Questions tagged [subdivision-surface]
Use this tag for questions involving Blender's Subdivision Surface modifier
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Can I subdivide a mesh nonuniformly until a maximum face area is achieved?
I want a sphere which I can model a planet on. I want any given area to have roughly the same resolution. A UV sphere concentrates geometry at the poles.
My first solution was clunky and problematic.
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what happened to my normals and texture coordinates after separate-join-weld?
I started with a UV sphere and wanted to subdivide it to different levels at different latitudes.
I selected the caps in Edit mode and hit P to separate, then ...
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Decimate A Mesh To An Explicit Number of Vertices and Faces
I am building a machine learning dataset from a collection of 3D models. Training the models requires that the mesh have the same number of faces and vertices for every model in the dataset, which ...
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Triangulated Edge Subdiv for Differential Growth in Geometry Nodes - Improvements?
I tried to create a Geometry Nodes Tool similar to this destructive Add-on https://github.com/inca/blender-differential-growth
This is related to my question here:
Capture Top and Side Boolean from ...
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how can i fix this subdivision modifier problem?
i want to add subdivision surface modifier to make brick wall texture more realistic and use displacement
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problem: subdivision surface modifier fails on non-convex faces
Is it a known issue (in blender 3.4.1), that subdivision surface modifier fails on non-convex geometries? It results in invalid geometries.
Look at the example of a cube cut out from a cube.
It works, ...
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Question about Subdivision Surface modifier and good practice
I'm concerned about my topology decisions and the Subdivision Surface modifier. Similar to Hypernurbs in C4D (back in the good ol' days), I tend to directly design details on my mesh, and when it ...
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Modelling surface diagrams
While working on a project in higher category theory, a branch of mathematics, I was lead to draw so-called "surface diagrams" similiar to those that can find in the following papers; page ...
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cloth simulation with wind
so I have been working on cloth simulator added with wind , I m trying to play with the setting , basically I wanted the coat object to interact with the wind but whenever I do this the coat just ...
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Subdivision surface makes holes in mesh
I use Subdivision Surface modifier. Some edges I want to leave sharp. As you can see on the screenshot, this action adds holes to the mesh.
What is wrong here and how to avoid this?
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Subdivision glitch, what's going on?
I'm sure there is only one node at each turning point.
Some edges cannot be rounded properly, why?
---edit---
I think I know what the problem is...that surface has been opposite,
but I still don't ...
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How to deal with 5-spoked pole that is not E-pole?
Hey folks! I'm still a beginner in topology but already know how to treat standard E-pole (the vertice where three planes intersect after extrusion). But what would you do in such situation when 5-...
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How to smooth (subdivide) a Bézier curve without converting to Mesh
I am working on an animation in which a long mesh (similar to a snake) uses a Curve modifier to deform around a spiral curve. The mesh is animated to move on the the Y axis and this is how it deforms ...
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How to keep a smooth surface with sharp edges when subdiv applied?
I'm trying to make the following object:
Here's a block out of the object for reference. I also shared my blender file below if you want a closer look.
When I applied the subdiv modifier to the ...
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Force subdivision surface to pass through control vertices
When creating a subdivision surface from a low poly quad mesh, I get a very smooth and rounded surface all over on the subdivision limit surface. However, the limit surface does not pass on the quad ...