing UDIMS into Blender. The model was originally made in Maya and the UDIMs were created there in the tiles 1001, 1002, 1011 and 1012. The model was then imported to ...
TECHGUNK's user avatar
1 vote
0 answers
40 views

Is there a way to create an animated video texture based on uv layout? [closed]

what I'm trying to do is to make a video animation in After Effects and then apply it on a 3D object as a texture. I'm trying to animate a circle movement over the faces of a cube based on its uv map (...
corser's user avatar
  • 21
0 votes
1 answer
408 views

Can you pack UV's according to material ID?

I have A LOT of uv islands for a character and despite my best efforts, I can't optimize space well manually. is there a way to automatically pack uv's SUCH THAT islands with the same material are ...
hatinacat2000's user avatar
0 votes
0 answers
481 views

density in my texture atlas?

I would like to know how can I get better results of my atlas and my performance. The questions are at the final of this thread in 6-7 "*".... *1 - first of all I ve created my texture atlas with ...
RG1988's user avatar
  • 615