Questions tagged [toon-shading]
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How to add a contour to light for an NPR shader?
I'm using Grease Pencils Lineart Modifier to outline objects. Freestyle works just as well.
How can I get the highlights to be contoured with the same stroke?
Here's the material.
Grease pencils ...
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grease pencil freeze and crash blender when I add it [particule / instancing problem ?]
I wanted to add a line art modifier to the chara. When I add the line art, the moment when you put the default material into the Material box, it freeze indefinitely and then crash. The problem being ...
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Texturing for games using Blender is confusing
I am a total noob who is interested in understanding how textures for video gaming engines work and I am completely lost. I can't find tutorials or clear explanations of these topics so I would love ...
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How do I put two shaders on the same object separately?
I'm trying to make my character have blue jeans but peach feet, I can't find a way to separate it so that the leg contains both blue AND peach.As always, the .blend file is attached, but only 1 leg ...
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How to have part of texture remain constant with color ramp?
I'm trying to have my model have a 2D look to it like my reference image on the right. I applied a color ramp to the model, but it drowned out the original white that I had textured. I want the eyes, ...
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How can I remove visible edge of solidified object (inverse hull outlining)
I'm not entirely sure how to phrase this question and the title might be misleading so i'll show with images. I'm making a toon shader that uses a solidify modifier to apply an outline to the meshes ...
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Vertex color applied on curves with geometry nodes wont display on Solid Flat in Blender 3.5
On Blender 3.4.1, after applying a geometry nodes modifier with a set vertex color to a curve, you can display that curve with flat vertex color on the Solid > Flat > Attribute.
However, from ...
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Trying to have a plane have a different color ramp when a spotlight hits it in EEVEE
I'm trying to get a plane to change the colors when light hits it. I'm working on EEVEE and I set up two spotlights on the car lights. This has gotten me the spot shape I intended, but the plane still ...
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How do I fix my outlines?
I am making a model of a TV man; I have decided to use a toon shader. This particular toon shader worked for me on another model, so I thought it would work fine with my TV man model, but the outline ...
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Transferring Blender Toon Shading to Roblox
I have been trying to transfer my Blender Toon Shader into Roblox, so I can get an effect like this
Target Goal
But when I tried baking it, it didn't work like this.
Is there any way to achieve such ...
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Hand painted textures as shadows
I do a lot of work with Cycles and hand-drawn textures but I want to use image textures as real shadows, so this may partially be a shader question or even compositing.
I'm inspired by Hewa's work
...
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recreate basic specular highlight with shader
I'm trying to create a non photorealistic rendering shader in eevee and i want to add a specular highlight.
i don't want to use the specular shader or a black principled shader because they also ...
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change color and thickness of wireframe node
I want to make a non flickering wireframe render. Like when we turn the object.
In this video, is my object using the freestyle grease pencil and is flickering a lot in the upper part. I tried erasing ...
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How can I fix this jagged shadow?
I'm trying to achieve a toon shading look with hard shadows, but when I turn off soft shadows I get a very jagged shadow around the neck, is there any way to fix this? I've tried upping the render ...
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Toon shader only applied to part of the mesh
I had wanted to add some toon shading or so to my model, but I've come to a problem where it's only rendering on parts of the body. They're all different segments, but they're all joined. Is it ...