Questions tagged [vertex-weights]
Each vertex in a mesh can be assigned to one or more vertex groups. In each group it has a value between 0.0 and 1.0 called a vertex weight. Use this tag for questions about the use of vertex weights.
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How can I add clothes to a character in Blender that I animated in mixamo?
imgur gif uploads never work for me for some reason, but here is a gif of my issue.
My Blend file can be found here if needed.
Used mixamo for the first time today, when i uploaded my character to rig ...
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How can I make my mesh bend joints with my bones?
I'm pretty new to Blender. I would like to bend the arm joint with the bones but the mesh will not. I feel like I've tried everything (as shown in the photos below). I have the same problems with the ...
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Blender 3.6.2 Normalize weights not working correctly
This looks like a random bug - I'll be doing fine, then normalizing stops working and I can't figure out why.
The behavior: Auto-normalize setting on brush stops working, same thing for the Weight ...
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How do you transfer weight paint or vertex colors to another model in blender?
I got a model then rigged it with AccuRig. When I imported the model into blender, the colors were all gone.
So I tried transferring the vertex colors. That didn't work.
Then I tried transferring the ...
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Convert vertex color to a vertex group
I have an object with a vertex color
and I would like to convert it into a vertex group but I don't know how.
A script solution would be fine as well.
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How to better visualize weight?
Do I really have to click through every bone to see what causes a vertex to move? Isn't there a better way to see what bones affect what area?
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How to convert shape keys into weight bones?
Simply put I have a low poly model with little no skills in clean facial rigging so I use shape keys to give me a better output than what I can do.
Although I was able to setup shape keys and drivers ...
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Rigify prefix issue
When I parent the model with the generated rigify armature, it doesn't deform the model, I think it's because the bone names are changed with the prefix "DEF-".
The model already has weights ...
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Reduce Hair/Fur height on select faces or vertices in New Hair Geometry Node Blender 3.5?
I have created Hair/Fur on a plane and which is working fine, but I want to reduce/remove fur on a few selected vertices on the plane.
How can i provide a vertex group value to hair trim height to ...