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2
questions
2
votes
2
answers
322
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How to mask texture with normal?
On the following screenshot, the black region on the torus is controlled by the normal on the Principled BSDF. Now in Cycles rendering, I want the blue dots to only appear within the black region on ...
0
votes
0
answers
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Certain faces seems to stretch texture
I'm coding up a simple mesh and using a fixed JPG square as texture.
On most faces it looks OK, but on the middle-top of the mesh, it seems the texture gets stretched for some reason.
It's a single ...