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0 votes
0 answers
18 views

What is causing these cross-hatch artifacts on my glass BSDF?

This happens to any glass shader in my scene on objects that aren't single planes. (Cubes show it too. A plane extruded will have it but it won't be apparent unless you add loop cuts.) No Artifacts: ...
0 votes
1 answer
764 views

Repeating image texture not repeated

I am trying to use an image texture for this mesh, but the texture is not repeating on whole mesh. How can I have the texture repeat (section 3) through section 2 (white for some reason)? I made ...
2 votes
1 answer
36 views

Hot to make nonwoven fabric material in Cycles?

Due to complexity I am unable to make this material with shader nodes. Can anybody please advice how to approach this?
0 votes
0 answers
21 views

Cycles render part of my background image and leave the rest blank

When I Render my Background layer, it only renders 3/4 of my background image. (I put some cubes there for better understanding) The UV map is good, no camera clipping, I also tried tiling, scaling ...
0 votes
1 answer
22 views

Glass render is black for some reason and I tried tweaking the light paths on render properties

I'm almost sure that some sort of setting a did before on a different proyect is affecting this one now, but to be honest I don't want to factory reset my settings since I'm scared I mess something up ...
1 vote
1 answer
490 views

Multiple instances of a single image node, each with a different vector input

I need to use an image node for multiple different color inputs, but each with a different UV vector assigned to it. This issue is quite hard for me to explain, so here's a drawing of what I'm ...
0 votes
1 answer
829 views

Environment behind window for interior renderings

I’m mainly interested in architectural visualizations and have also completed a few projects, but there are things that I despair of every time and that is the environment that can be seen through the ...
0 votes
1 answer
466 views

Material is black at edges when rendered

Some areas of the PBR textures+Principled shader material that I used appear black when rendered. This only happens from some angles. I tried recalculating normals, merging by distance but to no avail....
1 vote
0 answers
17 views

How can i create a detailed sandstone?

How can I create a detailed sandstone material?
0 votes
0 answers
12 views

Clipping in Eevee Rendered View

I've found this issue just today. When I enter rendered view with Eevee, my viewport just starts doing this. In material view I get this weird green...volume? around my scene This also happens to some ...
12 votes
1 answer
7k views

How can you smooth the edge between two materials?

I have created this with cycles: But the edge between the glowing and non glowing materials is very sharp. The material was manually applied to faces in edit mode. Is there any way I can smooth the ...
1 vote
1 answer
448 views

How to clip a material and give the illusion that it is 'solid' or 'filled' with Cycles?

I am using a combination of Cycles material shaders to perform a "clipping" view for a geologic cross-section. The answers to the following question explain very well how to achieve the cut-away view....
0 votes
1 answer
276 views

object transparent in render

an object in my scene (actually multiple) are all transparent in render. this is because of the transmission box i have unchecked in the object properties tab i have the box checked in order to not ...
2 votes
1 answer
2k views

Gradient material separate z axis and x axis

I made a gradient material shown in the picture. It should fade out on Z axis. But on the actual mesh that I applied the texture on. The color faded out to Y axis instead of Z axis. Any solution to ...
2 votes
1 answer
3k views

Roughness in cycles render. Need help with nodes

I am new in a blender, So I have a problem. I created photo scanned texture with normal and bump map (8K res)in photoshop. When I applied it on the object, all looks good in material preview mode, but ...
0 votes
1 answer
1k views

Part of Mesh turns white in Render Mode

This is my first time using blender, and I am trying to create an animation for a phone. When I am in object mode in material view, the image looks fine, but when rendering a frame (in cycles) part ...
0 votes
0 answers
15 views

Horizontal lines appear in the cycle render when using principle volume for the material

If I delete the object with principal volume, the Cycle render will work fine. I tried lowering the volume step rates render to 0.01 and increasing the max sample, but it did not work. How can I get ...
0 votes
1 answer
850 views

Is there a way to speed up or slow down movie clips that are on a plane?

So in Blender it is quite easy to put movie clips on planes via the 'images on planes'-addon. But I couldn't find a way so change the playback speed of the individual planes. Is it even possible, or ...
0 votes
2 answers
20 views

Object rendered without material [duplicate]

I have an object in blender that I put a metallic material on and I see it in the viewport but when I render it turns black and the material disappears i need to render it with transparent background ...
0 votes
1 answer
284 views

Imported Blender Texture doesn't look the same as in the original blend file

So I downloaded a bunch of Cycles materials to use in Blender. However when I append them to the .blend file I want to use them in they don't look the same as in the original file. For example here's ...
0 votes
1 answer
566 views

Weird light around my meshes in Cycles rendering

What could be source of this weird orange light around cookies and what could be fix? I am using Cycles render and CPU(I have old GPU which is not supported in Blender 2.9 anymore). I am talking about ...
0 votes
1 answer
1k views

Rendered frame doesn't match what is shown in rendered viewport

There is 1 single frame out of a 1500 frame animation where the rendered image doesnt match whats happening in the scene. every other frame looks fine and is working as expected. As a result there is ...
0 votes
0 answers
66 views

How do I combine 2 shaders so that only one principled bsdf shader is connected to the material output?

Hello everyone, blender noob here. I have 2 shaders, both of which are connected to a mix shader, which is then connected to the material output. While this works fine and gives me the results I want, ...
2 votes
1 answer
1k views

How Do i add colour to this image texture?

I think i have bumped it correctly? I now want to add colour so that the planet looks nice. Also I am having trouble with the image texture after unwrapping and scaling in the uv image editor- not ...
1 vote
1 answer
1k views

A Black Material Problem on imported DAZ Obj materials

I'm currently trying to materialize a DAZ Imported OBJ Character and the process was difficult, but I'm making good progress in the translation. However, I've run into a wall. Im trying to simplify ...
0 votes
1 answer
1k views

Bump map connected to Glossy shader Normal input causes line artifact in render

I wanted to plug a bump map into the normal inputs of a Diffuse and a Glossy shader. But if that is done, for some unknown reason it renders only on part of the mesh. A line across the image will ...
0 votes
1 answer
760 views

What type of normal and specular map nodes is correct for these textures

I am creating a plugin to import some model files from a game to blender, with all the textures and materials created automatically. I am creating a principled bsdf node from python and assign ...
0 votes
0 answers
18 views

PNG look all messed up compared to the rendered view

When I'm in blender it looks fine but when I try to render it the model gets jumbled up.
0 votes
2 answers
482 views

edges of transparent video visible in images as planes

I have imported a video (PNG Sequence with Alpha) using Images as Planes. When rendering in Cycles you can see the edges of the video and I can't get rid of them. It's very subtle but it's still there....
2 votes
1 answer
389 views

Metallic multiply shading works in Eevee render but not Cycles?

Ive got 2 different meshes for one armature, one for base textures, one to give some parts of that texture a metal shine using a mask to avoid the non metal bits. In Eevee this works fine as I can set ...
1 vote
1 answer
2k views

Large Ocean Texture & Boat Wash Material with Dynamic Paint

I've been trying to simulate a very natural boat water wash in blender, using dynamic paint and wetmap. but it just doesn't look natural. i've been searching online. and i found similar cases for ...
0 votes
1 answer
1k views

How do I properly set up Subsurface Scattering for a human skeleton for Cycles?

I have a 3D-model of a human skeleton with 8K textures and would like to properly set up Subsurface Scattering and the materials. I've looked around but I'm a little confused about which sockets to ...
0 votes
1 answer
32 views

Why is texture baking not working well?

I use Blender 4.1 on Debian GNU/Linux 12 (bookworm). I'm trying to bake several textures into one, but this time there are lots of tiny rectangles on my bake result. What's wrong? Also, there is a ...
1 vote
0 answers
30 views

Solid objects becoming transparent during Cycles render

I'm having an issue where some obejcts in my scene are becoming transparent during the render, but only when using my GPU. I have tried rendering with my CPU and have no issues with this happeneing. I'...
1 vote
1 answer
329 views

Materials show up in material preview but not in render preview

I creating a project in cycles, but I am having trouble with the materials. The materials show up fine in the material preview, but when I switch to render preview, some materials turn pink. How do I ...
0 votes
0 answers
135 views

How to make my scratches have a metallic look

I've watched a lot of tutorials to make my scratches metallic and glossy, but my scratches only have a white color and are not reflecting anything. My last try with that I want to have something near ...
1 vote
2 answers
251 views

Cycles. The object doesn't show the material I want, but other, how do I delete unwanted materials?

I modeled Plastic Plate in Blender, then added Clear Glass Material, also render in Cycles, but it doesn't show the glass material. See the result in the image below at the left-hand side. My question ...
0 votes
0 answers
28 views

Strange blue/green seam between skin materials

I've tried researching this issue as it is sometimes a recurring problem for me but I can't seem to find a forum or answer for it anywhere. With some models I work with I get odd green and/or blue ...
0 votes
0 answers
22 views

Dark artifacts appering in render when using subsurface shading on joined meshes

I have this dark artifacts on parts of the meshes when they intersect each other, the parts are just joined, not boolean together, this happens when I use subsurface effect in my shading properties of ...
2 votes
1 answer
327 views

Weird glass reflections

Trying to make a simple glass but the shading is clearly off (for reference it's similar to IKEA's POKAL glass). To add thickness I didn't use a solidify modifier because the outside geometry is a ...
0 votes
0 answers
20 views

Problems with rendering reflections

I'm very new to blender and am currently struggling to get the reflections I want rendered. So I have several objects and as a light source and surroundings I imported the city.exr using this tutorial ...
-1 votes
1 answer
52 views

trying to get rid of strange reflections

i've a pretty simple scene since i'm a beginner doing backroom hallways with simple texture and no special effects. first half of my render looked decent without those strange reflections at the walls....
0 votes
0 answers
15 views

How to set up object material as from camera view

I want to set an object material as camera view. Is there any way in Blender to do this? I don't have any idea so. btw, I'm using Cycles render engine.
1 vote
1 answer
731 views

Color not coming through glass?

I'm trying to do this tutorial to make the cup as shown in the video but I'm having problems with the glass and the color coming through it. the glass has light coming through it (Or it might be ...
0 votes
0 answers
25 views

Baking light in cycles

How to bake light in cycles for an emessive map? I only need to bake the texture that highlights the mesh with light
20 votes
4 answers
32k views

Rendering smoke in Cycles?

I am trying to render smoke in cycles, but the relevant blender manual page is designed for Bender Internal. I have everything set up except for the material. I imagine you would set up the material ...
0 votes
1 answer
40 views

Why are the textures being distorted in final render vs in viewport

So I have two objects: A Uv Unwrapped Object (Arrow Buttons) with the arrow texture. A duplicate of the same object, but fattened (alt+s edit mode) and applied a transmission texture with clearcoat. ...
1 vote
0 answers
31 views

Duo-Chrome Style Shaders

I've been attempting to create a material that mimics the effect you see in some cosmetics that are labeled "duo chrome" or "color changing", where you would have one base color ...
0 votes
2 answers
5k views

Blender screwing up normal maps from Substance Painter?

I have been using blender for a bit and ran into some weird issues when using Normal maps from Substance Painter and have no idea why. In software such as Sketchfab they show up perfectly fine with ...
30 votes
2 answers
16k views

Difference between Add Shader and Mix Shader?

What's the difference between Add Shader and Mix Shader nodes with the Cycles rendering engine? I know that Mix Shader gives you more control over the material ratio, of course, but are there any ...

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