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29 views

Creating a glimmer effect animation with a curve. How to control the glimmer with a BW mask?

Im trying to create this glimmer as you can see here: https://en.wikipedia.org/wiki/Woman_Worldwide#/media/File:Woman_Worldwide.jpg By turning it into a curve with an emission material and a black and ...
N03's user avatar
  • 413
0 votes
0 answers
19 views

how to adjust a plane that blocks light to let some light through

I have a plane that I use to block out light. However, now I would like it to let some light through. Is that possible to do?
N03's user avatar
  • 413
0 votes
0 answers
26 views

Environment map affecting only one object in blender

I have three objects in a scene, and I would like only one of them to be affected by an environment map. Is this possible in Blender?
N03's user avatar
  • 413
0 votes
0 answers
25 views

Baking light in cycles

How to bake light in cycles for an emessive map? I only need to bake the texture that highlights the mesh with light
Mark's user avatar
  • 1
0 votes
0 answers
68 views

Realistic material for Moon landscape

I'm trying to create a realistic material for my moon landscape The real image has a lot more details, but I'm interested in the white areas exposed to sunlight. I would like this to be a property of ...
Luca Ghilardi's user avatar
0 votes
0 answers
34 views

Is there any way to make a procedural blur on the Shader Editor that isn't so noisy?

I am looking for a way to do a procedural blur in Shader Editor (not compositing), and the current way that I see that is mostly used is to use White Noise Texture or a simple noise texture and mix it ...
Golden Dragon's user avatar
0 votes
0 answers
29 views

How to add Inputs and Outputs to Group Node using Python [duplicate]

So I'm trying to write code that creates a custom set of Nodes for the ShaderEditor. Code: ...
Golden Dragon's user avatar
1 vote
2 answers
105 views

Help with understanding the color theory of Blender's color ramps

I attempted to create a straightforward material that utilizes a grayscale texture. The goal is to assign different materials for the values 0, 0.5, and 1 (black, gray, white) of the texture. Here’s ...
Golden Dragon's user avatar
0 votes
0 answers
67 views

Why is my principled volume shader not filling the object it’s applied to?

I have a duplicate of my walls scaled out along normals and set to display as wire, then a principled volume shader applied. But unlike in the tutorial I’m following, the volume doesn’t fill the space....
Zach Sheram's user avatar
3 votes
2 answers
131 views

Objects inside transparent object don't render correctly [duplicate]

I'm trying to render a simple cosmetic lip balm tube. The body is made of blue and white plastic, while the overcap is made of clear plastic. When I produce a render, the overcap makes it look like ...
ScottF's user avatar
  • 47
0 votes
0 answers
39 views

Blender create hall of mirrors

I was trying to create a hall of mirrors. A long hall with all the walls, floor and ceiling as mirrors. Some unexpected results in the render. Create hall 2000m long, 5m wide and 5m high. Wall, floor, ...
user2183336's user avatar
4 votes
2 answers
180 views

How do I make an object reflect light through a volume at a specific angle?

I have a light going through a volume cube so that I can see the beam of light. I want to make a material that will reflect the light at the correct angle so that I can see the beam in the volume. I ...
Jan Novak's user avatar
1 vote
1 answer
141 views

Creating a fake point light with a normal map and empty game object

I'm trying to create a fake point light using a empty game object to have complete control of the color and shading. I get it to work pretty well using high-poly geometry by calculating the dot ...
hurmeli's user avatar
  • 13
0 votes
1 answer
93 views

transparent renders having very dark undertones

I don't know how to describe it but my transparent renders always come out having dark edges despite bumping the lights to the maximum I can without loosing details in my object.no matter what I do it ...
Henry's user avatar
  • 83
0 votes
0 answers
12 views

Using a photographic image as a projected light source [duplicate]

I'm trying to recreate the light of a movie from a super 8mm projector hitting a cube, so the light stretches over the top and falls off completely at the sides. I've tried using an image as an ...
smashingtuck's user avatar

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