New answers tagged texturing
3
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Accepted
How would I make this splotchy texture in blender and export it as a 2D image
Something like this maybe? The Noise texture before the vector math defines the "fine ripples" around the edges of the circles (use the color mix node to control the strength - tread lightly)...
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I tried nomal map of tshirt. But Buffering stops at 1% continuously
The Material in which there's the texture node you want to bake on is not assigned to the faces of the shirt model, so it's like it wasn't there.
As lights aren't involved in baking, use low number of ...
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I tried nomal map of tshirt. But Buffering stops at 1% continuously
I think you have to change your Image Texture node's Color Space from sRGB to Non Color.
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Selecting faces on object from UV editor window
I also apologize for necroposting, but I've found a pretty clever solution that does exactly what you describe in your question. I think this is the best one so far, for anyone else who discovers this ...
5
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How to Create a Halftone Dot Effect in Blender Similar to This Reference Image?
Achieving the overall look and feel of the pattern seen in the image.
I would describe it as columns of circles, with semi-random brightness. The semi-randomness is resembling Perlin noise in the ...
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Merging spheres with cylinder, UV mapping messed up, normal map isnt continuous (maps had same name)
@moonboots A good question for someone at Blender Stack Exchange?
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Merging spheres with cylinder, UV mapping messed up, normal map isnt continuous (maps had same name)
The "blank" rings you see at either end of your sausage are there because the quads making up those rings are all mapped to a single point in the UV space. Bottom left hand corner where X=0, ...
5
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Accepted
I copy the mesh with the same material and scale it, the scaled one looks different
Your problem is you need to adjust UVs, or use generated coords.
Right now you took a mesh that looks like this.
And then scaled it up only in the 3D viewport side of things.
Scaling it by that same ...
3
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I copy the mesh with the same material and scale it, the scaled one looks different
I'm not seeing the same thing if I open your file and load the image textures, anyway the problem I see is that the UVs of the small object are not proportional. See the UVs for the long object, it ...
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Normal map is cut off - what is this problem called and how do i fix it? (uv map? face orientation?)
If you merged two objects, and this kind of thing happens, there’s a good chance the UV Maps for the two had different names, and so were not merged. Thus, your texture is only using one of them, and ...
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Problem with the texture of the eyes. Reflects HDR rather than eye texture
This is expected behavior for EEVEE and material preview. EEVEE does not support real refraction, so it fakes it using the world background. If you mean this to be an EEVEE render, you’d better use a ...
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How to correctly project texture to UV map from 3D scanned object?
So I hope you learned it by now, just stumbled over it to explain for other newbs: brace yourself as "projecting from 3d scan' is not where the journey should start, to.understand what happens. I ...
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how can I overlay a normal map on an object that already has small repeating texture maps
You just need to use 2 Mapping nodes, plug an Input > Value node into the Scale input of the Mapping node of your image texture and set it to 10:
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What the difference between albedo map and diffuse map?
Diffuse is intended for a Specular workflow, which means a diffuse colour map can contain lighting influences, AO, and shadow influences.
An Albedo map, on the other hand, is intended for a Metalness ...
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Texturing a mesh using other mesh part
Create 3 cubes, 2 of them are overlapping and have a different material, the third one is the boolean object (here it is displayed as Bounds). Give a Boolean modifier to cube 1 and 2 with cube 3 as ...
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Material opacity not working
I'm using Blender 4.1. In Cycles, the solution is in Render Properties > Light Paths. Increase the Transparency level to 5.
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Graphics tablet pressure not working in blender (Blender 4.0 / XP-Pen Deco01V2 / MacBook M1 Pro 2021)
To fix this, I opened the XPPen application with the tablet plugged in. Then I went to the Pen Settings tab.
At the top of the window there is an Application: section.
I pressed on the little "+&...
1
vote
Accepted
Trying to clone image with transparent background won't work
You are using the Clone tool, but you should have your image texture loading in the brush of the Draw tool and set to Stencil using pure white for your brush color so that the color of your image ...
4
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Accepted
Blender UV map is very small resolution using TexTool addon
The islands you see and manipulate in the UV Editor are not the texture, they're the way programs will convert the vertices from 3D space to a 2D texture.
So when you scale them up or move them ...
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Rendering a Volumetric Image
Non Blender
This task would be faster to solve out of Blender ... some online generator or by ffmpeg (if installed) via Terminal with the command below (here is step-by-step tutorial) ... it works ...
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I did the 2D face rig with the image sequence, and even if it's black, it's pink
I've tried many ways.
I upgraded the graphics card driver and it was solved.
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Reflection from Texture Coordinate Node is stretched
I think this has to do with the nature of light rays as vectors. When a light ray reaches the surface of a smooth-shaded low-poly Cylinder, the surface normals have a little "buckling" that ...
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How do I eliminate the white outline on my layered textures?
I was looking at a similar issue recently. It was caused by separating the RGB output of a Color Attribute input from a sculpt paint, and not a ...
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Problem with Google Colab rendering with Blender
For the textures to be properly added in the .blend file, go to File > External Data > Pack Resources. Now, all the files will be included in the ...
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