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Questions tagged [toon-shading]

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0 votes
1 answer
416 views

Ideas on: Realtime Mist Pass via Shading Nodes? [duplicate]

Wouldn't it somehow have to be possible to get a depth gradient into one's material nodes? This way you could have a realtime mist pass in the viewport (like in the picture). I guess one would need ...
jayprz's user avatar
  • 1
2 votes
1 answer
173 views

Artifacts after the Boolean Modifier

Greetings dear 3D artists! I am trying to create a shape to organize a collection of PBR materials. I add a UV-Sphere (Segments: 128, Rings: 64). Then I apply the Solidify Modifier (Thickness: 0.25 m)....
Геннадий Горбач's user avatar
1 vote
2 answers
586 views

In eevee,I want to connect transparent bsdf and emission to a mix shader and paint by factor, but it doesn't work. How can I do this?

I'm trying to create transparency with toon shader, but I can't paint by factor, even though I can adjust the transparency. When I connect the texture to the factor, I can paint the image as I ...
ChocoGanache's user avatar
0 votes
1 answer
586 views

Toon Outline Not Following Armature

I've been building my own character mesh and following the Lightning Boy Studios videos on Youtube to try to create my own toon shader/outliner. For the outliner, I'm using a solidify modifier with a ...
GorillaFunk's user avatar
1 vote
1 answer
4k views

How to use inverted hull method for anime outlines?

I am trying to create anime stylized components for the Unity game engine. Almost every tutorial I find mentions the inverted hull method and describe it like this: Make outline material with black ...
Raven Valentijn's user avatar
1 vote
1 answer
4k views

How to achieve toon shading like this in eevee?

Alright, this has been asked before but I haven't found a satisfactory answer. Is there a good handdrawn toon shader in existence for eevee? Here's the look Im going for - toon, painted, around the ...
blue's user avatar
  • 1,287
2 votes
1 answer
1k views

Can you create a cell shade effect using normal maps?

I've seen this image before and it's made me curious to see if it's possible to use normal maps to create cell shading. Am I on the right track here or is this image showing something else.
dontknowwhati'mdoing's user avatar
7 votes
2 answers
3k views

How to create customizable Cycles Cel/Toon shader, that generates shadows?

I have successfully created a highly customizable Cel/Toon shader for Blender Eevee. The shader has lots of features, including but not limited to: Multiple light sources support, tone shape ...
Dalibor-P's user avatar
  • 1,064

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