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Questions tagged [subdivision-surface]

Use this tag for questions involving Blender's Subdivision Surface modifier

1 vote
0 answers
27 views

Retopologizing Hard Surface Model - Subdivision

I want to use subdivisions so I can smooth out a model I'm retopologizing for 3D printing as much as possible, however this is giving me trouble with the places I want to keep straight. For instance, ...
Ambaryerno's user avatar
2 votes
2 answers
25 views

How to model Cubic shape on Circular shape (with SubD-modifier)

I'm making this "button" shape. And in my opinion there are no N-gons here. However I have massive glitching/shading issues when applying SubD-modifier3 on the object. When I make the ...
Sokrates's user avatar
2 votes
1 answer
111 views

Assigned texture leaking out of the area after aplying subdivision modifier

How to prevent assigned texture leaking from the area after applying subdivision modifier.
Patryk 's user avatar
  • 149
0 votes
0 answers
24 views

Subdiv on odd numbers instead of even numbers?

Is there an add-on or a way to incorporate the subdivision surface modifier to not split on base-2 (A quad is split into 4 quads on Level 1, 16 quads on Level 2, 64 quads on Level 3, etc.) and instead ...
MX Peacekeeper's user avatar
3 votes
1 answer
93 views

shading artifacts after subdivision

got these strange "indentations" on a flat surface with a "subdivide surface" modifier
Patryk 's user avatar
  • 149
2 votes
1 answer
34 views

subdivision/bevel problem

How to fix this jagged edge that appears after I apply modifiers?
Patryk 's user avatar
  • 149
0 votes
2 answers
37 views

N-gon shading issue using Extrude

If someone is bored and would like to help me show how this topology is made without creating N-gons, it would be greatly appreciated. Asked a similar question yesterday and recieved a ton of help ...
Sokrates's user avatar
0 votes
1 answer
58 views

How to subdivide many complex meshes?

I created a globe. Each country has its own mesh, because I need it like this for an app development. Currently, all meshes are big n-gones, which is not great for the deformation. Now, I am ...
Pascal Meger's user avatar
1 vote
1 answer
30 views

How can fix hole in model when add Subdivision

I will try to apply the Boolean model first, and when it connects the model, I will try to add a subdivision, and then it suddenly appears with such a hole. How can I solve it? Because I am not good ...
Np_cxz's user avatar
  • 11
0 votes
1 answer
40 views

Subdivision glitches topology

I extrude along the Z-axis make the control loops etc. but when I use subdivision it glitches. Is there something wrong with my topology or do I have double layers of something? Edges are made with ...
Sokrates's user avatar
1 vote
1 answer
24 views

Problem with Sculpting Remesh

I am trying to increase the resolution of the mesh to make it smoother using the 'R' feature. Why does the mesh look blocky every time I apply it? Even when I 'Shade Smooth' I have also tried using ...
SilentClass6's user avatar
0 votes
1 answer
16 views

subdivision modifier not working properly when rendering [closed]

I'm having a problem when rendering this image while using subdivision modifier, on viewport all seems fine but when rendering this happens,when using shade auto smooth it fixed the problem but I don'...
Someo one's user avatar
1 vote
1 answer
38 views

Blender 4.1: Why do I strongly see the triangulation on the opposite side of the normals? (cycles)

I have a parametric surface in which for some reason I strongly see the triangulation on one side of the normals. How do I make this surface look fully smooth? I tried the subdivision and ...
Cedric Martens's user avatar
2 votes
1 answer
55 views

How do I fix blue, hard lines appearing with subdivision modifier?

Before subdivision surface modifier: After subdivision surface modifier: Going back to modeling after subdivision surface modifier: Also, when I add smooth shading, very dark lines appear: Also, ...
SnoreBin's user avatar
1 vote
1 answer
27 views

Create faces (fill) between multiple vertices

I would like to create a face at the selected edge. I don't really know how it works because "F" creates the bad face on the right side. Does anybody have an idea? My goal is to make the ...
adrian.blender's user avatar

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