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15 votes
1 answer
68k views

How to tile textures in Cycles?

I just recently got into the nodes system, my knowledge on the subject is limited. I can't seem to find out how to tile textures using my current node setup, because it doesn't tile the them on its ...
Gh0stRunner's user avatar
6 votes
5 answers
1k views

Correcting perspective distortion for an angled projector (Keystone effect)

My goal is to create a realistic reproduction of a projector mounted on the ceiling. So far I can reproduce a projector that is projecting straight. But I cannot wrap my head around how to correct ...
J.Doe's user avatar
  • 1,359
3 votes
1 answer
119 views

How to use the contact area between the instance and the mother object as texture coordinate in shader?

Goal The yellow color should only appear within the area where the water droplets contact the purple wall. Consequently, the wall area outside of the water droplets should be purple; and the wall area ...
Blender Lake's user avatar
4 votes
1 answer
2k views

Help my texture is distorting

Hi i'm trying to project a image onto a plane, i lined up the UV's with the correct perspective but my image distorts on the plane, subdividing the mesh a few times solves the issue but i would like ...
guyyes's user avatar
  • 43
4 votes
2 answers
2k views

How can I create procedural tiles with uniquely seeded textures for each one? [Updated]

My goal with this experiment was to create a procedurally tiling floor where each tile is unique. After messing around for a while, this is what I came up with: Result: I was really pleased, until I ...
Max Williams's user avatar
2 votes
1 answer
283 views

How does Normal Texture Coordinate work?

Here’s a customized shape which has surface’s texture to be the z coordinate of all pixels, from Normal Texture Coordinate: Here’s what I tested: The z coordinate of the pixels which are…: …...
Orange Cat's user avatar
2 votes
2 answers
321 views

How to mask texture with normal?

On the following screenshot, the black region on the torus is controlled by the normal on the Principled BSDF. Now in Cycles rendering, I want the blue dots to only appear within the black region on ...
Blender Lake's user avatar
0 votes
2 answers
4k views

Simply adding an image to mesh (UV confusion)

I don't fully understand UV Mapping. I imagine that the shapes that evolve from the flattened/cut open 3D object, are laid out on a 2D canvas which is the UV Map. You can draw on that canvas, add ...
JoshBadert's user avatar