All Questions
3
questions
1
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answers
22
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How to bake multiple instances with randomized emission/material?
I am trying to bake instances into one UV map/texture for exporting to other software. They all have the same material, which gives them different emission color based on their object data.
Node setup:...
1
vote
1
answer
53
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Geometry nodes : Is there a way to assign a material to a specific instance?
Currently building a geometry nodes setup that create a web of sphere distributed along the point of a curve as follows:
I would like to have the spheres with more than 1 connection to be green and ...
0
votes
0
answers
255
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Geometry Nodes - How to maintain individual instance index after Mesh Boolean operation?
I am instancing shapes on the points of a mesh, assigning each instance an index, which I then put into the group output to be used in the shader to make each instance a different colour.
I am doing ...