Skip to main content

New answers tagged

1 vote

How to fix fins clipping

You could use a driver using the "Rotational Difference between the two bones around the knee as source. Hover the rotation channel you need to drive and hit ⎈ CtrlD to add Driver, then RMB : ...
Lauloque's user avatar
  • 17.1k
2 votes

How to fix arms clipping into body problem

You could create a new shapekey then select some vertices in Edit mode: Activate the Proportional Editing option, move these vertices until you are glad with the result: Keyframe the shapekey at 1 ...
moonboots's user avatar
  • 163k
0 votes

Missing Keyframes in Timeline for Custom Properties (and everything else)

I see the issue, you are using multiple actions in your animation, the one containing your character's mouth animation is named Armature.001Action, but the one you ...
Lauloque's user avatar
  • 17.1k
1 vote

How to force IK bones to match the current pose?

To explain how classic rigs handle this problem, I assume that you want to export as FBX two animations: one done with FK and one done with IK. In object mode select the rig and press Shift D to ...
josh sanfelici's user avatar
2 votes

How to animate alternating color loop?

Plug a Color > Mix Color node into the Base Color of the Principled BSDF and keyframe the factor, then ShiftEt > Make Cyclic or check Lauloque's solution in the comments below:
moonboots's user avatar
  • 163k
2 votes
Accepted

Rotate bones in edit mode without affecting animation

all of the bones on the model have the incorrect rotation Are you sure about that? If models were made in a software with a different coordinates system, their initial orientation is different from ...
Lauloque's user avatar
  • 17.1k
0 votes

Rigged 2D characters not animated when rendering the scene

Answered via comment: Did you accidentally hide their Armature modifiers in render? The camera button over the modifier would be dark in that case.
TheLabCat's user avatar
  • 6,721
0 votes

How can I adjust the position of a Mixamo character so that when he stands up his feet stay on the floor?

This is a regular thing. You have to animate the root of the armature, usually near the pelvis, to get his body to move down as a whole. There’s no way to reverse it so that his feet stay still on ...
TheLabCat's user avatar
  • 6,721
1 vote

How do I Transfer Keyframe Animation to Different Model?

The two rigs need to have the same bone names, hierarchy, orientations, and as close as a similar rest pose and proportions, otherwise the pasted animation will either not find the bone to paste to, ...
Lauloque's user avatar
  • 17.1k
0 votes

Problem with the texture of the eyes. Reflects HDR rather than eye texture

This is expected behavior for EEVEE and material preview. EEVEE does not support real refraction, so it fakes it using the world background. If you mean this to be an EEVEE render, you’d better use a ...
TheLabCat's user avatar
  • 6,721
0 votes

How to make a transition between 2 objects (between their materials, as in the picture)

You can use a Separate XYZ plugged into a ColorRamp as factor between your 2 shaders (transparent and opaque or whatever). Use the Mapping location value if you want to move the separation:
moonboots's user avatar
  • 163k
1 vote

How can I change Materials for Duplicated Objects with Animation?

By default the duplicated object will keep the same material, if you want the duplicated object to have a brand new material, go into the Preferences > Editing > Copy on Duplicate and enable ...
moonboots's user avatar
  • 163k
1 vote
Accepted

How to make a transition between 2 objects (between their materials, as in the picture)

At first blush this is easiest to accomplish with two different complete renders and fade between the two videos in your video editor. That way you don't have to render again for small changes.
Allen Simpson's user avatar
1 vote
Accepted

How to make Mixamo model face realistic -- fuse Face Builder mesh at the neck?

Set the armature to rest pose, make sure that both head and body meshes have the same rot and scale values (if needed, press Ctrl A > Apply rot and scale). Select the new head, shift select the ...
josh sanfelici's user avatar
0 votes

How do I pin a channel in the dope sheet

A bit of a workaround but also works (I'm using Blender 4.1): Select the opjects you want to pin then switch from the Dope Sheet window to the Graph Editor with Ctrl-Tab and pin them there. Then Ctrl-...
Smitje's user avatar
  • 110
4 votes
Accepted

Creating a circular array of individual planes that face the camera while animating

I think this solution should work. Hopefully I understood your question fully. Put all your plane objects into one collection then use that domain size to set the number of points, assign each object ...
Jakemoyo's user avatar
  • 5,522
-1 votes

Creating a circular array of individual planes that face the camera while animating

Use Track to object constraint with the Camera as the target.
Lynx095's user avatar
  • 86
0 votes

Creating a circular array of individual planes that face the camera while animating

Maybe you can parent the planes to a circle and then just animate the rotation of the circle?
Prtstrk's user avatar
  • 51
1 vote
Accepted

How do I import Image sequence (broken?) or not working Blender 4.1

Looking at the images so far, I cannot see the filenames of your image sequence. If they do not have a continuous sequence of numbers as suffix in the filename like "pic0001", "pic0002&...
Gordon Brinkmann's user avatar
0 votes
Accepted

Mirror on Hook modifier

Wanting the actions of one object to control of another? Think drivers. Right click the value you want to use to "drive" the value of another. Lets go with the Z-axis location for this ...
Jakemoyo's user avatar
  • 5,522
0 votes
Accepted

Keep bone in IK chain always pointing down

the "Point Sideways" bone will always stay perpendicular to the "Point Down" Because this relationship won't change, we can treat the Point Sideways and Point Down elements as a ...
Nathan's user avatar
  • 25k
3 votes

Animate multiple material transitions smoothly

If you mix two colors, the result will be a combination of the two, what you want instead is a boolean value (one color or another): you can obtain this with math node like "Greater than". I ...
josh sanfelici's user avatar
3 votes
Accepted

Animate multiple material transitions smoothly

You could mix 2 colors with a Gradient (on Z) and Noise texture as factors, then mix with a third color with the same setup. To move the colors, keyframe the location values of the Mapping nodes:
moonboots's user avatar
  • 163k
1 vote
Accepted

Simple deform modifier making object thicker

For this particular use case, I found that if you make a chain of small bones then go to pose mode and change pivot to individual origins, then select all bones and rotate them to get the desired ...
Labeeb's user avatar
  • 21
1 vote

Animations become messed up after rotating whole object. Is there an absolute (non-relative) posing mode or something?

As @josh sanfelici mentioned in his answer, you can use the armature object in object mode. But this isn't the ideal solution in some cases. Generally, rigs made correctly for animation have a root ...
Lauloque's user avatar
  • 17.1k
0 votes
Accepted

Cannot make rest position as pose position

You have just forgotten to press i to insert the keyframes
moonboots's user avatar
  • 163k
4 votes

Controlling an animated shader with a proximity Geo nodes

Simple dynamic setup with Geometry Nodes I'm using an empty as a controller. I didn't see why you would want to use Geometry Proximity so I took the liberty to discard your cube controller. Here is ...
Lutzi's user avatar
  • 2,079
4 votes

Why do these 2 unconnected objects rotate together?

The objects are close together and you have Proportional Editing turned on: Proportional editing affects many objects based on distance of the selected objects that are being transformed: Hit O or ...
Martynas Žiemys's user avatar
3 votes
Accepted

Can you Constrain the Noise Modifier?

You could give a Limit Location constraint to your object, or add a Limits modifier and set the Y values as needed:
moonboots's user avatar
  • 163k
2 votes
Accepted

weird bone rotation

Looking at the graph editor shows that the curve pattern created by your keyframes is additively repeated after the keyframes: Making curves cyclic is done only via curve modifiers. So if you select ...
Lauloque's user avatar
  • 17.1k
2 votes
Accepted

Animation with shapekeys looks clunky

By default (unless you change it in the Preferences) the interpolation between keyframes is set to Bézier, which means the changes increase with time and decrease towards the end to have an ease in ...
Gordon Brinkmann's user avatar
1 vote

Animate rotation

Actually I'm not sure what is going on with your model because it seems to be distorted by rotation. This could only mean you have some modifiers or other things which are varying dependent on the ...
Gordon Brinkmann's user avatar
0 votes

Python script to make all adjacent keyframes have constant interpolation

Here is a script I use in 3.6. Select all the objects and run it. x is the interval between keyframes. Adjacent keyframes means x=1. ...
rint's user avatar
  • 113
-2 votes

How can you hide objects while animating them?

According to the Blender documentation on this page : The core material system in glTF supports a metal/rough PBR workflow [...] Some additional material properties or types of materials can be ...
Lutzi's user avatar
  • 2,079
2 votes
Accepted

Remove easing from animated material

Right-click on the timeline, select interpolation mode, and select linear.
arcx01's user avatar
  • 91
0 votes
Accepted

How would I "move" X Axis Mirror point to multiple locations for an animated scene?

I made a discovery that solved the issue. That orange point isn't just a reference location for X Mirror, it's probably the armature's origin point as a whole, and my problem happened because the ...
Blik's user avatar
  • 3
2 votes
Accepted

Black bars appear in timeline when moving keyframes

You turned on proportional editing in the dopesheet. You can toggle the functionality by pressing the hotkey O. The dopesheet show and icon on the right of the menu bar, that indicates the status of ...
Leander's user avatar
  • 27.3k
0 votes

How to fix noise modifiers getting clamped to -0.5 to 0.5 range

This behavior is indeed a bug, and has been confirmed as such https://projects.blender.org/blender/blender/issues/123875#issuecomment-1226465 So, I guess the fix is to wait until it's patched
SomeSnowLeopard's user avatar
0 votes

Grease pencil, selection problem

If I understand your question and your aim, the fastest way to deselect all strokes of a Layer is to lock it. When a Layer is locked you will not be able to draw on it, nor edit its strokes. You can ...
josh sanfelici's user avatar
0 votes
Accepted

When animation is rendered, outputted frames are transparent

Under Output Properties > Post Processing, untick Sequencer which is used for Video Sequencer.
Harry McKenzie's user avatar
0 votes

How to fix noise modifiers getting clamped to -0.5 to 0.5 range

Changing the strength of the noise modifier changes its amplitude. At default strength 1.0: The noise ranges from -0.5 to 0.5 (but tends to 0 because it is a normal distribution, not an even ...
Nathan's user avatar
  • 25k
8 votes
Accepted

Is it possible to animate a curve along it's own path?

You can animate the Start & End Mapping values with some keyframes:
moonboots's user avatar
  • 163k
0 votes

How to keyframe custom property on all selected objects at once

After digging around for a bit, I managed to use a python script to achieve this. So here's how it works, in case anyone has the same problem. If you have a custom property created, and you'd like to ...
Default_dx's user avatar
0 votes

Why do I get clipping after weight transfer?

You can use the Mask modifier to hide these faces (assign these vertices to a vertex group, select the vertex group in the Mask modifier and invert the selection).
moonboots's user avatar
  • 163k
0 votes

Colour not surfacing, it’s covered up 2D grease pencil

You can slightly move one object along Y axis, as you would do in real life with real transparent sheets. Either move the whole object in Object mode or move the strokes in Edit mode can work. The ...
josh sanfelici's user avatar
1 vote

The head moves without the hair, eyes and hat

Select the hair, shift select the rig, go to pose mode, select the head bone, Ctrl P > Bone. Repeat for all others objects, choosing an appropriate bone (depending on how the rig is built). BTW the ...
josh sanfelici's user avatar
0 votes

Why Mesh Keeps Deforming with Bones that do not Deform?

Hover the mis-deformed area, and type ⎈ Ctrl⇧ ShiftX to sample the groups affecting this area. From there, you can select the groups that you don't want to affect that area, and paint them to zero.
Lauloque's user avatar
  • 17.1k

Top 50 recent answers are included