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I am trying to bake instances into one UV map/texture for exporting to other software. They all have the same material, which gives them different emission color based on their object data.

Node setup: Material Setup for Instances

For reference, here is a picture of my scene (the instances are the Christmas lights): My Scene

Problem

I can't for the life of me get the cord, and all the instances into one UV map.

Question

Is it even possible to bake such a material? Is it possible to embed this information into some exporting format (I.e. FBX, or OBJ)? How would one go about exporting these Christmas lights?

Appendix

UV map

This is my UV map, with the lights outlined in red. I can only seem to select one light at a time in the editor (as they are instances). So I can only UV unwrap one light.

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