I am trying to model an army ceremonial outfit that has tassels under the epaulets. I would like to know how to make the tassels move naturally, as in when the body moves around, or the arm moves, the tassels interact accordingly. I was following this tutorial on this page here: How to make rig that reacts to gravity or seem to behave physically correct?
Which kind of gave me something to start with, but i was not too happy with how the rig ended up. It did not react with the body realistically. Is there a better method of achieving this?
The look i am going for is like how capes, ropes, and sometimes hair is treated in video games. It reacts and flows with wind and the player's body. These tassels are made from curves. Any advice or help is greatly appreciated. Thank you
https://www.mediafire.com/file/ayq6jr22pwvp7h9/Trouble+shooting.blend/file