New answers tagged modeling
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How can I fix this edge distortion problem on a hollow cylinder?
One way to do this would be to use a mesh cylinder that you have Ctrl->A applied scale and rotation to:
Remove the end faces and use a solidify modifier to give it the wall thickness wanted and ...
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Removing Shading Crease
This is likely because that face is not planar. It is possible for four points to be nonplanar, so when that happens to a face (as seems to be the case here), the render engine quietly bends it along ...
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How can rotate along the vertical axis of the window
Set your transform orientation to View. The default hotkey for the Orientation menu is ",". Be aware that the "Z" axis in view mode is moving perpendicular to your screen. "Up&...
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Is there a way to change the modifier orientation?
To answer the question you asked, no. The transform orientation is entirely contextual (currently it is set to “Face”), while modifiers must continue to work no matter what the context is. They are ...
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How do I rotate curved text 90 degrees around the face of a coin?
If the way you curved the text object is by using a Curve modifier, then all you have to do is selecting both the text object and the curve, and rotate them around the curve:
If both objects have ...
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How to change number of vertices (and other parameters) of primitives in blender 4.2
It's called Adjust Last Operation and you must have disabled it in View menu in the header of the 3d Viewport:
You could also just call it when needed from the Edit menu of the main window
or with ...
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Subsurface modifier messing up texture on cloth simulation
In Shading try switching Texture Coordinate from Generated to UV
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How to fill a loop?
Since your origin is already right in the center of your object you can just use Mesh > Symmetrize with the direction set to -Z to +Z.
Result:
If you had a more asymmetrical mesh and you needed ...
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How to fill a loop?
Harry McKenzie'suggestion is the simplest way to do what you want (extrude the bottom). But if you really want to fill the part, use AltF then if you want to simplify the topology, press X > ...
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Why does deleting armature of model causes it to change size and orientation?
The original mesh must have been modeled at a different size and orientation / rotation. Then it was parented to a standard armature that Mixamo uses. It appears that Mixamo uses a standard armature ...
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Geometry Nodes: How Can I make an Organic Vein system?
3D grid of connected neighbors
Distort
Remove half of the longest connections
Remove all but the biggest island
Add thickness
Convert curves to mesh by giving it a circular profile, fillet the ...
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Is there an easy way to split a large object into 3d printer-sized components without having to manually create 'dowels' for alignment?
So if you're okay with manually moving the dowels around, not having their placement be done automatically then this is pretty straightforward:
Make 3 collections and sort your objects like this.
...
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Problem with edge creases using subdivision surface
You probably need a 32 vertex cylinder and sometimes you can't succeed with creases and you need to do real topology like for example this solution:
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How to smooth out edge curves in blender
You have intermediate edges that tends to flatten the faces, first thing in Edit mode do a X > Limited Dissolve to remove these edges. Then right click > Shade Smooth to smooth the shading, and ...
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How can I add a face to the open end of a hollow shape without having to select each vertex manually?
Also, press "C" in exit mode and quickly highlight your selection, Then press "F". The mouse wheel changes the size of the selection circle. You could also select an axis and just ...
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How to bevel a corner without overlapping?
You could try connecting the two upper vertices with a new edge, which would solve the warping issue on the left side. It looks like the bevel is lost when the left edge just ends and the connected ...
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How to model an object to follow a curve/path
(Using Blender 3.6.12)
Approach
The outline of the object to extrude (in light orange at the far right side) can be simplified in a right-angled trapezoid. It is expected to rotate only around the ...
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Many addons are missing from Blender 4.2. How do I install addons in Blender 4.2?
Some addons that were previously built-in like LoopTools are now classified as Extensions. You can find them now under Edit > Preferences > Get Extensions but you need online access. See Changes ...
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How to Create an Inset with Rounded Curvature
I may be way out of my league here, or misunderstanding the question at hand. If i am or if i do, i apologize.
But since you have the SVG file, can't you just reverse it, import the new reversed one, ...
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Selecting faces on object from UV editor window
I also apologize for necroposting, but I've found a pretty clever solution that does exactly what you describe in your question. I think this is the best one so far, for anyone else who discovers this ...
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Bisect not cutting all the way through?
You seem to simply have some other geometry there not related to the cut:
Even if you cut all the geometry above it, the operation does not remove topology around the cut, it will remain. You should ...
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Peeling Effect: geometry nodes
While I do agree with others that you might get better or easier results with texture/material based options, it IS possible to do this with GN alone. If you were to maybe use a blend of both, find ...
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Why does my object get bad shading as I keep subdividing it
I do not know exactly how you subdivided the cube in your example because it already looks quite spherical, not just like a round cube. But here are two of my preferred methods to get a smooth sphere ...
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I copy the mesh with the same material and scale it, the scaled one looks different
Your problem is you need to adjust UVs, or use generated coords.
Right now you took a mesh that looks like this.
And then scaled it up only in the 3D viewport side of things.
Scaling it by that same ...
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I copy the mesh with the same material and scale it, the scaled one looks different
I'm not seeing the same thing if I open your file and load the image textures, anyway the problem I see is that the UVs of the small object are not proportional. See the UVs for the long object, it ...
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How to Create an Inset with Rounded Curvature
This quite easy task for geometry nodes.
I made setup like this. It trims input geometry by Z position, then each point lower than this value sets a new Z position based on distance to the closest ...
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How to slow down camera movement?
The way the camera moves in walk mode is controlled by Preferences->Navigation->Fly & Walk->Walk. Adjusting Mouse Sensitivity to a smaller number makes the heading less twitchy. Speed ...
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direction perpendicular to screen
You need to simply extrude in the direction of the camera, in geometry nodes it would look this way:
In Python the only tricky part is to calculate the position of the viewport camera:
...
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How to select non-manifold edges in geometry nodes?
If you need to select the hole edges, I found workaround here and here is the blender artist thread.
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Pin Constraints
The easiest way is to align an empty or a bone to the arm, put it in the location of the desired pivot point, lock all transform parameters except the desired rotation an set the arm child of the ...
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How can I get rid of of smooth out weird sharp edges like this?
As Emir says, you've subdivided your topology with a right click > Subdivide, it just adds edges between the existing edges, but it doesn't round the shape (see image below), and the Shade Smooth + ...
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how to find the angle between faces in order to set it in smooth by angle modifier to shade the faces we want instead of using ignore sharpness?
As @moonboots said, you still have to set Shade Smooth on the object, the Smooth by Angle modifier is kind of confusingly named, because it is rather sharpening by angle when the object is already ...
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How can I Subdivide a Mesh into Even Square Faces?
No, you cannot fit perfect square faces on every cuboid. Let's take a simple example: a cuboid with dimensions that are not multiples of the same number. In this case, you cannot perfectly fit square ...
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How to make Mixamo model face realistic -- fuse Face Builder mesh at the neck?
Set the armature to rest pose, make sure that both head and body meshes have the same rot and scale values (if needed, press Ctrl A > Apply rot and scale).
Select the new head, shift select the ...
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Is there a way I can make a hollow object solid?
It works better if you apply some subdivision in order to smooth the surface.
Applying the mirror modifier, checking that there are no loose vertex by merging them by distance and with all normals ...
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How can I add a face to the open end of a hollow shape without having to select each vertex manually?
You have to select the geometry you want to close. Does not need to be vertices, you can select edges or faces. You can also use all selection tools available in Blender to make it easy. See Select ...
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How can I add a face to the open end of a hollow shape without having to select each vertex manually?
You can double-click on a vertex to select a ring of vertices at once, or use Alt+Z mode to go to the front view and select all the top points, this way you can quickly select everything
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Mesh showing through on objects after changing from EEVEE to Cycles
Maybe you're talking about the overlapping faces at the tip of your particles, it causes bad shading in Cycles (this effect is called Z-Fighting), to fix that select the particle, select all the ...
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What is causing blender to crash when joining meshes
Download latest experimental Blender from https://builder.blender.org/download/daily/
Don't load previous settings.
Try doing the same with the least amount of off-topic steps.
Still crashes = report ...
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Adding a spout to kettle makes the subdiv bumpy
I was able to improve the surface by adding just a bit more polygons.
I added more vertical loops, so it's now got 16 sides instead of 8.
I then attatched an 8-sided cylinder with a boolean modifier ...
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Adding a spout to kettle makes the subdiv bumpy
Maybe try this topology.................
Result:
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How can I extend an edge by adding vertices?
Select 2 vertices that represent the direction and then press E to Extrude then S to Scale. And then unselect the vertex you want to keep and press X > Delete Vertex. If you want to make sure it is ...
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How do I distribute these rows of edges evenly?
Enable the built-in addon LoopTools via menu Edit > Preferences > Add-ons > LoopTools
Select the horizontal edge loops then RMB > LoopTools > Space
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Attach "variables" to objects to be used in Geometry Nodes
(Using Blender 3.6.12)
The proposed approach is a workaround for Instance on Points node not transferring attributes from "input instances" to "...
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How do i delete these loose edges?
You have overlapping vertices, the Solidify modifier generates these edges that you show, to fix that select all in Edit mode and merge by distance (M)
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How to add vertices to the surface of the circle so I can sculpt on it?
For something like that you want to select these edges and use a bevel with Ctrl+B.
The scroll wheel on the mouse controls how many cuts you can add, which will make the curve smoother. You can also ...
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How do i get the exact surface area of a complex model
There is no functionality for that. You have to join them somehow. Booleans are a viable option, they just don't always work, so you could try combining few parts at a time until that works, making ...
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Related Tags
modeling × 14702mesh × 2548
modifiers × 1550
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objects × 763
texturing × 687
vertices × 641
animation × 605
edges × 516
rendering × 481
topology × 456
rigging × 455
workflow × 429
bezier-curves × 419
faces × 411
uv × 388
transforms × 387
sculpting × 380
3d-view × 335
materials × 328
subdivision-surface × 324
cycles-render-engine × 298
geometry × 269
bevel × 259
extrude × 246