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Questions tagged [bones]

Bones are the individual sections of an armature that are used to deform the mesh. Bones act like other objects (they have properties and can have constraints) but are invisible in the render.

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1 answer
1k views

Modifying what vertices a bone affects

I hope this hasn't been answered somewhere else. I remember having found it a long time ago but I've been looking for the answer for a week with no success. I know there is a way in which you can ...
2 votes
1 answer
50 views

How to fix fins clipping

This is my first time rigging a character in blender, i followed a tutorial so I have most of it done. The only problem I've encountered, is my character has fins on the back of their shins, so when ...
3 votes
2 answers
1k views

Exporting bendy bones/shape key animations?

How can I export these animations into another program? I don't need the rig itself in these other programs, I just need the mesh's animations to be exported, if that makes sense. Is this possible, ...
1 vote
2 answers
798 views

why "set parent to with automatic weight" can't work on mirror?

I add bones on my created figure. I want to connect the body to the bones. I click on both and use "set parent to with automatic weight", but the mirrored half part of body doesn't cover the bones. ...
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7 views

Copy rest position pose to another armature

I have multiple armatures, all with the same amount of bones and bone names, but different bone positions that I want to combine into a pose library. The issue is that I can't apply the bone positions ...
1 vote
2 answers
1k views

Offset object/bone animation

Is possible to offset animation in Blender. For example. I have an animation of a hand grabing a gun, but I need to change how hand grabs the gun. Is there a way, to change only first pose, so any ...
1 vote
1 answer
16 views

How to "apply" Rotation to a armature bone?

I have the following "controller" bone added to my rig: The problem is, that if I add a "copy rotation" constraint to the bones I want to control, they apply the rotation which I ...
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11 views

Binding of machine gun ammunition chain

I made the skeleton of a machine gun, and because I want to achieve the effect of the remaining bullets disappearing bit by bit after finishing the bullet in UE, the parent-child relationship of my ...
1 vote
1 answer
1k views

Why does my armature still not move my mesh?

I'm brand new to this so go easy on me. I'm using Blender 3.1 with the cats extension and despite parenting, weight painting(some of it) and assigning vertex groups, the mesh still doesn't move with ...
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1 answer
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toggle Object Mode <-> Pose Mode by script code

I want to toggle Object Mode to Pose Mode by script code, because I usually run blender in Object Mode but sometimes I need to add some keyframes while I run blender. that is why I want to toggle ...
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12 views

How to prevent cape piece from merging into character's body using shape keys?

On frame 259 the character's cape piece merges into his body. How do I prevent this from happening using shape keys? Or is there another method I can use? That piece of the cape merges into his body ...
2 votes
1 answer
105 views

Why does blender put large meshes instead of bones when importing a model with bones

I have already tried to change these bones, but only the bones change in edit mode, and there you will not be able to change the pose, only the position and size of the bones
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1 answer
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How to recalculate pose bone rotations when armature bone rotation is changed?

I'm trying to import bones and animation data in to blender. The quaternions I have for each keyframe are correct if the armature's bones do not have any rotation. However I also need to import the ...
1 vote
1 answer
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Odd issue when rigging

I was able to rig a model, but I'm having issues when moving bones. The model wasn't in a t-pose, the hands were clipped through the legs. I rigged the model, and whenever I move the hand for example, ...
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1 answer
730 views

Copy Transform Constraint Wrong Rotation

I have created an empty to hold the relation of the resting position of a bone to a weapon. I am setting a copy transform constraint on the hand IK with this empty as the target. The constraint ...
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0 answers
44 views

How Do I Rig the Eyes and Tongue Properly So They Can Move?

I'm doing a Blender tutorial on rigging and am having trouble with rigging the eyebrows and the tongue. For some reason the eyebrows move strangely as part of the eyebrow moves but the rest stay still ...
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1 answer
1k views

Driver bone not working

For some odd reason I can't get my driver bone to work. I've followed tutorials, but whenever I move the bone on the Z axis (local) to control whether my eye opens or closes, it doesn't do anything. :-...
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1 answer
473 views

When Export from UE4 to Blender as fbx. IK Bones are gone and the skeleton from my character changed

normally I don't ask for solutions and try to solve problems myself, but I'm stuck for several days. I created a VRoid character and first exported it to UE4 with a plugin, then I followed a tutorial ...
1 vote
1 answer
954 views

My leg bones don't seem to be working properly? (from what I know)

I saw a nice model and I decided to check her out and animate her, but the legs weren't moving the way all the other models legs that I have imported looked like. (video) First off, her leg isn't ...
4 votes
1 answer
293 views

What does the use_local_location mean for bones

To test this, I run a test to show the difference of use local location or not. C.object.data.bones['upperArm.R'].use_local_location = False C.object.data.bones['upperArm.R']....
1 vote
1 answer
2k views

Unparent Bone and current bone keep transform

How do I unparent bone from its parent bone but keep unparanted bone and its child bones transform and rotation? If I unparent bone, unparanted bone and its children change their position and ...
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0 answers
18 views

How do I build IK rig for VR with multiple constraints?

I'm new to rigging and need some help understanding how to get this rig to work in the context of a VR game. I want to create this complex (IMO) rig that will rotate on different axis using IK. The ...
1 vote
3 answers
52 views

How do I pin a channel in the dope sheet

When I try to animate, It gets annoying when I have to constantly switch back between bones just to see the channels. Ive heard of "pinning" channels but I do not see anything to pin it. I ...
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1 answer
23 views

Keep bone in IK chain always pointing down

First time trying to rig something. I've got this sample project to recreate the core issue and needed helping figuring out how to get a specific bone in an IK chain to always be pointed down. I have ...
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1 answer
264 views

Set root bone back into the object

How to set the root bone back to object after jumping through the fence? I want to copy paste my walk cycle again from 1st frame
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1 answer
42 views

Parent armature with a moving object

How can I parent an armature with an object that moves when you press play? I would like "armature.001" to move with the object. Thank you File: https://wetransfer.com/downloads/...
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1 answer
318 views

How can I control the influence areas of bones when using the automatic weights feature?

I created my own 3D character model, and it's a cartoon-style animal character. I made a skeleton for the character. I noticed when I moved the character's eyelids that the forehead of the character ...
1 vote
1 answer
900 views

Joining seperate meshes that are parented to bones to single mesh

I have a bunch of seperate meshes that are all part of a character, and are each parented (bone relative parented) to their respective bone (the character is a robot, the meshes are simple shapes that ...
0 votes
1 answer
2k views

Editing a rigged mesh (MakeHuman > Blender > Unity)

I'm trying to use this program called MakeHuman which creates a rigged mesh for you, but I am trying to edit the mesh in Blender before using it in Unity. There are so many layers and complexity to ...
0 votes
1 answer
573 views

Copy Rotation causes rigged foot to rotate the wrong way

I've been following this video: https://www.youtube.com/watch?v=VVHKBSknFhA My character's foot seems to roll to the left, instead of down, when footRollCtrl.L (selected bone under Example) is ...
0 votes
1 answer
665 views

How do I transform bones without deforming the armature?

I’m trying to rotate a bone in edit mode so I can use it with this add on called spring bones which basically makes bones… well… springy. The add on requires bones to be rotated a certain way to get a ...
0 votes
1 answer
43 views

How can I connect objects together as if with strings/springs?

My end goal is to be able to move one object, and have others that are connected to it, follow as if they're being pulled/dragged by a string or spring. Ideally I'd also want to be able to lock the ...
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0 answers
20 views

Combining Mixamo animations with own animations/rig with specifc bones

I am trying to merge some bones from a Mixamo rig to one of my own armatures. I have only animated the arms in my rig. It is strumming a guitar. But i want to combine everything aside from the arms ...
1 vote
2 answers
941 views

How to edit a bone with a local axis?

Coming from maya I'm a little bit confused with some rigging stuff in blender, got stuck on this one. Here i have a two bones finger, i have an armature axis display on, and want to move the head of ...
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1 answer
314 views

Rigid Connection of Bones

This crank linkage works, except I need to constrain the larger bone to the bone labeled "crank" so they behave as a solid link. When I add rigging to the tail of the larger bone, the larger bone is ...
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1 answer
441 views

Editing shape after parenting armatures

After parenting the body with bones I tried to modify the shape and add more loop cuts in edit mode but, when I am trying to move the hand in pose mode I got this shape? so, what is the issue?
1 vote
1 answer
576 views

Access to the poses in poselib

I have an object with assigned armature .To this armature is assigned poselib, with several poses.Now my intention is to access all of the bones position in my python script from the poselib list I ...
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1 answer
618 views

2D animation rig

I’m doing a very basic 2D cut out animation with a simple rig attached to it. But the bones are sticking to my planes in irrational ways (for example the head bone seems to move other planes besides ...
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0 answers
12 views

How edit rig bones after skinning?

During the posing phase, I noticed that the rig bones at the thumb are out of place. Checked the metarig, everything is in the right place and so are the axes. I re-generated the rig and the result is ...
0 votes
1 answer
535 views

How to show transforms of Child Of or Copy Transforms constraint

I am trying to find a way to make the transforms from a Child Of or Copy Transforms constraint visible. Let's say the bone is in its default position and with the constraint activated changes to a ...
0 votes
1 answer
267 views

IK Bone act weird with control bone and does a 180° rotation

when I try to position my control bone from my armature the whole construct makes a 180° roation which I don't want. But the pose that my object should do looks like this and I can't get it this way. ...
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1 answer
19 views

How would I "move" X Axis Mirror point to multiple locations for an animated scene?

Just to clarify, everything is working as intended. The correct bones are being mirrored, they're moving with the correct transformations, etc., etc. The X Mirror feature hinges on a little orange ...
0 votes
2 answers
345 views

Bone snapping to control bone while making an Inverse Kinematic Rig

Good evening. I have made a humanoid rig and wish to add an IK Controller to the bone "UpperArm.R". I wish to make the bone "CTRL_1.R" bone as a controller bone. Whenever I do so, ...
0 votes
1 answer
23 views

Batch renaming bones - without number sequence at the end

I need assistance. I am trying to batch rename the bones but its not working as intended. When I batch rename the bones from e.g. DEF_CHEST.L to ORG_CHEST.L, they are all replaced with numbers at the ...
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0 answers
28 views

Scale issue when opening glb export in gltf-viewer

When I import my glb export to gltf-viewer it gets enormous, scale issue, I need to use such animated character from Mixamo for an AR project. Would really appreciate some help, Link for 3D animated ...
0 votes
1 answer
347 views

Merge separate object onto model & armature

I've recently been attempting to learn how to animate and I can't quite get this object to move where I want it to. On this specific model I use an addon called XNALara to import the armature and no ...
0 votes
1 answer
291 views

Mesh won't connect to bone!

I worked on rigging this character for a very long time but once I was done (with cntrl+p and automatic weights) and went to Pose mode but only the bones move, not the mesh. Here's the Dropbox link: ...
0 votes
0 answers
16 views

Obtaining joint-local rotations of armature with python

I have written scripts that take as input the joint-local rotations (in quaternions) of an armature. All works as expected when extracting these rotations directly from a .bvh file and converting them ...
2 votes
1 answer
72 views

I can't scale down my bendy bones anymore with CTRL+ALT+S

I'm using blender 4.1 I think this function has changed. When I switch to bendy bones, I am told I can scale the bones down with CTRL+ALT+S to a reasonable size. Right now when I press that, it just ...
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34 views

Unreal Engine Metahuman Rigging (Blender Rig)

Overview: Important information: Using Blender 4.0, (Blender Help Subreddit took my post down within the minute cause they can't read context), this is more of questions with a goal. I've been trying ...

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