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Is it possible to change sRGB/Non-Color color space procedurally?
All "Diffuse-Albedo-Color" need to be, or at least they would be in an sRgb color space (in my experience), inside the diffuse node.
On the contrary the other maps such as: Normal, Specular, ...
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How can I achieve a procedurally generated mixed color effect on the sides of a dice object?
I have a simple dice object with a material node for the side color and a material node for the dot color.
How can I achieve this mixed color effect on the sides of the dice: