All Questions
5
questions
0
votes
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answers
185
views
Baking results are blurry
I used a subdivided plane and manually changed the positions of vertices but when i decided to bake the textures in order to import model with baked textures (for game engines) i found that the ...
1
vote
1
answer
626
views
How to make a procedural planet material with varied roughness of land and water in Cycles with Blender 2.8?
I am trying to make a Earth-like planet in Blender 2.8.
I will try to explain my question with details if possible.
Here is the shader I am using in text form:
[Noise Texture]|Fac|>|Fac|[Color Ramp]>|...
1
vote
0
answers
118
views
Why could a material look different in rendered result and in viewport Rendered shading mode?
This is my first node group and I can't figure out why the material showing up in the viewport looks different than what is rendering. Please, can someone help?
Rendered material:
Viewport material:
...
1
vote
2
answers
2k
views
How to make a procedural node setup to for raindrop effect for EEVEE?
I just saw this amazing video that shows procedural raindrop effect using a node setup in EEVEE, created by this person. It's not possible to see the node setup from the video. So I wonder if someone ...
0
votes
0
answers
135
views
How to make my scratches have a metallic look
I've watched a lot of tutorials to make my scratches metallic and glossy, but my scratches only have a white color and are not reflecting anything.
My last try with that
I want to have something near ...