All Questions
1,249
questions
0
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12
views
rig joint outside of skeleton
I have rigged the body and added the single bones that float in an area of the object. But when I weight and transfer the file as all options, Collada, fbx, gltf, I find the single floating bones are ...
0
votes
1
answer
38
views
Rigging Pistons Mounted to Rotating Bases
Need to rig a piston where each half is mounted to a different mesh that rotates on different axis. With regular pistons this could be accomplished with Damped Tracks, but this won't be enough in this ...
0
votes
0
answers
12
views
Generate rig doesn't apply correctly
My character has two different hands, and when I click generate rig, on the right hand the fingers are not applied correctly. It seems that the generation is being mirrored on the hand. Can anyone ...
2
votes
2
answers
98
views
Rigify quadruped rigging error: Incorrect armature for type "skin_jaw"
UPDATE - SOLVED
I fixed the problem by re-doing the rig, and making sure that no snapped bones are disconnected in the process, while also making sure that I apply transforms every step of the way.
I'...
2
votes
1
answer
65
views
Symmetrized Bone Issues
Symmetrized the left-side bones. Right bones are labeled with _r. On the right side, the Bicep_Main_r mesh has been assigned to the respective _r bones, but when rotating or transforming them, they ...
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votes
0
answers
22
views
How to stop a rig from deforming the model?
I've been trying to animate something, so I imported a model from Roblox Studio and a Roblox Rig I found online to Blender and parented the two. For some reason, when I move the rig, the model gets ...
0
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0
answers
26
views
Bone A, that has a "child of constraint" to bone B, does not inherit the same rotation when I move the main parent bone C, how do you resolve this?
I have Bone A, which has a child of constraints targeting Bone B. Both Bones A and B are parented to Bone C, the root Bone. When I rotate the root bone, Bone A has a different pivot.
I constantly have ...
1
vote
1
answer
135
views
Move Bone Along Path with Constraints
Trying to move multiple bones along a path when another bone rotates. When the forearm bone rotates, Bones 1 - 3 should move down along the path into the box. I can set the bones to the path, but I ...
1
vote
1
answer
26
views
My Objects keep becoming deformed when I rotate the bones
Ive been working on this rig and have set up all of the weights seemingly correct, but everytime i rotate one of the bones, the associated object and its bone stretches and squashes without me being ...
2
votes
1
answer
80
views
How can I adjust bone settings in a generated Rigify rig?
For some reason, Rigify in Blender version 4.1 generates different settings for the same bones in two rigs. Specifically, I'm referring to this bone (selected in the screenshot) that controls the ...
1
vote
0
answers
64
views
How can I stretch my model's leg without scaling it?
I want to stretch my model's leg without it getting bigger.
When I move the Heel IK down, the leg stretches, which I don't mind, but the leg also gets bigger, which I don't want to happen. Below is ...
2
votes
2
answers
151
views
Can you split all connected bones and change them all to a ''keep offset'' parent automatically in a rig?
Like I do here, but automatically.
2
votes
1
answer
290
views
What are Blender equivalents to Softimage constraints?
Thank you for taking the time to read this. I've been struggling to get my shoulder armor for my Mega Man X project to work with an IK system. I stumbled upon a blogpost that potentially has some ...
0
votes
1
answer
75
views
How can I rotate my rig's hip bone without moving the feet?
I want to move my rig's hip bone while keeping the feet in place.
I've been stuck on this for days but I feel like I'm so close to solving this problem.
The feet move up and down when the waist/hip ...
1
vote
1
answer
69
views
How to make rigged clothing react to collisions or gravity?
I am trying to model an army ceremonial outfit that has tassels under the epaulets. I would like to know how to make the tassels move naturally, as in when the body moves around, or the arm moves, the ...