normally I don't ask for solutions and try to solve problems myself, but I'm stuck for several days. I created a VRoid character and first exported it to UE4 with a plugin, then I followed a tutorial https://www.youtube.com/watch?v=fsP68yQHIbs. So now comes my problem with Blender. When I export my character as fbx to Blender. Blender automatically deletes 3 things and sends me a traceback error.
My IK bones are gone, and my skeletal mesh is changed. If I export another character like the ALS V4 Character to Blender, everything is fine.
When Export from UE4 to Blender as fbx. IK Bones are gone and the skeleton from my character changed
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The IK bones were still present. I just had to rename them. To be honest, I still don't know what Blender deleted and why the traceback error occurred, but at least I still have the IK bones and the other bones. The best part is that the bones are even in the right position. :D