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55 questions with no upvoted or accepted answers
3 votes
1 answer
532 views

Procedural texture is much lighter when baked

I was following a procedural texture tutorial to make a texture for an object, but the bake is coming out a lighter color (I'm baking it to export it to a game engine). I've included the tutorials I ...
Ray Avid Lebon's user avatar
2 votes
0 answers
31 views

How can I get variation in a carpet texture

I'm using this image as reference for what I want my carpet to look like: The carpet has a lot of variation as most carpet does especially in the bottom left corner. I want to know how to turn a ...
desperrrr's user avatar
  • 644
2 votes
0 answers
24 views

Creating a procedural field-line pattern with material nodes

I'm working on a procedural texture that generates a field-line pattern like you might see in diagrams like this: Requirements The arrow heads aren't important from that diagram. I'd like to have ...
Echoleta's user avatar
  • 131
2 votes
1 answer
60 views

Procedural material orientation

I'm new here on Blender, so I create my procedural wood material and I applied it on four separate objects. I'm wondering if there's a way do give a different orientation on each object for the same ...
samuele f's user avatar
2 votes
0 answers
242 views

Apply material / texture to each generated mesh geometry (face) individually

With geometry nodes, I generated a more complex mesh procedurally from the faces of an ico sphere by splitting edges. Here is my node geo node setup: Now I wanted to apply a certain material, created ...
etlaM's user avatar
  • 33
2 votes
0 answers
71 views

Stone-effect porcelain stoneware: problems with stone veins

I'm having some difficulties reproducing the veins effect in the stone. I can't find a way to make them run along a direction and randomly split here and there. I am using a Voronoi texture but the ...
Andrea Cattaneo's user avatar
2 votes
0 answers
1k views

Making Rounded Tile Corner From Procedural Brick Texture

i've found an old video tutorial on youtube about creating Procedural Tile Material and been able to followed it. not satisfied with the node setup without the Principled BSDF shader, i've tried to ...
irwan's user avatar
  • 121
2 votes
0 answers
136 views

One shared material with different custom property for each object

I'm trying to procedurally generate a scene with several objects (cubes for now!) sharing a single material, but appearing and fading out at different times. So far, I have been able to place the ...
adj90's user avatar
  • 21
2 votes
0 answers
81 views

How do you make a Lego statue out of a character Model?

I want to make a Lego esc statue out of a character Model. The character Model has a texture. My plan is to use the Remesh (Blocks) Modifier to make the Lego pieces. This works without a Problem. I ...
Mnkymnk's user avatar
  • 944
2 votes
0 answers
136 views

How can I make a paint-covered material in Blender?

So I'm struggling with the wheel rim's surface material and this is what I've done: The nodes: (PBR material from Remington Graphics) The real stuff: (For more references check this out) So I'd ...
FanFanD Yun's user avatar
2 votes
0 answers
390 views

help with procedural wispy / pulled apart cotton-like material

I'm having a little trouble creating a material similar to the fabric part in the following pictures: This is what my node tree is currently looking like: Here's what my rendering is currently ...
eiton's user avatar
  • 329
2 votes
0 answers
206 views

Procedural Material Connecting

I have small procedural circles on a sphere and I want them to connect from their center to the other ones centers in straight lines, Imagine a planet like Coruscant, is it possible to connect them?
Trevor N's user avatar
1 vote
0 answers
59 views

Procedural Texture Repetition boundaries Problem

I'm trying to build a texture mapping that can do the following things: Adjust number of repetitions, Right, Left Top and Bottom Space the tiles apart from each other Scale Rotate Translate Entire ...
Noob Cat's user avatar
  • 1,269
1 vote
0 answers
22 views

How to bake multiple instances with randomized emission/material?

I am trying to bake instances into one UV map/texture for exporting to other software. They all have the same material, which gives them different emission color based on their object data. Node setup:...
Joost de Vries's user avatar
1 vote
1 answer
937 views

Creating a short fur material in Blender

In the Blue Sky Studios movie Ferdinand, I learned that the body fur on the bull characters was created using a material that emulates very short fur. How can I create a material like that in Blender?
Robert Hintz's user avatar
1 vote
0 answers
30 views

How to create L shaped brick pattern with shader nodes?

how can I create this L shaped pattern?
CodyKoInABox's user avatar
1 vote
0 answers
86 views

How to map the Gradient Texture based on the loose parts of a single object?

Is it possible to map the Gradient Texture in a way that no matter the position of the mesh on the space? So $0$ will always be at one end of the mesh and $1$ at ...
Luiz Antonio's user avatar
1 vote
0 answers
43 views

Why does my volumetric atmosphere not have an orange sunset region?

So this is the effect I'm looking for: This orange glow in an atmosphere, right where the shadowy and the light side meet. However, my material (which should be pretty physically accurate as far as I ...
Dániel Sáfár's user avatar
1 vote
0 answers
25 views

baking normal from procedural causes odd scretching around different materials

I have a mesh with three different materials. I applied different procedurals to each. When baking the diffuse texture give me no problems, but the normal maps are giving me strange stretch patterns ...
Zack Hound's user avatar
1 vote
0 answers
129 views

how to make marble veins 3d, like in real marble rocks?

So, just like trees have layers that follow a previsible path, marble rocks have this vein like array of impurities giving it its looks. Thing is, I'm trying to texture a model like a marble piece was ...
Pedro's user avatar
  • 11
1 vote
0 answers
225 views

How can I remove seams over procedural texture

I've created this character and want to create snake scale texture over body using this tutorial ... https://www.youtube.com/watch?v=mJVuodaPHTQ I want to remove seams where joints are present in UV ...
Harsh Tiwari's user avatar
1 vote
0 answers
350 views

How do I get displacement from a material to mesh geometry?

I'm having trouble with displacement. I'm trying to follow the instructions here to get the procedural pitting I have from the material on to the mesh itself so I can export it as an .stl for 3D ...
Seed Code's user avatar
1 vote
0 answers
955 views

Procedual textures/masks: Is it possible to get a sharp edge from bevel node result?

I am trying to procedurally mask all edges of any kind of mesh with a sharp edged line in blender. Using pointiness from the geometry node for that task has two main disadvantages for me: First, I ...
DeRRoN's user avatar
  • 23
1 vote
0 answers
57 views

How can I achieve a procedurally generated mixed color effect on the sides of a dice object?

I have a simple dice object with a material node for the side color and a material node for the dot color. How can I achieve this mixed color effect on the sides of the dice:
shirefriendship's user avatar
1 vote
0 answers
151 views

Custom blurred pointiness node using normal input

I need to create blurred curvature map, I'm currently using Pointiness input along with ColorRamp node but because the Pointiness node doesn't depend on coordinates input I'm unable to blur the result ...
Ahmed Ali's user avatar
  • 563
1 vote
0 answers
2k views

Edge Detect / Edge Outline for a procedural grayscale texture (material setup question)

I'm working on a procedural material and got stuck with the following issue. My material generates a high contrast grayscale mask which is used to blend layers. I need to break up the edges of this ...
seethesky's user avatar
  • 169
1 vote
0 answers
79 views

Is there something like a stretch or deformation Map?

Working on some procedural materials and wondering if there's some way to get a sense of how much an area has been compressed or stretched from some resting position. Ideally this would be a vector ...
Tim Hope's user avatar
  • 111
1 vote
0 answers
665 views

curving prodecural texture along an object (road Texture)

how can i make a procedural texture follow a curved path? something link this (the yellow lines on the sides) Thank you
Sam Mousa's user avatar
  • 113
1 vote
0 answers
123 views

How to make a texture circle around each vertex

i'm not sure how I can get the texture to originate from each vertex but my current method seems to fall apart because of each face's orientation curent material a gradient fanning out from every ...
Galad D's user avatar
  • 13
1 vote
0 answers
440 views

Oil Pastel Shader

I'm wondering how you could create a procedural oil pastel shader.
ANimator120's user avatar
1 vote
0 answers
118 views

Why could a material look different in rendered result and in viewport Rendered shading mode?

This is my first node group and I can't figure out why the material showing up in the viewport looks different than what is rendering. Please, can someone help? Rendered material: Viewport material: ...
jacob irvine's user avatar
1 vote
0 answers
54 views

Mapping from a Start Material to a End Material Type (Procedurally generate materials )

I am not sure if this is even possible. I need to programmatically generate materials from lets say a metal glossy type to material of type diffuse or emission. I need to create maybe 10 materials ...
John's user avatar
  • 43
1 vote
2 answers
103 views

Drive value with no input

I’m trying to create a procedural tile texture using Brick Texture nodes, however I am having a slight problem. I want to be able to drive the offset value of the brick textures from outside of the ...
FawiTopKit's user avatar
0 votes
0 answers
30 views

Procedural gradient creates banding... Why?

This is beyond frustrating. I'm using a simple linear gradient on a cube (black to transparent), and I get this awful banding. How can I get rid of it?
Geri's user avatar
  • 1,363
0 votes
0 answers
19 views

Is it possible to create an Eevee material that changes its color depending on if a specific object is behind it?

I want to make an outline that is made with a solidify modifier with inverted normals with backface-culling, where the color of the outline is controlled with a texture. There are however scenarios ...
baksoBoy's user avatar
0 votes
1 answer
48 views

Procedural material for corrosion

I am modeling some small stainless steel parts that have pitting corrosion on the surface. The pits look like small needle pokes randomly positioned on the surface. I have tried using the Noise ...
john merrill's user avatar
0 votes
0 answers
57 views

How to keep the procedural texture unchanged in the pose mode?

This question is related to the previous question. The shader material is setup based on the dot product between the surface normal and a vector <1,1,1> as the following screenshot shows: In ...
Blender Lake's user avatar
0 votes
0 answers
37 views

Texture bake procedural material fire not working?

I want to texture bake my fire, using this texture bake procedural material, but ended up with a black texture instead. How do I texture bake my fire like in this tutorial? My Blender fire file
Francis Mike Nathan's user avatar
0 votes
0 answers
112 views

What's the math behind Noise Texture Node?

Could you please explain or share sites which explain the intuition of Noise Texture Node? The only helpful source that I can find at the moment is this video. I don't know how to read codes so ...
Orange Cat's user avatar
0 votes
1 answer
87 views

How to create a mesh fabric with ability to change color in color ramp procedurally?

I am trying to create this mesh shoe fabric material in Blender procedurally and failing. After a 2hr attempt, the closest result I got is attached below. however, I want to achieve result like the ...
Lokesh Shanmuga's user avatar
0 votes
0 answers
36 views

how do I create glass material and lens material similar to the glass camera panel in image?

Hi, I am trying to create a glass material that is similar to the one I posted below... How do I achieve a similar effect, in eevee?
Atharva Deodhar's user avatar
0 votes
0 answers
49 views

How do I add a texture for procedural materials as seen in this video?

So I am watching a procedural material tutorial video on Youtube. In the beginning, the creator has a tile-like texture in the background of his object, which is the plane. When he adds the Magic ...
ChiknTndrr's user avatar
0 votes
0 answers
257 views

Geometry Nodes - How to maintain individual instance index after Mesh Boolean operation?

I am instancing shapes on the points of a mesh, assigning each instance an index, which I then put into the group output to be used in the shader to make each instance a different colour. I am doing ...
David Welman's user avatar
0 votes
0 answers
189 views

Baking results are blurry

I used a subdivided plane and manually changed the positions of vertices but when i decided to bake the textures in order to import model with baked textures (for game engines) i found that the ...
RedTurtle's user avatar
0 votes
0 answers
280 views

Creating a procedural material from an image reference

I am new to blender so I don't have that much of an experience working with procedural materials yet. I need to create a material similar to that covering the walls on the reference images below: I ...
Евсей Новиков's user avatar
0 votes
0 answers
73 views

Multi-colored stone-like procedural material

I am trying to recreate this: color pattern in blender, but I am unable to do so. For a while now I've been orbitting around something in this fashion: But I couldn't make it look any better. I ...
Jakub Mazur's user avatar
0 votes
0 answers
54 views

Mixing materials using color ramps (and distributing with a random seed)

I'm creating some procedural abstract art in Blender. My goal is to create a material that mixes multiple shaders, with a seed driving the distribution of the mixed shaders across my geometry. Right ...
marqjb's user avatar
  • 1
0 votes
0 answers
272 views

procedural label texture

how is possible make a label design all with nodes with the shader editor in Blender (basic rectangles shapes and letter)? I add the final result done with Illustrator.
nik fiorentino's user avatar
0 votes
0 answers
2k views

Procedural brush stroke texture

How do I create a procedural brush stroke texture in cycles such that: (A) There is a distinct and noticeable shift in the saturation and value of the color(s) as shown in : (B) Each "stroke&...
Tejas's user avatar
  • 855
0 votes
0 answers
91 views

Is there a way to use material displacement information to create a weight map?

I'm using material displacement to make a mountain range and I was wondering if there's a way to use the displacement information to drive a hair particle system (for trees) because I'm trying to keep ...
obfuscate's user avatar
  • 116

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