All Questions
Tagged with texture-coordinates texturing
8
questions
15
votes
1
answer
68k
views
How to tile textures in Cycles?
I just recently got into the nodes system, my knowledge on the subject is limited.
I can't seem to find out how to tile textures using my current node setup, because it doesn't tile the them on its ...
6
votes
5
answers
1k
views
Correcting perspective distortion for an angled projector (Keystone effect)
My goal is to create a realistic reproduction of a projector mounted on the ceiling. So far I can reproduce a projector that is projecting straight. But I cannot wrap my head around how to correct ...
3
votes
1
answer
119
views
How to use the contact area between the instance and the mother object as texture coordinate in shader?
Goal
The yellow color should only appear within the area where the water droplets contact the purple wall. Consequently, the wall area outside of the water droplets should be purple; and the wall area ...
4
votes
1
answer
2k
views
Help my texture is distorting
Hi i'm trying to project a image onto a plane, i lined up the UV's with the correct perspective but my image distorts on the plane, subdividing the mesh a few times solves the issue but i would like ...
4
votes
2
answers
2k
views
How can I create procedural tiles with uniquely seeded textures for each one? [Updated]
My goal with this experiment was to create a procedurally tiling floor where each tile is unique.
After messing around for a while, this is what I came up with:
Result:
I was really pleased, until I ...
2
votes
1
answer
283
views
How does Normal Texture Coordinate work?
Here’s a customized shape which has surface’s texture to be the z coordinate of all pixels, from Normal Texture Coordinate:
Here’s what I tested:
The z coordinate of the pixels which are…:
…...
2
votes
2
answers
321
views
How to mask texture with normal?
On the following screenshot, the black region on the torus is controlled by the normal on the Principled BSDF. Now in Cycles rendering, I want the blue dots to only appear within the black region on ...
0
votes
2
answers
4k
views
Simply adding an image to mesh (UV confusion)
I don't fully understand UV Mapping.
I imagine that the shapes that evolve from the flattened/cut open 3D object, are laid out on a 2D canvas which is the UV Map. You can draw on that canvas, add ...