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1 vote
0 answers
22 views

How to bake multiple instances with randomized emission/material?

I am trying to bake instances into one UV map/texture for exporting to other software. They all have the same material, which gives them different emission color based on their object data. Node setup:...
Joost de Vries's user avatar
1 vote
1 answer
53 views

Geometry nodes : Is there a way to assign a material to a specific instance?

Currently building a geometry nodes setup that create a web of sphere distributed along the point of a curve as follows: I would like to have the spheres with more than 1 connection to be green and ...
Mehdi Belhous's user avatar
0 votes
0 answers
255 views

Geometry Nodes - How to maintain individual instance index after Mesh Boolean operation?

I am instancing shapes on the points of a mesh, assigning each instance an index, which I then put into the group output to be used in the shader to make each instance a different colour. I am doing ...
David Welman's user avatar