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Questions tagged [bones]

Bones are the individual sections of an armature that are used to deform the mesh. Bones act like other objects (they have properties and can have constraints) but are invisible in the render.

2 votes
1 answer
36 views

How to fix fins clipping

This is my first time rigging a character in blender, i followed a tutorial so I have most of it done. The only problem I've encountered, is my character has fins on the back of their shins, so when ...
Emelia Farraige's user avatar
0 votes
0 answers
7 views

Copy rest position pose to another armature

I have multiple armatures, all with the same amount of bones and bone names, but different bone positions that I want to combine into a pose library. The issue is that I can't apply the bone positions ...
Ethan's user avatar
  • 158
0 votes
0 answers
11 views

Binding of machine gun ammunition chain

I made the skeleton of a machine gun, and because I want to achieve the effect of the remaining bullets disappearing bit by bit after finishing the bullet in UE, the parent-child relationship of my ...
Phantom54's user avatar
1 vote
1 answer
16 views

How to "apply" Rotation to a armature bone?

I have the following "controller" bone added to my rig: The problem is, that if I add a "copy rotation" constraint to the bones I want to control, they apply the rotation which I ...
Roland Deschain's user avatar
0 votes
0 answers
12 views

How to prevent cape piece from merging into character's body using shape keys?

On frame 259 the character's cape piece merges into his body. How do I prevent this from happening using shape keys? Or is there another method I can use? That piece of the cape merges into his body ...
EverBlazen's user avatar
2 votes
1 answer
105 views

Why does blender put large meshes instead of bones when importing a model with bones

I have already tried to change these bones, but only the bones change in edit mode, and there you will not be able to change the pose, only the position and size of the bones
dsdfsf EfSEfSEfSE's user avatar
1 vote
1 answer
18 views

Odd issue when rigging

I was able to rig a model, but I'm having issues when moving bones. The model wasn't in a t-pose, the hands were clipped through the legs. I rigged the model, and whenever I move the hand for example, ...
ENunn's user avatar
  • 31
0 votes
1 answer
73 views

How to recalculate pose bone rotations when armature bone rotation is changed?

I'm trying to import bones and animation data in to blender. The quaternions I have for each keyframe are correct if the armature's bones do not have any rotation. However I also need to import the ...
taptaptaptap's user avatar
0 votes
0 answers
18 views

How do I build IK rig for VR with multiple constraints?

I'm new to rigging and need some help understanding how to get this rig to work in the context of a VR game. I want to create this complex (IMO) rig that will rotate on different axis using IK. The ...
Evan Brown's user avatar
0 votes
1 answer
23 views

Keep bone in IK chain always pointing down

First time trying to rig something. I've got this sample project to recreate the core issue and needed helping figuring out how to get a specific bone in an IK chain to always be pointed down. I have ...
Evan Brown's user avatar
0 votes
1 answer
42 views

Parent armature with a moving object

How can I parent an armature with an object that moves when you press play? I would like "armature.001" to move with the object. Thank you File: https://wetransfer.com/downloads/...
EverBlazen's user avatar
0 votes
0 answers
20 views

Combining Mixamo animations with own animations/rig with specifc bones

I am trying to merge some bones from a Mixamo rig to one of my own armatures. I have only animated the arms in my rig. It is strumming a guitar. But i want to combine everything aside from the arms ...
noyou's user avatar
  • 67
0 votes
1 answer
43 views

How can I connect objects together as if with strings/springs?

My end goal is to be able to move one object, and have others that are connected to it, follow as if they're being pulled/dragged by a string or spring. Ideally I'd also want to be able to lock the ...
Zamo Omaz's user avatar
0 votes
0 answers
44 views

How Do I Rig the Eyes and Tongue Properly So They Can Move?

I'm doing a Blender tutorial on rigging and am having trouble with rigging the eyebrows and the tongue. For some reason the eyebrows move strangely as part of the eyebrow moves but the rest stay still ...
HyperboreanGiant's user avatar
0 votes
0 answers
12 views

How edit rig bones after skinning?

During the posing phase, I noticed that the rig bones at the thumb are out of place. Checked the metarig, everything is in the right place and so are the axes. I re-generated the rig and the result is ...
Leonid Rodionov's user avatar
0 votes
1 answer
23 views

Batch renaming bones - without number sequence at the end

I need assistance. I am trying to batch rename the bones but its not working as intended. When I batch rename the bones from e.g. DEF_CHEST.L to ORG_CHEST.L, they are all replaced with numbers at the ...
Raphael Mokora's user avatar
0 votes
0 answers
28 views

Scale issue when opening glb export in gltf-viewer

When I import my glb export to gltf-viewer it gets enormous, scale issue, I need to use such animated character from Mixamo for an AR project. Would really appreciate some help, Link for 3D animated ...
Aaron Cachia's user avatar
0 votes
0 answers
16 views

Obtaining joint-local rotations of armature with python

I have written scripts that take as input the joint-local rotations (in quaternions) of an armature. All works as expected when extracting these rotations directly from a .bvh file and converting them ...
wolfg269's user avatar
2 votes
1 answer
71 views

I can't scale down my bendy bones anymore with CTRL+ALT+S

I'm using blender 4.1 I think this function has changed. When I switch to bendy bones, I am told I can scale the bones down with CTRL+ALT+S to a reasonable size. Right now when I press that, it just ...
Jimmy Lin's user avatar
  • 620
0 votes
0 answers
34 views

Unreal Engine Metahuman Rigging (Blender Rig)

Overview: Important information: Using Blender 4.0, (Blender Help Subreddit took my post down within the minute cause they can't read context), this is more of questions with a goal. I've been trying ...
Dethgears's user avatar
0 votes
1 answer
15 views

Fixing the Rotational Origin of a Bone

I'm trying to set up an eye rig, but when it comes to the bones, the eyes don't rotate the way I want to. It's difficult to explain, but it looks like the eyes are rotating in the wrong origin point. ...
Ethan's user avatar
  • 158
0 votes
1 answer
19 views

How would I "move" X Axis Mirror point to multiple locations for an animated scene?

Just to clarify, everything is working as intended. The correct bones are being mirrored, they're moving with the correct transformations, etc., etc. The X Mirror feature hinges on a little orange ...
Blik's user avatar
  • 3
0 votes
0 answers
8 views

(Python) Change the bone roll of a list of bones in variables

So I've had to store some bones in variables because I want to call on them even if they have slightly different names. I want to change the roll of a list of these bones, like this: ...
mienaiKnife's user avatar
0 votes
1 answer
28 views

I can't see my rig!

My character has a rig but I can't see it in Object mode, Pose mode, I checked if the rig is hidden and it is visible when I look on the right.
Zoe Maya Animations's user avatar
0 votes
0 answers
14 views

Applying armature rotation across all frames

Summary How do I apply a bone rotation to an armature across all frames in the scene? I am working with static armatures, which are obtained by importing a .bvh motion capture file that I manually ...
wolfg269's user avatar
0 votes
1 answer
18 views

Bone Layer Won't Change

For context I am Using Blender 4.1.1.0 Somehow I've managed to get all of my bones unassigned from any layer, I'm trying to put them on a layer so I have access to them, I'm Selecting them in the ...
Kwaiikkn's user avatar
1 vote
1 answer
22 views

Rigging a medal that swings along a ring

I am trying to rig this medal that is attached to a ring, which is attached to a ribbon. What i am trying to achieve is have the medal swing and move around when the body moves, as a real medal would ...
noyou's user avatar
  • 67
1 vote
1 answer
46 views

Why is the mesh getting messed up when I rotate the bone?

Why is the mesh getting messed up when I rotate the bone? I have subdivided and applied scale on the mesh. Please guide me on how to fix this.
Anas Chohdary's user avatar
1 vote
1 answer
25 views

Rigify Chain failure, can't generate rig

I have created armature from scratch many times because of this error, but there is a problem every time. I have connected all the bones one by one and I still get this error. Also, after giving the ...
Rogen's user avatar
  • 13
0 votes
1 answer
21 views

how to temporarily disable a parent bones influence

I have a sword in a characters hands, I want them to put it down and move, however the sword's bone is parented to a sheath's bone that is parented to the characters torso bone. How can I individually ...
Cinema movies's user avatar
0 votes
0 answers
36 views

Armature rigging issue

For the past few days, I've been trying to remake one of the mechanical robot arm taking inspiration from Ian Hubertz's work. I have almost completed the rig for the entire arm except for the hands ...
PeeJayy's user avatar
1 vote
1 answer
24 views

Body contorting when I try to pose it

I'm trying to manually rig a model but when I turn the head, the head starts to contort and shift to become smaller/skinnier. How can I fix this??
Elizabeth Lee's user avatar
0 votes
0 answers
33 views

How to add an IK-FK snapping feature to a rig?

I've recently made IK-FK switch drivers for my rig experiment, but is there a way to add an IK-FK snapping function similar to that of a Rigify rig? In other words, I want to add some buttons to the ...
Daffodil's user avatar
0 votes
0 answers
21 views

How to display custom bone properties in Pose Mode at all times?

I've recently made IK-FK switch drivers for my rig experiment in Blender 4.1.0 using this tutorial, but I have to select the gear bone above the character's head in Pose Mode to access the IK-FK ...
Daffodil's user avatar
1 vote
1 answer
53 views

Unfolding a paper map with textures on either side

I'm trying to animate a map unfolding (inspired by this tutorial for a box unfolding). I've subdivided a plane, then added bones to it. I've added a Solidify Modifier to the plane, and defined three ...
tomh's user avatar
  • 570
1 vote
1 answer
40 views

How do I add a constraint to a bone so it follows a vertex in another object?

See video: https://imgur.com/RLkOZZf I'm trying to have this bone at the end of this "rope" mesh follow the very corner of the sail (the vertex). I want the bone to be constrained to the ...
Earl Cabello's user avatar
2 votes
1 answer
28 views

How do I keep an individual part of a rig completely still while the rest of the rig continues to move?

I want to animate a character punching, but I want the fist to stop at the impact while the rest of the body continues to move. Is there some sort of anchoring mechanic? How do I put that into the ...
Onmyodo's user avatar
  • 23
0 votes
0 answers
17 views

How can I transfer Rigify controller animation to armature bones?

Is there any solution to transfer Rigify animation to the bones. I made animations using Rigify controller but now I want to use that animations in game engine. Is it possible to transfer animation or ...
Nauman Haider's user avatar
0 votes
1 answer
36 views

How do i join separate part on my character without compromising the rigging

So i wanted to export this character toa game engine, i saw the requirement for this is the character preferred to be one mesh. https://www.youtube.com/watch?v=27woi8FsgAU&t=246s The problem is my ...
waynee341's user avatar
2 votes
1 answer
118 views

When I move the bones and they bend, they can't bend where they can do it clearly

I have this flower that I added an armature to to bend the stem and it works fine. But when I use the control bone to bend it to a certain point, it's like the skeleton says that it can't get to that ...
Soku's user avatar
  • 47
0 votes
0 answers
24 views

How can I make one character carry another character?

I'm trying to create a battle scene where one character is injured and must be carried off the field by a comrade. How can this be achieved without having to continuously reposition the wounded ...
user53543's user avatar
0 votes
1 answer
36 views

How can I edit Armature in Edit mode?

I edited the armature to fit the model I edited in Edit mode, but it doesn't change in Object mode or Pose mode. When I try to move the armature to a new position, it changes the model. How can I edit ...
kenchiu's user avatar
1 vote
0 answers
22 views

Unable to reproduce armature bone rotations from .bvh import

I am trying to format the bone rotations of an armature in the way they are formatted inside of a .bvh mocap file. I thought I would be able to obtain the 3D Euler rotations as they seem to be written ...
wolfg269's user avatar
0 votes
0 answers
17 views

How to align grease pencil objects and mesh in a rig with bone relative?

I am finding issues pairing the grease pencil object in a rig. I have been following the instructions as per the youtube tutorial by Sophie Jantak however I have made my own model from scratch and ...
Sampada Kokane's user avatar
2 votes
1 answer
242 views

Where are the rig layers in blender 4.1?

I am currently using the Blender 4.1. It seems like they removed or moved bone layers, does anyone know where it is now? This is what it looks like in 4.1
Isak Fjeld Rasmussen's user avatar
0 votes
0 answers
18 views

Dynamically adjusting bones based on Shape Key adjustments

I am trying to make a customizable body in Blender, and I am using Shape Keys to manipulate the scaling of body parts, i.e. making the arms and legs thicker and longer. However when I alter the mesh ...
Mirmo's user avatar
  • 1
0 votes
0 answers
17 views

Why when I rotate the finger bones, the assigned vertices don't stay aligned with the bones? [duplicate]

when I rotate the finger bone, the vertices assigned to the bone rotate in the right direction but do not remain aligned with the bone. What could be the problem? This is an image in T-Pose And this ...
Raffaele De Luca's user avatar
1 vote
1 answer
41 views

Bone colors missing in Armature tab

I'm watching a tutorial where the teacher is showing me how to change the bone colors on the armature tab. There should be colors for me to select from but there isn't. Instead this is only found in ...
Jimmy Lin's user avatar
  • 620
1 vote
1 answer
60 views

How should I rig this scissor mechanism with different pivot points?

I would like to use bones to rig the following mechanism but am unsure how and any advice is appreciated. I have already tried this: However, the bones are crossing over the "limit" on the ...
Jef's user avatar
  • 13
0 votes
1 answer
12 views

rig joint outside of skeleton

I have rigged the body and added the single bones that float in an area of the object. But when I weight and transfer the file as all options, Collada, fbx, gltf, I find the single floating bones are ...
fashion rigger's user avatar

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