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So I'm struggling with the wheel rim's surface material and this is what I've done:

my work

The nodes:

nodes

(PBR material from Remington Graphics)

The real stuff:

reference

(For more references check this out)

So I'd like to have a little noisy effect to make the surface a bit rough and looks more realistic, for the current one it's too shiny (what about HDR?) and it seems too smooth.

I had some attempts before this question comes out:

enter image description here

But I'm not sure if it's a proper setup, and should it be the surface color, or height texture feeding roughness??

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  • $\begingroup$ maybe this will help? blender.stackexchange.com/questions/129316/… and to make it less shiny on some parts, as I say, plug a Noise node into the factor of a Mix shader that mixes a Glossy and a less Glossy? $\endgroup$
    – moonboots
    Commented Feb 25, 2019 at 17:07
  • $\begingroup$ download the pbr shader version 2.3 from remington graphics, you are using version 2.2 which its the older remingtongraphics.net/tools/pbr-shader $\endgroup$ Commented Feb 25, 2019 at 17:14
  • $\begingroup$ @moonboots yeah that really helps! $\endgroup$ Commented Feb 26, 2019 at 0:32

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