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I have a mesh with three different materials. I applied different procedurals to each. When baking the diffuse texture give me no problems, but the normal maps are giving me strange stretch patterns around where the materials change.(I will post the file if someone will tell me how, but for now, on the image is the set up of one of my procedural normals with its result in the top two images. The bottom two images show the generated normal image and how it looks on the model.)

(someone let me know :

(You will have to hit the bake button as apparently the downloaded version decided it would be great to make the image blank- thanks blender.) [1]: https://i.sstatic.net/NglD0.jpg

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  • $\begingroup$ hello maybe share the part you are trying to bake $\endgroup$
    – moonboots
    Commented Jun 25, 2022 at 14:51
  • $\begingroup$ I'm not clear what you mean. You're looking at it. It's a procedural normal texture applied to the part of the mesh you see. If you mean I should provide the file, again, how do I do that? $\endgroup$
    – Zack Hound
    Commented Jun 25, 2022 at 15:28
  • $\begingroup$ It might be helpful to people trying to help you if you uploaded an example blend file to the site blend-exchange.giantcowfilms.com and add that link in the question. $\endgroup$
    – Rick T
    Commented Jun 25, 2022 at 15:35
  • $\begingroup$ Thanks, one of the things I wanted to know was that. Figure the image would only go so far. $\endgroup$
    – Zack Hound
    Commented Jun 25, 2022 at 16:06
  • $\begingroup$ @ZackHound Just go to File > External Data > Automatically Pack Resources on your .blend file to ship the files with the file automatically and now when you upload your file, we will have access to your images/textures :) $\endgroup$ Commented Jun 25, 2022 at 16:17

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