I'm using material displacement to make a mountain range and I was wondering if there's a way to use the displacement information to drive a hair particle system (for trees) because I'm trying to keep everything as procedurally generated as possible.
My first thought was to turn the values of the displacement into a weight map but I can't figure out how to do it. If anyone knows a way, or a better way of doing this, it'd be much appreciated. :)
Here's the material displacement I want to use as a weight map: