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Fbx import bones outside of body!

I exported and fbx from unreal engine 5, I then used auto desk fbx converter to convert the fbx file following a tut on youtube where it works flawlessly. I then imported the fbx into blender as in ...
Genesis1's user avatar
0 votes
1 answer
90 views

parented bone seems to move or break when exported to fbx

I have a person and a stick. The stick has 1 bone, and it is parented to the hand bone of the person. It looks great in Blender, but in Unity or 3D viewer it is broken. The stick in Unity is in the ...
learn_css's user avatar
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0 answers
47 views

Incomplete rotation from imported FBX

I'm trying to import an fbx to Blender, with one simple animation (exported from Moho). When I export it from Moho, I can open it in tools such as FBX Converter and Windows 3D viewer, and the ...
thesecretofshadow's user avatar
0 votes
1 answer
172 views

I can't see or interact any vertices or faces on an imported FBX Model

I'm trying to learn Blender in order to create character models for a game I really like. I have access to the game's models as .FBX files and their textures as standard sprite sheets. However, each ...
Caped64's user avatar
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0 answers
46 views

How can I get these bones to import with the rest of the armature?

I have an FBX file that I want to import into Blender, including several meshes, an armature, and animations. My problem is that the character's eyes and weapon are disconnected from the mesh and the ...
Jack Harris's user avatar
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0 answers
35 views

Blender added extra bones on the final tip of each original bone

As per subject, tried to export an fbx (just the mesh and rig: I avoided to extract animation for now) but, on reimporting it into Blender, I see it haves an extra bone to each final tip, and the root ...
Matt's user avatar
  • 11
0 votes
0 answers
215 views

Exporting FBX mesh with armature and pose

I am fairly new to the use of rigging in Blender. I created this small robot to which I applied a pose and armature, however when exporting to FBX something seems to happen to the proportions (the end ...
byte's user avatar
  • 1
0 votes
3 answers
1k views

Small bones in character after importing from MakeHuman using Collada

I'm new, so I don't really understand what I'm doing. I've created a character in MakeHuman and exported as Collada. Then I imported it into Blender and I couldn't find any of the bones, it was really ...
user1644564's user avatar
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0 answers
980 views

Export multiple armatures to fbx

I'm pretty new in blender and I have this issue. I've to export a book from blender to UE4, this book has 2 separate meshes (one for the cover and one for pages) and, each one, has it own skeleton. ...
Vitangelo Moscarda's user avatar
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0 answers
590 views

Bones larger after exporting as FBX

I have a mesh that I have rigged with 3 bones but when I export it as FBX, the bones somehow become much bigger I cannot figure out what the problem is. Please tell me what I'm doing wrong and how to ...
Himanshu Sharma's user avatar
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2 answers
302 views

Why do only the eyes on my character armature export incorrectly on FBX?

Basically, my character only has two meshes, the body and the eyes. I made sure that the bones are correctly named. Both eyes are named EyeMesh_L and EyeMesh_R. I also made sure to apply all the ...
JamesKevin3D's user avatar
0 votes
1 answer
178 views

My FBX import doesn't have any animation and looks very deformed. Help!

I'm new to blender, and I've been working on this game that has a reload animation for the First Person. When I look at the .blend file, the animation is there and the 3D looks fine. However, when I ...
Gonzalo Martinez's user avatar
0 votes
0 answers
82 views

How can I get meshes I generated in Blender to stop rotating some parts 90 degrees on import to other software?

thanks for taking the time to read my question. I have a mesh that I've rigged and set up in Blender, and I'm exporting it as an FBX to use in other applications. I use a program called Noesis to ...
Jack Harris's user avatar
1 vote
0 answers
272 views

Animation gets broken into separate action for each bone on FBX import

This is what happened when I imported an FBX with animations from Akeytsu with the "Fully Baked" option: Each animation became an action and all is well! But when I try to import an FBX ...
frostymm's user avatar
0 votes
1 answer
437 views

Importing to Unity, broken arm

I have a model in Blender, when I export it as an FBX (default options, with animations) he comes in fine, except for his upper arm on one side. Which looks broken. All the animations work fine too, ...
user1539405's user avatar

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