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4 votes
Accepted

Greasepencil Lineart accumulating strokes opacity (Greasepencil uniform opacity <100%)

Have you tried the most basic Layer Opacity? That works fine on my end. I didn't even have to turn on Compositor nodes to render stroke opacity. In my case, I set my background to Transparent and ...
Obfuscate's user avatar
  • 712
1 vote
Accepted

Why is the refraction in my setup dependant on object orientation instead of only camera position?

To have a functional normal map you should set the Color Space of the Image Texture node to Non-Color instead of sRGB. There were no images packed in your file, but in the meantime I used a different ...
Gordon Brinkmann's user avatar
2 votes
Accepted

Can I disable the alpha channel in the UV editor?

Like every image window of Blender, you'll find these options here on the top right corner of the window :
Lutzi's user avatar
  • 2,089
0 votes

Why can`t I see my object through refractive surface (Cycles)

I assume that you have EEVEE enabled. In EEVEE to make refraction work you should: Turn on Screen Space Reflection and Refraction in World settings: Turn on Raytrace Refraction in each refractive ...
Crantisz's user avatar
  • 36.1k
0 votes

How to make a transition between 2 objects (between their materials, as in the picture)

You can use a Separate XYZ plugged into a ColorRamp as factor between your 2 shaders (transparent and opaque or whatever). Use the Mapping location value if you want to move the separation:
moonboots's user avatar
  • 163k
1 vote
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How to make a transition between 2 objects (between their materials, as in the picture)

At first blush this is easiest to accomplish with two different complete renders and fade between the two videos in your video editor. That way you don't have to render again for small changes.
Allen Simpson's user avatar
3 votes
Accepted

Transparent Glass Material Eevee Blender version 4.2

Questions about Beta versions are usually off-topic here, but this is due to the change in how a lot of things work in EEVEE now: In the Settings of the material, for transmissive materials like glass ...
Gordon Brinkmann's user avatar
2 votes

Is it possible to apply a 'holdout' to a transparent 'image as plane'?

You could use the image as a factor between the Holdout node and the image itself (instead of the image you could use an image with the same background color, or a pure color), use a ColorRamp if you ...
moonboots's user avatar
  • 163k
0 votes

Alpha Over white background with translucent materials

You might try just setting the world color to white instead of the default grey, but if that doesn’t provide the lighting you want, try turning on the Transparent Glass setting under the Transparent ...
TheLabCat's user avatar
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