All Questions
24
questions
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23
views
Scale issue when opening glb export in gltf-viewer
When I import my glb export to gltf-viewer it gets enormous, scale issue, I need to use such animated character from Mixamo for an AR project.
Would really appreciate some help, Link for 3D animated ...
0
votes
1
answer
22
views
How to fix positions of some points in animation?
thanks so much on the replies on my previous question(s).
Last days I watched a lot of youtube tutorials, making remarks on paper for shortcuts and other stuff.
However I place properly parented bones ...
0
votes
0
answers
49
views
Help with bones getting numbers in import from Mixamo
I've been exporting mixamo characters to fbx then import into Blender. Each time I do the bones names get appended with a number. But in the middle. So like mixamorig1:lefthand, instead of mixamorig:...
0
votes
1
answer
91
views
When importing VRM files, Blender won't mirror bones generated by VRoid?
I've gotten to the stage of importing files from VRoid to Blender, however I'm coming across a somewhat perplexing issue.
VRoid will generate the bones and even colliders (though I wish that could be ...
0
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0
answers
46
views
How can I get these bones to import with the rest of the armature?
I have an FBX file that I want to import into Blender, including several meshes, an armature, and animations. My problem is that the character's eyes and weapon are disconnected from the mesh and the ...
0
votes
1
answer
219
views
How do I save and re-export my SMD model and maintain the changes made?
What I did:
Step 1: imported SMD model (came with bone structure/armature)
Step 2: scaled the model to fit the bone structure and rotated it 180 degrees (z axis)
Step 3: properly fit the bone ...
0
votes
1
answer
178
views
My FBX import doesn't have any animation and looks very deformed. Help!
I'm new to blender, and I've been working on this game that has a reload animation for the First Person. When I look at the .blend file, the animation is there and the 3D looks fine. However, when I ...
0
votes
1
answer
860
views
Body physics and jiggling for iclone characters
I want to bring my animated iclone characters into blender so I can add clothes and props and then render 3d VR.
I want jiggling in the chest and butt for added realism but iclone characters have no ...
1
vote
0
answers
227
views
Exporting then importing a character model with armatures and pose bones still working
I export my character model as either a FBX or DAE and both file formats fail to import the armatures with their custom shapes and pose bones connected to the mesh. the bones will appear but are no ...
1
vote
0
answers
270
views
Animation gets broken into separate action for each bone on FBX import
This is what happened when I imported an FBX with animations from Akeytsu with the "Fully Baked" option:
Each animation became an action and all is well!
But when I try to import an FBX ...
2
votes
1
answer
5k
views
Fbx import armature problem
Best regards.
When importing fbx with default settings in Blender - spins the bone of the character, Max and C4D import that fbx correctly
An intermediate solution has been found - re-export via C4D (...
1
vote
0
answers
361
views
Is there any way to clean up/optimize mess of bones on imported model?
I've imported model from FBX, and there happened to be a lot of bones which control part of the model (face of character). This mess of bones actually makes it hard to see character itself, not to ...
0
votes
1
answer
471
views
When Export from UE4 to Blender as fbx. IK Bones are gone and the skeleton from my character changed
normally I don't ask for solutions and try to solve problems myself, but I'm stuck for several days. I created a VRoid character and first exported it to UE4 with a plugin, then I followed a tutorial ...
0
votes
0
answers
121
views
Problem with armature when importing model - disconnected bones [duplicate]
I am working on an imported model I found (it's Machamp from Pokémon Sun and Moon). Of course, I am working on it for personal uses, nothing commercial. It's a .dae file, and it contains armature and ...
1
vote
0
answers
530
views
(Is there an easy fix?) Imported model bones are all rotated 90 degrees
I am learning how to model in blender, and am trying to make a character for my game. Instead of making a character from scratch I imported a default model from unity and am modifying it.
I noticed ...