New answers tagged materials
3
votes
Animate multiple material transitions smoothly
If you mix two colors, the result will be a combination of the two, what you want instead is a boolean value (one color or another):
you can obtain this with math node like "Greater than".
I ...
3
votes
Animate multiple material transitions smoothly
You could mix 2 colors with a Gradient (on Z) and Noise texture as factors, then mix with a third color with the same setup. To move the colors, keyframe the location values of the Mapping nodes:
5
votes
How to Bend Object Coordinate Procedurally?
You can use the Vector Rotate node to rotate the texture coordinates.
I start by determining the angle and the rotating the coordinates to that angle. Now $x=0$ lies on that angle. Next, shift $x$ to ...
1
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How to change material to another material automaticly per frame ( not in the same material nodes )
With Geometry Nodes there are basically two ways (probably more?), first of all depending on if you are using the original geometry or have geometry generated by the Geometry Nodes nodetree. I'm ...
1
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Accepted
How to change material to another material automaticly per frame ( not in the same material nodes )
Just add this simple Geometry node setup to your object, remembering that counting starts from 0, so if you have three materials, they will be presented on frame 0,1,2.
0
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Material opacity not working
I'm using Blender 4.1. In Cycles, the solution is in Render Properties > Light Paths. Increase the Transparency level to 5.
3
votes
Accepted
Transparent Glass Material Eevee Blender version 4.2
Questions about Beta versions are usually off-topic here, but this is due to the change in how a lot of things work in EEVEE now:
In the Settings of the material, for transmissive materials like glass ...
0
votes
Accepted
How to combine two texture in geometry nodes after a Distribute point on faces node
(Using Blender 3.6.12)
Following is a proposal with a single material but storing directly a color as named attribute, used afterward in the Shader Editor.
Resources:
3
votes
How to Bend Object Coordinate Procedurally?
You can start with two circles, as you suggested:
With a 0.0 - 1.0 Slider version:
1
vote
Accepted
Maintaining consistent random colors for animated cars in Blender
Your issue
Everytime you add an object/instance, the Object Info > Random is computed again for all objects. There are at least 2 ways you could avoid that behavior : keep the same cars and ...
3
votes
Accepted
Refining material assignment in Blender geometry nodes based on neighboring faces
I have to go, so just a quick prototype, for one-way (only grow) - it just happens to give the result you want for the example, but I know if there was a 2-face separation on the ear loop, you would ...
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I did the 2D face rig with the image sequence, and even if it's black, it's pink
I've tried many ways.
I upgraded the graphics card driver and it was solved.
1
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Even if "Backface Culling" is not checked, the mesh will still be incomplete
It has to do with your armature settings, disable the Armature modifier and your mesh will look good.
1
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Same material looks different/receiving light differently
I found the solution: by enabling Auto Texture Space checkbox under the Texture Space tab of the Object Data Properties of the bench base object, the material started behaving as expected.
0
votes
Mirror Reflection In GLB format
Blender offers two kind of light probes to simulate mirror reflections: Spherical and Planar. The issue when exporting to GLB is that the format does not allow using such kind of probes by default.
...
0
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Emission Shader Issue in Blender 4.1: Strength Above 1 or 2 Turns White
Have you changed Color Management?
AgX and Filmic color management provides better color handling in over-exposed and oversaturated areas. For example:
Default
AgX
You can change it in Color ...
5
votes
Accepted
How to smooth the demarcation between two materials?
You can use the "Smooth" operator in weight paint mode.
1
vote
Subdivision Modifier causing material overlap/leaking
I resolved this by removing the bevel and adding seams on the outer edge of the outermost circle. Even without any UV unwrapping, this helped me separate the different materials properly.
6
votes
Accepted
Transparent image showing background and not logo in Blender
Instead of using the mix shader with alpha factor you can connect the image alpha directly to the 'Principled BSDF' alpha connection, and then directly connect the Principled BSDF to the output.
If ...
0
votes
Using blender alpha hashed the model becomes transparent. I don't want the model to look transparent
I cannot tell as easily what inputs are what in Chinese, but try disconnecting the image's alpha channel from the Principled BSDF's alpha input. That channel is clearly used in the game for something ...
6
votes
Same material on different objects, different reflection
In addition to Harry McKenzie's answer
In your material, the normal is image-based, in Tangent space. That means the local 3D spin of X and Y directions about the Z normal is dependent on the U and ...
5
votes
Accepted
Same material on different objects, different reflection
The Color Space option of the Image Texture nodes should be Non-Color except for the Base Color Image Texture which should be sRGB.
4
votes
Accepted
Where I can find Blender's tiles material?
You can get the tile texture when you add an Image Texture node in the Shader Editor. Then click on the New button.
In the opening dialog box you can then choose the size of the image and if you want ...
0
votes
Light Refraction Material
If you want a black background like the one you show, you could plug a Layer Weight (Facing output) into a ColorRamp with your color spectrum, into the Base Color of a Principled BSDF that has the ...
1
vote
Weird noise warping in material nodes
I have managed to fix this by just plugging it into rotation, and applying some offsets
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