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0 answers
23 views

Scale issue when opening glb export in gltf-viewer

When I import my glb export to gltf-viewer it gets enormous, scale issue, I need to use such animated character from Mixamo for an AR project. Would really appreciate some help, Link for 3D animated ...
Aaron Cachia's user avatar
0 votes
1 answer
22 views

How to fix positions of some points in animation?

thanks so much on the replies on my previous question(s). Last days I watched a lot of youtube tutorials, making remarks on paper for shortcuts and other stuff. However I place properly parented bones ...
N.B.U's user avatar
  • 65
0 votes
0 answers
49 views

Help with bones getting numbers in import from Mixamo

I've been exporting mixamo characters to fbx then import into Blender. Each time I do the bones names get appended with a number. But in the middle. So like mixamorig1:lefthand, instead of mixamorig:...
Rrakanychan's user avatar
0 votes
1 answer
91 views

When importing VRM files, Blender won't mirror bones generated by VRoid?

I've gotten to the stage of importing files from VRoid to Blender, however I'm coming across a somewhat perplexing issue. VRoid will generate the bones and even colliders (though I wish that could be ...
Merlin's user avatar
  • 129
0 votes
0 answers
46 views

How can I get these bones to import with the rest of the armature?

I have an FBX file that I want to import into Blender, including several meshes, an armature, and animations. My problem is that the character's eyes and weapon are disconnected from the mesh and the ...
Jack Harris's user avatar
0 votes
1 answer
219 views

How do I save and re-export my SMD model and maintain the changes made?

What I did: Step 1: imported SMD model (came with bone structure/armature) Step 2: scaled the model to fit the bone structure and rotated it 180 degrees (z axis) Step 3: properly fit the bone ...
Shaneless's user avatar
0 votes
1 answer
178 views

My FBX import doesn't have any animation and looks very deformed. Help!

I'm new to blender, and I've been working on this game that has a reload animation for the First Person. When I look at the .blend file, the animation is there and the 3D looks fine. However, when I ...
Gonzalo Martinez's user avatar
0 votes
1 answer
860 views

Body physics and jiggling for iclone characters

I want to bring my animated iclone characters into blender so I can add clothes and props and then render 3d VR. I want jiggling in the chest and butt for added realism but iclone characters have no ...
Tbone43's user avatar
1 vote
0 answers
227 views

Exporting then importing a character model with armatures and pose bones still working

I export my character model as either a FBX or DAE and both file formats fail to import the armatures with their custom shapes and pose bones connected to the mesh. the bones will appear but are no ...
Brentyn MacMillan's user avatar
1 vote
0 answers
270 views

Animation gets broken into separate action for each bone on FBX import

This is what happened when I imported an FBX with animations from Akeytsu with the "Fully Baked" option: Each animation became an action and all is well! But when I try to import an FBX ...
frostymm's user avatar
2 votes
1 answer
5k views

Fbx import armature problem

Best regards. When importing fbx with default settings in Blender - spins the bone of the character, Max and C4D import that fbx correctly An intermediate solution has been found - re-export via C4D (...
Ramzesmeister's user avatar
1 vote
0 answers
361 views

Is there any way to clean up/optimize mess of bones on imported model?

I've imported model from FBX, and there happened to be a lot of bones which control part of the model (face of character). This mess of bones actually makes it hard to see character itself, not to ...
Solar's user avatar
  • 11
0 votes
1 answer
471 views

When Export from UE4 to Blender as fbx. IK Bones are gone and the skeleton from my character changed

normally I don't ask for solutions and try to solve problems myself, but I'm stuck for several days. I created a VRoid character and first exported it to UE4 with a plugin, then I followed a tutorial ...
Sinos's user avatar
  • 1
0 votes
0 answers
121 views

Problem with armature when importing model - disconnected bones [duplicate]

I am working on an imported model I found (it's Machamp from Pokémon Sun and Moon). Of course, I am working on it for personal uses, nothing commercial. It's a .dae file, and it contains armature and ...
Memordei's user avatar
  • 101
1 vote
0 answers
530 views

(Is there an easy fix?) Imported model bones are all rotated 90 degrees

I am learning how to model in blender, and am trying to make a character for my game. Instead of making a character from scratch I imported a default model from unity and am modifying it. I noticed ...
Andrew's user avatar
  • 11

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