All Questions
7
questions
1
vote
0
answers
22
views
How to bake multiple instances with randomized emission/material?
I am trying to bake instances into one UV map/texture for exporting to other software. They all have the same material, which gives them different emission color based on their object data.
Node setup:...
3
votes
1
answer
752
views
Can't figure out how this LED display was animated
I'm trying to figure out how this was done, specifically the animation for the LED screen. The loading bar, the random scrolling numbers (on right), the text that pops up on the bottom left.
What's ...
2
votes
0
answers
242
views
Apply material / texture to each generated mesh geometry (face) individually
With geometry nodes, I generated a more complex mesh procedurally from the faces of an ico sphere by splitting edges.
Here is my node geo node setup:
Now I wanted to apply a certain material, created ...
1
vote
0
answers
222
views
How can I remove seams over procedural texture
I've created this character and want to create snake scale texture over body using this tutorial ... https://www.youtube.com/watch?v=mJVuodaPHTQ
I want to remove seams where joints are present in UV ...
2
votes
1
answer
239
views
Procedural material not bending correctly around mesh during animation
I made a simple mesh and added bones, as I was practicing keyframing a bone structure. I applied a procedural wood material to the mesh, and applied smart UV projection. After rendering it out, I ...
1
vote
0
answers
79
views
Is there something like a stretch or deformation Map?
Working on some procedural materials and wondering if there's some way to get a sense of how much an area has been compressed or stretched from some resting position. Ideally this would be a vector ...
4
votes
1
answer
972
views
joining two objects distorts procedural texture
In blender I created a procedural marble material using nodes and no image textures and also using generated texture coordinates and it looks great in this image
but when I go to join the marble ...