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1 vote
Accepted

Why is the refraction in my setup dependant on object orientation instead of only camera position?

To have a functional normal map you should set the Color Space of the Image Texture node to Non-Color instead of sRGB. There were no images packed in your file, but in the meantime I used a different ...
Gordon Brinkmann's user avatar
0 votes
Accepted

Glass render is black for some reason and I tried tweaking the light paths on render properties

First of all, your "Simple Glass" material is totally fine, in the following explanations I used it for both objects (maybe you could set the Roughness to a small value above 0, because real ...
Gordon Brinkmann's user avatar
3 votes
Accepted

Transparent Glass Material Eevee Blender version 4.2

Questions about Beta versions are usually off-topic here, but this is due to the change in how a lot of things work in EEVEE now: In the Settings of the material, for transmissive materials like glass ...
Gordon Brinkmann's user avatar

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