All Questions
14
questions
0
votes
0
answers
22
views
No Normal Output of the Bump Node
I want to use the "Normal" or "Reflection" output from the Texture Coordinate Node. If I do so, the Bump node does not display any normal data. As You can see, the bump node should ...
2
votes
2
answers
43
views
How to animate the position of a material along the "mesh line"
I want to create the effect of current flowing through cables. I want the current to flow over several curves from the beginning to the end of the cable. I created a material with a mix shader and set ...
0
votes
1
answer
52
views
I want to make Voronoi type Cells go from 0-1 in UV space: so I can run a gradient through each cell individually. i.e. each cell runs from 0-1
Main issue:
I have a cell like mask that I made on this texture. I want a gradient to run through each cell individually. I'm not sure if I can make cells into attributes or something and pass that ...
0
votes
1
answer
97
views
Hexagonal Voronoi texture 2
The picture below is from a two-year-old answer about creating a hexagonal Voronoi texture. The YouTube video that showed how that texture was created is no longer there. Can anyone tell me how that ...
2
votes
2
answers
322
views
How to mask texture with normal?
On the following screenshot, the black region on the torus is controlled by the normal on the Principled BSDF. Now in Cycles rendering, I want the blue dots to only appear within the black region on ...
0
votes
0
answers
34
views
How to create textures with offsets from mesh edge?
I have the outline of a building that, when intersected by a Boolean, I want to show the interior texture with several layers of materials. This would show a layer of plaster, a layer of brick, and a ...
0
votes
0
answers
17
views
Texture Coordiante - Object not working with linked file/asset
i'm having an issue when linking an object from one file to another. The shader it's using has a Texture Coordinate - Object in use. In the source file the Coordinate moves with its Parent, however ...
3
votes
1
answer
119
views
How to use the contact area between the instance and the mother object as texture coordinate in shader?
Goal
The yellow color should only appear within the area where the water droplets contact the purple wall. Consequently, the wall area outside of the water droplets should be purple; and the wall area ...
1
vote
1
answer
55
views
Only vertical part of a grid texture is showing?
I'm trying to texture something with a metal bar texture, but only the vertical stripes appear on the plane I'm applying the material to. Images are below:
The image I'm trying to apply
The result:
...
0
votes
1
answer
263
views
Shadow culling in shader for uv projected texture
I'm trying to make a projection using the uv project modifier :
But I would like to project only once (don't re-project behind at the place where it should be shadow)
Would it be possible to use a ...
4
votes
2
answers
2k
views
How can I create procedural tiles with uniquely seeded textures for each one? [Updated]
My goal with this experiment was to create a procedurally tiling floor where each tile is unique.
After messing around for a while, this is what I came up with:
Result:
I was really pleased, until I ...
2
votes
1
answer
798
views
Texture aspect ratio independant of scene aspect ratio
I'm experimenting with making a shader that looks like linework and colouring on paper. As part of this I'm trying to apply a repeating texture map to give the base paper look to everything in my ...
0
votes
0
answers
408
views
Procedural texture is stretching thin
I'm really struggling to make this for someone before Christmas and as much as I'd love to learn it all before then, I'm struggling ridiculously hard with getting textures down. I found a procedural ...
0
votes
0
answers
3k
views
World Space Texture Setup
I am quite new to shaders in blender and don't know how most things work, but knowing texturing is the needed basics that I must know.
How do I create a world space texture that doesn't depend on any ...