All Questions
Tagged with materials procedural
55
questions with no upvoted or accepted answers
3
votes
1
answer
526
views
Procedural texture is much lighter when baked
I was following a procedural texture tutorial to make a texture for an object, but the bake is coming out a lighter color (I'm baking it to export it to a game engine). I've included the tutorials I ...
2
votes
0
answers
30
views
How can I get variation in a carpet texture
I'm using this image as reference for what I want my carpet to look like:
The carpet has a lot of variation as most carpet does especially in the bottom left corner. I want to know how to turn a ...
2
votes
0
answers
23
views
Creating a procedural field-line pattern with material nodes
I'm working on a procedural texture that generates a field-line pattern like you might see in diagrams like this:
Requirements
The arrow heads aren't important from that diagram. I'd like to have ...
2
votes
1
answer
60
views
Procedural material orientation
I'm new here on Blender, so I create my procedural wood material and I applied it on four separate objects. I'm wondering if there's a way do give a different orientation on each object for the same ...
2
votes
0
answers
242
views
Apply material / texture to each generated mesh geometry (face) individually
With geometry nodes, I generated a more complex mesh procedurally from the faces of an ico sphere by splitting edges.
Here is my node geo node setup:
Now I wanted to apply a certain material, created ...
2
votes
0
answers
71
views
Stone-effect porcelain stoneware: problems with stone veins
I'm having some difficulties reproducing the veins effect in the stone. I can't find a way to make them run along a direction and randomly split here and there.
I am using a Voronoi texture but the ...
2
votes
0
answers
1k
views
Making Rounded Tile Corner From Procedural Brick Texture
i've found an old video tutorial on youtube about creating Procedural Tile Material and been able to followed it.
not satisfied with the node setup without the Principled BSDF shader, i've tried to ...
2
votes
0
answers
136
views
One shared material with different custom property for each object
I'm trying to procedurally generate a scene with several objects (cubes for now!) sharing a single material, but appearing and fading out at different times. So far, I have been able to place the ...
2
votes
0
answers
81
views
How do you make a Lego statue out of a character Model?
I want to make a Lego esc statue out of a character Model.
The character Model has a texture.
My plan is to use the Remesh (Blocks) Modifier to make the Lego pieces. This works without a Problem.
I ...
2
votes
0
answers
136
views
How can I make a paint-covered material in Blender?
So I'm struggling with the wheel rim's surface material and this is what I've done:
The nodes:
(PBR material from Remington Graphics)
The real stuff:
(For more references check this out)
So I'd ...
2
votes
0
answers
390
views
help with procedural wispy / pulled apart cotton-like material
I'm having a little trouble creating a material similar to the fabric part in the following pictures:
This is what my node tree is currently looking like:
Here's what my rendering is currently ...
2
votes
0
answers
206
views
Procedural Material Connecting
I have small procedural circles on a sphere and I want them to connect from their center to the other ones centers in straight lines, Imagine a planet like Coruscant, is it possible to connect them?
1
vote
0
answers
59
views
Procedural Texture Repetition boundaries Problem
I'm trying to build a texture mapping that can do the following things:
Adjust number of repetitions, Right, Left Top and Bottom
Space the tiles apart from each other
Scale Rotate Translate Entire ...
1
vote
0
answers
22
views
How to bake multiple instances with randomized emission/material?
I am trying to bake instances into one UV map/texture for exporting to other software. They all have the same material, which gives them different emission color based on their object data.
Node setup:...
1
vote
1
answer
917
views
Creating a short fur material in Blender
In the Blue Sky Studios movie Ferdinand, I learned that the body fur on the bull characters was created using a material that emulates very short fur. How can I create a material like that in Blender?