All Questions
Tagged with materials cycles-render-engine
373
questions with no upvoted or accepted answers
2
votes
0
answers
166
views
Different render results in 2.79b and 2.80rc1
Left:2.79b
Right:2.80rc1
Both images are rendered using cycles, from the same .blend file whith no changes made.
The 2.80 version is pale / washed out compared to 2.79b.
What could be the cause ...
2
votes
0
answers
46
views
How to setup a material that shows the texture under an object
I'd like to setup a material in cycles that looks like what is underneath and projected upward (Blender 2.79). It should behave like a refraction, except the ray always goes down instead of following ...
2
votes
1
answer
1k
views
How Do i add colour to this image texture?
I think i have bumped it correctly? I now want to add colour so that the planet looks nice. Also I am having trouble with the image texture after unwrapping and scaling in the uv image editor- not ...
2
votes
0
answers
136
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How can I make a paint-covered material in Blender?
So I'm struggling with the wheel rim's surface material and this is what I've done:
The nodes:
(PBR material from Remington Graphics)
The real stuff:
(For more references check this out)
So I'd ...
2
votes
0
answers
137
views
Why is this glass getting blown out?
Ok I have a lot of glass in my scene but these shards I have on the floor, regardless of denoising settings or otherwise, that do not appear clear but rather get blown out into white.
Denoise ...
2
votes
0
answers
61
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Cycles : how can I setup a glass material that doesn't become too dark when it is stacked?
I'm working on a picture where I need to stack layers of glass (the floors of a building).
The glass materials are tinted. The goal is that you could read cleary and distinctly the color of each ...
2
votes
0
answers
1k
views
Trouble with realistic bright white plastic
I'm having a bit of trouble creating a bright white plastic material and having it look like my reference image.
I'm using cycles, a principled bsdf shader, hdri lighting and a filmic base contrast ...
2
votes
0
answers
60
views
How to get gradient material to work with rig?
I've got a lil character i'm making that uses some gradient materials, but I don't know how to make the gradient move with the deformations.
as you can see, the gradient doesn't move with the ...
2
votes
0
answers
184
views
Is there a way to use the handy clay render button in 2.79. But exept elements from this?
I want to render a room in clay.
But also want to use an emission object in the scene, to light the scene.
Is there a quick way to do this?
Besides giving all things a clay material and expecting ...
2
votes
0
answers
313
views
Checking for node tree update
I would like to check if a cycles material has been updated since the last check.
The easiest way to do that would probably be to store the nodetree somewhere and check against the current node tree. ...
2
votes
0
answers
507
views
How to make the iris eyes respond to light?
I did a tutorial on modeling a realistic eye:
https://youtu.be/n0r0UnaIK_Y
Unfortunately, I could not adjust the (iris). How to make the eyes of the iris respond to light so that it narrows?
Someone ...
2
votes
0
answers
1k
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How to make eye shader?
I am trying to create a sonic model and I would like to know if anyone could help me replicate the eye material shown below. So far i’ve Tried using some glass shaders mixed with some diffuse shaders.
2
votes
0
answers
191
views
Let wireframe node only show edges where normal changes
I am mixing a diffuse shader and a transparent shader in a cycles matrial. As factor input for the mix shader node I use the output of a wireframe node.
So the wireframe node will output 1 where an ...
2
votes
0
answers
2k
views
How do I create Metalness, Roughness and Specular Maps?
I was experimenting with Blender's new Principled BSDF node. I came to know about various new maps - like Metalness map, roughness map and specular map.
Can anyone here please explain these maps in ...
2
votes
0
answers
135
views
Paint setup for uncombined Cycles passes
I am trying to make a painting setup to paint over already rendered Cycles passes and combine them. Specifically, Diffuse and Gloss Direct, Indirect, and Color. This cannot easily be done in other ...