New answers tagged animation
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How to fix fins clipping
You could use a driver using the "Rotational Difference between the two bones around the knee as source.
Hover the rotation channel you need to drive and hit ⎈ CtrlD to add Driver, then RMB : ...
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How to fix arms clipping into body problem
You could create a new shapekey then select some vertices in Edit mode:
Activate the Proportional Editing option, move these vertices until you are glad with the result:
Keyframe the shapekey at 1 ...
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Missing Keyframes in Timeline for Custom Properties (and everything else)
I see the issue, you are using multiple actions in your animation, the one containing your character's mouth animation is named Armature.001Action, but the one you ...
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How to force IK bones to match the current pose?
To explain how classic rigs handle this problem, I assume that you want to export as FBX two animations: one done with FK and one done with IK.
In object mode select the rig and press Shift D to ...
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How to animate alternating color loop?
Plug a Color > Mix Color node into the Base Color of the Principled BSDF and keyframe the factor, then ShiftEt > Make Cyclic or check Lauloque's solution in the comments below:
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Rotate bones in edit mode without affecting animation
all of the bones on the model have the incorrect rotation
Are you sure about that? If models were made in a software with a different coordinates system, their initial orientation is different from ...
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Rigged 2D characters not animated when rendering the scene
Answered via comment: Did you accidentally hide their Armature modifiers in render? The camera button over the modifier would be dark in that case.
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How can I adjust the position of a Mixamo character so that when he stands up his feet stay on the floor?
This is a regular thing. You have to animate the root of the armature, usually near the pelvis, to get his body to move down as a whole. There’s no way to reverse it so that his feet stay still on ...
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How do I Transfer Keyframe Animation to Different Model?
The two rigs need to have the same bone names, hierarchy, orientations, and as close as a similar rest pose and proportions, otherwise the pasted animation will either not find the bone to paste to, ...
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Problem with the texture of the eyes. Reflects HDR rather than eye texture
This is expected behavior for EEVEE and material preview. EEVEE does not support real refraction, so it fakes it using the world background. If you mean this to be an EEVEE render, you’d better use a ...
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How to make a transition between 2 objects (between their materials, as in the picture)
You can use a Separate XYZ plugged into a ColorRamp as factor between your 2 shaders (transparent and opaque or whatever). Use the Mapping location value if you want to move the separation:
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How can I change Materials for Duplicated Objects with Animation?
By default the duplicated object will keep the same material, if you want the duplicated object to have a brand new material, go into the Preferences > Editing > Copy on Duplicate and enable ...
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How to make a transition between 2 objects (between their materials, as in the picture)
At first blush this is easiest to accomplish with two different complete renders and fade between the two videos in your video editor. That way you don't have to render again for small changes.
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How to make Mixamo model face realistic -- fuse Face Builder mesh at the neck?
Set the armature to rest pose, make sure that both head and body meshes have the same rot and scale values (if needed, press Ctrl A > Apply rot and scale).
Select the new head, shift select the ...
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How do I pin a channel in the dope sheet
A bit of a workaround but also works (I'm using Blender 4.1):
Select the opjects you want to pin then switch from the Dope Sheet window to the Graph Editor with Ctrl-Tab and pin them there. Then Ctrl-...
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Creating a circular array of individual planes that face the camera while animating
I think this solution should work. Hopefully I understood your question fully.
Put all your plane objects into one collection then use that domain size to set the number of points, assign each object ...
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Creating a circular array of individual planes that face the camera while animating
Use Track to object constraint with the Camera as the target.
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Creating a circular array of individual planes that face the camera while animating
Maybe you can parent the planes to a circle and then just animate the rotation of the circle?
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How do I import Image sequence (broken?) or not working Blender 4.1
Looking at the images so far, I cannot see the filenames of your image sequence. If they do not have a continuous sequence of numbers as suffix in the filename like "pic0001", "pic0002&...
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Mirror on Hook modifier
Wanting the actions of one object to control of another? Think drivers.
Right click the value you want to use to "drive" the value of another. Lets go with the Z-axis location for this ...
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Keep bone in IK chain always pointing down
the "Point Sideways" bone will always stay perpendicular to the "Point Down"
Because this relationship won't change, we can treat the Point Sideways and Point Down elements as a ...
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Animate multiple material transitions smoothly
If you mix two colors, the result will be a combination of the two, what you want instead is a boolean value (one color or another):
you can obtain this with math node like "Greater than".
I ...
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Animate multiple material transitions smoothly
You could mix 2 colors with a Gradient (on Z) and Noise texture as factors, then mix with a third color with the same setup. To move the colors, keyframe the location values of the Mapping nodes:
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Simple deform modifier making object thicker
For this particular use case, I found that if you make a chain of small bones then go to pose mode and change pivot to individual origins, then select all bones and rotate them to get the desired ...
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Animations become messed up after rotating whole object. Is there an absolute (non-relative) posing mode or something?
As @josh sanfelici mentioned in his answer, you can use the armature object in object mode. But this isn't the ideal solution in some cases.
Generally, rigs made correctly for animation have a root ...
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Cannot make rest position as pose position
You have just forgotten to press i to insert the keyframes
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Controlling an animated shader with a proximity Geo nodes
Simple dynamic setup with Geometry Nodes
I'm using an empty as a controller. I didn't see why you would want to use Geometry Proximity so I took the liberty to discard your cube controller.
Here is ...
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Why do these 2 unconnected objects rotate together?
The objects are close together and you have Proportional Editing turned on:
Proportional editing affects many objects based on distance of the selected objects that are being transformed:
Hit O or ...
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Can you Constrain the Noise Modifier?
You could give a Limit Location constraint to your object, or add a Limits modifier and set the Y values as needed:
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weird bone rotation
Looking at the graph editor shows that the curve pattern created by your keyframes is additively repeated after the keyframes:
Making curves cyclic is done only via curve modifiers. So if you select ...
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Animation with shapekeys looks clunky
By default (unless you change it in the Preferences) the interpolation between keyframes is set to Bézier, which means the changes increase with time and decrease towards the end to have an ease in ...
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Animate rotation
Actually I'm not sure what is going on with your model because it seems to be distorted by rotation. This could only mean you have some modifiers or other things which are varying dependent on the ...
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Python script to make all adjacent keyframes have constant interpolation
Here is a script I use in 3.6. Select all the objects and run it.
x is the interval between keyframes. Adjacent keyframes means x=1.
...
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How can you hide objects while animating them?
According to the Blender documentation on this page :
The core material system in glTF supports a metal/rough PBR workflow [...] Some additional material properties or types of materials can be ...
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Remove easing from animated material
Right-click on the timeline, select interpolation mode, and select linear.
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How would I "move" X Axis Mirror point to multiple locations for an animated scene?
I made a discovery that solved the issue. That orange point isn't just a reference location for X Mirror, it's probably the armature's origin point as a whole, and my problem happened because the ...
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Black bars appear in timeline when moving keyframes
You turned on proportional editing in the dopesheet. You can toggle the functionality by pressing the hotkey O.
The dopesheet show and icon on the right of the menu bar, that indicates the status of ...
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How to fix noise modifiers getting clamped to -0.5 to 0.5 range
This behavior is indeed a bug, and has been confirmed as such
https://projects.blender.org/blender/blender/issues/123875#issuecomment-1226465
So, I guess the fix is to wait until it's patched
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Grease pencil, selection problem
If I understand your question and your aim, the fastest way to deselect all strokes of a Layer is to lock it.
When a Layer is locked you will not be able to draw on it, nor edit its strokes.
You can ...
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When animation is rendered, outputted frames are transparent
Under Output Properties > Post Processing, untick Sequencer which is used for Video Sequencer.
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How to fix noise modifiers getting clamped to -0.5 to 0.5 range
Changing the strength of the noise modifier changes its amplitude. At default strength 1.0:
The noise ranges from -0.5 to 0.5 (but tends to 0 because it is a normal distribution, not an even ...
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Is it possible to animate a curve along it's own path?
You can animate the Start & End Mapping values with some keyframes:
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How to keyframe custom property on all selected objects at once
After digging around for a bit, I managed to use a python script to achieve this.
So here's how it works, in case anyone has the same problem.
If you have a custom property created, and you'd like to ...
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Why do I get clipping after weight transfer?
You can use the Mask modifier to hide these faces (assign these vertices to a vertex group, select the vertex group in the Mask modifier and invert the selection).
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Colour not surfacing, it’s covered up 2D grease pencil
You can slightly move one object along Y axis, as you would do in real life with real transparent sheets.
Either move the whole object in Object mode or move the strokes in Edit mode can work.
The ...
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The head moves without the hair, eyes and hat
Select the hair, shift select the rig, go to pose mode, select the head bone, Ctrl P > Bone.
Repeat for all others objects, choosing an appropriate bone (depending on how the rig is built).
BTW the ...
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Why Mesh Keeps Deforming with Bones that do not Deform?
Hover the mis-deformed area, and type ⎈ Ctrl⇧ ShiftX to sample the groups affecting this area. From there, you can select the groups that you don't want to affect that area, and paint them to zero.
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