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0 votes
0 answers
154 views

My Rigging animations looks different in FBX import than in .blend

When I'm animating this FPS game I'm making, the original .blend file looks fine and the way it was supposed. Here is a pic: But here is what happens when I import the FBX file into blender: The ...
Gonzalo Martinez's user avatar
1 vote
1 answer
1k views

Manually Painted Vertex Weights don't export to FBX, but auto-weights do

I'm exporting using the AutoRigPro exporter. In Blender, the weights look fine (the first image). However, After auto-weighting to my rig, I needed to do some manual painting around the wrists to fix ...
Tyler's user avatar
  • 596
0 votes
1 answer
200 views

Position, Rotation and Scale blocked when I imported model with animation, any help?

I recently made a polar bear model with an animation that I wanted to import into another Blender file, but when I imported it over using FBX (the animation stayed which was good) it's scale etc. ...
OliverS's user avatar
0 votes
2 answers
751 views

Added .FBX doesn't follow armature "head" bone

(newbie here) I have an rigged character and I am trying to add additional .FBX props on top of that. Steps followed: Import FBX prop (a branch in this case) Add Armature modifier and linked it to ...
chiz's user avatar
  • 25
0 votes
0 answers
478 views

Can I influence the file size (FBX) with length and complexity of my animation?

Is there a way how to reduze file size (FBX export) with length and complexity of my animation? I'm working on a 3D character and will implement the Rigg soon. I'm curios about the file size because ...
Simon Gangl's user avatar
0 votes
2 answers
2k views

Exporting a rigged object to Unity (as FBX) produces massively distorted mesh, affecting normals

I've just built my first rigged model in Blender. Everything looks okay inside Blender, but when I export it as an FBX and bring it into Unity - not so much. If I drag the whole rigged model into the ...
Peeling's user avatar
  • 121
0 votes
1 answer
338 views

Is there any way to bring smooth corrective modifier effect to unity?

Is there any way to bring a rigged model with smooth corrective modifier effect to unity?
Young Gilgamesh's user avatar
1 vote
0 answers
93 views

Rig of model in blender export fbx to unity than live streaming MVN mocap data, the location of model is wrong

I am a new user for blender (Using Maya in the past). This time I try to use blender to build up a model and rig it using the Armature Human(Mata-Rig). Since it just a simple model like this. I just ...
Linda Zheng's user avatar
0 votes
3 answers
804 views

Twisted bones in Unity but not in Blender

We have mocap animations and when adding those animations to characters in Unity their lower bodies get twisted like that. But when I import those animations to Blender to inspect they don't have such ...
Eli's user avatar
  • 19
0 votes
1 answer
2k views

How do I export rigged model from Blender to Mixamo?

I tried different FBX options but Mixamo says it can not indentify the armature.
Audio_Video_Enthusiast's user avatar
0 votes
1 answer
410 views

Problem : Character fbx export has weird animation becaus of IK

I made a character in blender and add few actions to that. Also i used IK for legs and every thing is okay in blender viewport and animations work well. But when i export it as *fbx , it’s legs ...
AmiriHusayn's user avatar
1 vote
0 answers
54 views

Blender export to FBX issue

So I created a really basic character and made a simple animation for it. The issue is when I try to export it to FBX the animation gets all scuffed up. I will attach the blend file and the images ....
itrisa's user avatar
  • 11
1 vote
0 answers
162 views

Can't import animated model in Powerpoint when using IK rig

I have animated two characters in Blender after rigged them and now I need to import the models in Powerpoint for a presentation. Because I animated and rigged, i need to export them in .fbx or .gltf, ...
Pedrolop's user avatar
0 votes
2 answers
2k views

Exporting and re-using Armature

I want to re-use an armature and the animations on it. Can I just export it as FBX, then import on another project so I can have the same animation on a different mesh?
IndividualGames's user avatar
0 votes
1 answer
145 views

Maya LT / Cinema4D Rig to Blender?

Is there a way for us to export Maya LT or Cinema4D Rig to Blender? Even if we need to redo the controls, it'd be a great start! Cheers
spidlee's user avatar
  • 11

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