Skip to main content

Questions tagged [subdivision-surface]

Use this tag for questions involving Blender's Subdivision Surface modifier

0 votes
1 answer
25 views

Can I subdivide a mesh nonuniformly until a maximum face area is achieved?

I want a sphere which I can model a planet on. I want any given area to have roughly the same resolution. A UV sphere concentrates geometry at the poles. My first solution was clunky and problematic. ...
spraff's user avatar
  • 127
0 votes
1 answer
21 views

what happened to my normals and texture coordinates after separate-join-weld?

I started with a UV sphere and wanted to subdivide it to different levels at different latitudes. I selected the caps in Edit mode and hit P to separate, then ...
spraff's user avatar
  • 127
0 votes
0 answers
40 views

Decimate A Mesh To An Explicit Number of Vertices and Faces

I am building a machine learning dataset from a collection of 3D models. Training the models requires that the mesh have the same number of faces and vertices for every model in the dataset, which ...
Jack Rolph's user avatar
0 votes
0 answers
44 views

Triangulated Edge Subdiv for Differential Growth in Geometry Nodes - Improvements?

I tried to create a Geometry Nodes Tool similar to this destructive Add-on https://github.com/inca/blender-differential-growth This is related to my question here: Capture Top and Side Boolean from ...
Todes Digga's user avatar
1 vote
1 answer
33 views

how can i fix this subdivision modifier problem?

i want to add subdivision surface modifier to make brick wall texture more realistic and use displacement
vakho's user avatar
  • 13
0 votes
1 answer
59 views

problem: subdivision surface modifier fails on non-convex faces

Is it a known issue (in blender 3.4.1), that subdivision surface modifier fails on non-convex geometries? It results in invalid geometries. Look at the example of a cube cut out from a cube. It works, ...
eichhofener's user avatar
0 votes
1 answer
56 views

Question about Subdivision Surface modifier and good practice

I'm concerned about my topology decisions and the Subdivision Surface modifier. Similar to Hypernurbs in C4D (back in the good ol' days), I tend to directly design details on my mesh, and when it ...
Keynok's user avatar
  • 3
3 votes
2 answers
224 views

Modelling surface diagrams

While working on a project in higher category theory, a branch of mathematics, I was lead to draw so-called "surface diagrams" similiar to those that can find in the following papers; page ...
Max Demirdilek's user avatar
1 vote
1 answer
83 views

cloth simulation with wind

so I have been working on cloth simulator added with wind , I m trying to play with the setting , basically I wanted the coat object to interact with the wind but whenever I do this the coat just ...
Games nr's user avatar
  • 393
1 vote
1 answer
64 views

Subdivision surface makes holes in mesh

I use Subdivision Surface modifier. Some edges I want to leave sharp. As you can see on the screenshot, this action adds holes to the mesh. What is wrong here and how to avoid this?
Artem's user avatar
  • 123
1 vote
1 answer
21 views

Subdivision glitch, what's going on?

I'm sure there is only one node at each turning point. Some edges cannot be rounded properly, why? ---edit--- I think I know what the problem is...that surface has been opposite, but I still don't ...
MaoHuPi's user avatar
  • 13
1 vote
0 answers
67 views

How to deal with 5-spoked pole that is not E-pole?

Hey folks! I'm still a beginner in topology but already know how to treat standard E-pole (the vertice where three planes intersect after extrusion). But what would you do in such situation when 5-...
Judgene's user avatar
  • 11
0 votes
2 answers
99 views

How to smooth (subdivide) a Bézier curve without converting to Mesh

I am working on an animation in which a long mesh (similar to a snake) uses a Curve modifier to deform around a spiral curve. The mesh is animated to move on the the Y axis and this is how it deforms ...
Wy Bert's user avatar
  • 71
3 votes
1 answer
137 views

How to keep a smooth surface with sharp edges when subdiv applied?

I'm trying to make the following object: Here's a block out of the object for reference. I also shared my blender file below if you want a closer look. When I applied the subdiv modifier to the ...
LearningSponge's user avatar
3 votes
2 answers
176 views

Force subdivision surface to pass through control vertices

When creating a subdivision surface from a low poly quad mesh, I get a very smooth and rounded surface all over on the subdivision limit surface. However, the limit surface does not pass on the quad ...
José António Ferreira Calvário's user avatar

15 30 50 per page
1 2 3
4
5
71