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Questions tagged [bones]

Bones are the individual sections of an armature that are used to deform the mesh. Bones act like other objects (they have properties and can have constraints) but are invisible in the render.

0 votes
1 answer
1k views

Modifying what vertices a bone affects

I hope this hasn't been answered somewhere else. I remember having found it a long time ago but I've been looking for the answer for a week with no success. I know there is a way in which you can ...
2 votes
1 answer
53 views

How to fix fins clipping

This is my first time rigging a character in blender, i followed a tutorial so I have most of it done. The only problem I've encountered, is my character has fins on the back of their shins, so when ...
3 votes
2 answers
1k views

Exporting bendy bones/shape key animations?

How can I export these animations into another program? I don't need the rig itself in these other programs, I just need the mesh's animations to be exported, if that makes sense. Is this possible, ...
1 vote
2 answers
798 views

why "set parent to with automatic weight" can't work on mirror?

I add bones on my created figure. I want to connect the body to the bones. I click on both and use "set parent to with automatic weight", but the mirrored half part of body doesn't cover the bones. ...
0 votes
0 answers
7 views

Copy rest position pose to another armature

I have multiple armatures, all with the same amount of bones and bone names, but different bone positions that I want to combine into a pose library. The issue is that I can't apply the bone positions ...
1 vote
2 answers
1k views

Offset object/bone animation

Is possible to offset animation in Blender. For example. I have an animation of a hand grabing a gun, but I need to change how hand grabs the gun. Is there a way, to change only first pose, so any ...
1 vote
1 answer
16 views

How to "apply" Rotation to a armature bone?

I have the following "controller" bone added to my rig: The problem is, that if I add a "copy rotation" constraint to the bones I want to control, they apply the rotation which I ...
0 votes
0 answers
11 views

Binding of machine gun ammunition chain

I made the skeleton of a machine gun, and because I want to achieve the effect of the remaining bullets disappearing bit by bit after finishing the bullet in UE, the parent-child relationship of my ...
1 vote
1 answer
1k views

Why does my armature still not move my mesh?

I'm brand new to this so go easy on me. I'm using Blender 3.1 with the cats extension and despite parenting, weight painting(some of it) and assigning vertex groups, the mesh still doesn't move with ...
0 votes
1 answer
1k views

toggle Object Mode <-> Pose Mode by script code

I want to toggle Object Mode to Pose Mode by script code, because I usually run blender in Object Mode but sometimes I need to add some keyframes while I run blender. that is why I want to toggle ...
0 votes
0 answers
12 views

How to prevent cape piece from merging into character's body using shape keys?

On frame 259 the character's cape piece merges into his body. How do I prevent this from happening using shape keys? Or is there another method I can use? That piece of the cape merges into his body ...
2 votes
1 answer
105 views

Why does blender put large meshes instead of bones when importing a model with bones

I have already tried to change these bones, but only the bones change in edit mode, and there you will not be able to change the pose, only the position and size of the bones
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1 answer
73 views

How to recalculate pose bone rotations when armature bone rotation is changed?

I'm trying to import bones and animation data in to blender. The quaternions I have for each keyframe are correct if the armature's bones do not have any rotation. However I also need to import the ...
1 vote
1 answer
18 views

Odd issue when rigging

I was able to rig a model, but I'm having issues when moving bones. The model wasn't in a t-pose, the hands were clipped through the legs. I rigged the model, and whenever I move the hand for example, ...
0 votes
1 answer
730 views

Copy Transform Constraint Wrong Rotation

I have created an empty to hold the relation of the resting position of a bone to a weapon. I am setting a copy transform constraint on the hand IK with this empty as the target. The constraint ...
0 votes
0 answers
44 views

How Do I Rig the Eyes and Tongue Properly So They Can Move?

I'm doing a Blender tutorial on rigging and am having trouble with rigging the eyebrows and the tongue. For some reason the eyebrows move strangely as part of the eyebrow moves but the rest stay still ...
0 votes
1 answer
1k views

Driver bone not working

For some odd reason I can't get my driver bone to work. I've followed tutorials, but whenever I move the bone on the Z axis (local) to control whether my eye opens or closes, it doesn't do anything. :-...
0 votes
1 answer
473 views

When Export from UE4 to Blender as fbx. IK Bones are gone and the skeleton from my character changed

normally I don't ask for solutions and try to solve problems myself, but I'm stuck for several days. I created a VRoid character and first exported it to UE4 with a plugin, then I followed a tutorial ...
1 vote
1 answer
954 views

My leg bones don't seem to be working properly? (from what I know)

I saw a nice model and I decided to check her out and animate her, but the legs weren't moving the way all the other models legs that I have imported looked like. (video) First off, her leg isn't ...
4 votes
1 answer
293 views

What does the use_local_location mean for bones

To test this, I run a test to show the difference of use local location or not. C.object.data.bones['upperArm.R'].use_local_location = False C.object.data.bones['upperArm.R']....
1 vote
1 answer
2k views

Unparent Bone and current bone keep transform

How do I unparent bone from its parent bone but keep unparanted bone and its child bones transform and rotation? If I unparent bone, unparanted bone and its children change their position and ...
0 votes
0 answers
18 views

How do I build IK rig for VR with multiple constraints?

I'm new to rigging and need some help understanding how to get this rig to work in the context of a VR game. I want to create this complex (IMO) rig that will rotate on different axis using IK. The ...
1 vote
3 answers
52 views

How do I pin a channel in the dope sheet

When I try to animate, It gets annoying when I have to constantly switch back between bones just to see the channels. Ive heard of "pinning" channels but I do not see anything to pin it. I ...
0 votes
1 answer
23 views

Keep bone in IK chain always pointing down

First time trying to rig something. I've got this sample project to recreate the core issue and needed helping figuring out how to get a specific bone in an IK chain to always be pointed down. I have ...
0 votes
1 answer
264 views

Set root bone back into the object

How to set the root bone back to object after jumping through the fence? I want to copy paste my walk cycle again from 1st frame
0 votes
1 answer
42 views

Parent armature with a moving object

How can I parent an armature with an object that moves when you press play? I would like "armature.001" to move with the object. Thank you File: https://wetransfer.com/downloads/...
0 votes
1 answer
318 views

How can I control the influence areas of bones when using the automatic weights feature?

I created my own 3D character model, and it's a cartoon-style animal character. I made a skeleton for the character. I noticed when I moved the character's eyelids that the forehead of the character ...
1 vote
1 answer
900 views

Joining seperate meshes that are parented to bones to single mesh

I have a bunch of seperate meshes that are all part of a character, and are each parented (bone relative parented) to their respective bone (the character is a robot, the meshes are simple shapes that ...
0 votes
1 answer
2k views

Editing a rigged mesh (MakeHuman > Blender > Unity)

I'm trying to use this program called MakeHuman which creates a rigged mesh for you, but I am trying to edit the mesh in Blender before using it in Unity. There are so many layers and complexity to ...
0 votes
1 answer
573 views

Copy Rotation causes rigged foot to rotate the wrong way

I've been following this video: https://www.youtube.com/watch?v=VVHKBSknFhA My character's foot seems to roll to the left, instead of down, when footRollCtrl.L (selected bone under Example) is ...

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