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0 votes
0 answers
185 views

Baking results are blurry

I used a subdivided plane and manually changed the positions of vertices but when i decided to bake the textures in order to import model with baked textures (for game engines) i found that the ...
RedTurtle's user avatar
1 vote
1 answer
626 views

How to make a procedural planet material with varied roughness of land and water in Cycles with Blender 2.8?

I am trying to make a Earth-like planet in Blender 2.8. I will try to explain my question with details if possible. Here is the shader I am using in text form: [Noise Texture]|Fac|>|Fac|[Color Ramp]>|...
Gökhan Seçkin's user avatar
1 vote
0 answers
118 views

Why could a material look different in rendered result and in viewport Rendered shading mode?

This is my first node group and I can't figure out why the material showing up in the viewport looks different than what is rendering. Please, can someone help? Rendered material: Viewport material: ...
jacob irvine's user avatar
1 vote
2 answers
2k views

How to make a procedural node setup to for raindrop effect for EEVEE?

I just saw this amazing video that shows procedural raindrop effect using a node setup in EEVEE, created by this person. It's not possible to see the node setup from the video. So I wonder if someone ...
Amir's user avatar
  • 3,062
0 votes
0 answers
135 views

How to make my scratches have a metallic look

I've watched a lot of tutorials to make my scratches metallic and glossy, but my scratches only have a white color and are not reflecting anything. My last try with that I want to have something near ...
shar's user avatar
  • 187