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2 votes
2 answers
322 views

How to mask texture with normal?

On the following screenshot, the black region on the torus is controlled by the normal on the Principled BSDF. Now in Cycles rendering, I want the blue dots to only appear within the black region on ...
Blender Lake's user avatar
0 votes
0 answers
162 views

Certain faces seems to stretch texture

I'm coding up a simple mesh and using a fixed JPG square as texture. On most faces it looks OK, but on the middle-top of the mesh, it seems the texture gets stretched for some reason. It's a single ...
Hawke's user avatar
  • 11