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EEVEE NEXT: Hard Shadows of SunLight with ToonShader

ok i found out that it was connected to the orthographic camera somehow. using a perspective camera works just fine and produces hard edges!
Almagor 's user avatar
2 votes
Accepted

Is there a way to hide in-scene lights in reflections?

If on Cycles, you could go in the object properties > Visibility panel > Ray Visibility panel, and disable Glossy: If on Eevee, you can set the light's specular property to zero: In both cases,...
Lauloque's user avatar
  • 17.1k
1 vote

Blender 4.0 - Point lighting is dimmer than expected

This is a normal phenomenon, considering you have a 10m radius lamp emitting only 10 Watts of energy. To give you an idea, a common incandescent lightbulb for a small room is 40W. But that lightbulb ...
Lauloque's user avatar
  • 17.1k
1 vote
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Disabling HDRI only for a specific render layer

There actually is a single button solution for this. With the background layer selected, go into view layer properties, scroll down to filter, and uncheck Environment. And here is a simple render I ...
arcx01's user avatar
  • 91
2 votes
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thunderstorm seen from ISS shader for surfaces

The solution I have is far from perfect, but maybe that's something you can work with. It basically comes down to this: I have an animated Noise Texture for the lightning multiplied by an animated ...
Gordon Brinkmann's user avatar
2 votes

Realize Instances node does not work on Light objects

Sure. Realize instances converts geometry to mesh. But you can't convert lights into mesh. Use Ctrl+A ⇾ Make Instances Real, It will convert lights to real objects, that's can be exported
Crantisz's user avatar
  • 36.1k
2 votes
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Making certain lights in scene not react to volumetrics (eevee)?

In the settings of the light, set the value for Volume to 0. Here the white light is visible in the volumetrics, the blue light is not but still shining on the objects: In Cycles you can disable ...
Gordon Brinkmann's user avatar

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