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1 vote
Accepted

How do alpha channels work in Blender?

Alpha channels define Transparency. If you are using an Image Texture in Blender with an alpha channel, use the shading tab, and connect the alpha component of the Image Texture to the alpha ...
Christopher Bennett's user avatar
6 votes

Use a single Image Texture node with multiple mappings

Here are the steps to use the same image texture with multiple mapping, using Node Groups : Select your image texture ⎈ CtrlG to make a new group, it will open the group ↹ Tab to exit the group Now ...
Lutzi's user avatar
  • 2,089
2 votes

different color result in principle bdsf

If you plug the ColorRamp directly into the Output it will act as if you've plugged the ColorRamp into an Emission shader, while if you plug it into a Principled BSDF it will act as if you plug it ...
moonboots's user avatar
  • 163k
1 vote

Set Position by using mesh islands in GeoNodes

(Using Blender 3.6.12) The following GeometryNodes modifier is shifting every mesh island away from one another, before calling a Geometry Proximity node to find ...
StefLAncien's user avatar
  • 5,147
3 votes

Animate multiple material transitions smoothly

If you mix two colors, the result will be a combination of the two, what you want instead is a boolean value (one color or another): you can obtain this with math node like "Greater than". I ...
josh sanfelici's user avatar
3 votes
Accepted

Animate multiple material transitions smoothly

You could mix 2 colors with a Gradient (on Z) and Noise texture as factors, then mix with a third color with the same setup. To move the colors, keyframe the location values of the Mapping nodes:
moonboots's user avatar
  • 163k
2 votes

Is it possible to find the nodes connected to a node in python?

Hello from 2024. Here's a non-recursive (as in the function doesn't call itself over and over. Nodes are retrieved recursively through a stack), customizeable variant. Works with the latest Blender (4....
Mr.Kleiner's user avatar
0 votes

Correct use of Merge by Distance in Geometry Nodes, with smooth joining sites

To merge two curves at their ends in Geometry Nodes smoothly without creating angles: Align Endpoints: Make sure the endpoints of your curves are close together using the Set Position node. Convert ...
Razi Haider Jaffery's user avatar
1 vote

Distribute Points on Faces: what am i doing wrong?

The mesh you have seems too big (I can see it in the dimensions tab), so then you add this node with a default density of 10, Blender adds billions of billions of points, which is too much for your ...
Crantisz's user avatar
  • 36.1k
0 votes

Reflection from Texture Coordinate Node is stretched

I think this has to do with the nature of light rays as vectors. When a light ray reaches the surface of a smooth-shaded low-poly Cylinder, the surface normals have a little "buckling" that ...
user16118981's user avatar

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