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373 questions with no upvoted or accepted answers
2 votes
0 answers
166 views

Different render results in 2.79b and 2.80rc1

Left:2.79b Right:2.80rc1 Both images are rendered using cycles, from the same .blend file whith no changes made. The 2.80 version is pale / washed out compared to 2.79b. What could be the cause ...
Savaric's user avatar
  • 128
2 votes
0 answers
46 views

How to setup a material that shows the texture under an object

I'd like to setup a material in cycles that looks like what is underneath and projected upward (Blender 2.79). It should behave like a refraction, except the ray always goes down instead of following ...
Ed Tate's user avatar
  • 5,196
2 votes
1 answer
1k views

How Do i add colour to this image texture?

I think i have bumped it correctly? I now want to add colour so that the planet looks nice. Also I am having trouble with the image texture after unwrapping and scaling in the uv image editor- not ...
Jack Jonny Killick's user avatar
2 votes
0 answers
136 views

How can I make a paint-covered material in Blender?

So I'm struggling with the wheel rim's surface material and this is what I've done: The nodes: (PBR material from Remington Graphics) The real stuff: (For more references check this out) So I'd ...
FanFanD Yun's user avatar
2 votes
0 answers
137 views

Why is this glass getting blown out?

Ok I have a lot of glass in my scene but these shards I have on the floor, regardless of denoising settings or otherwise, that do not appear clear but rather get blown out into white. Denoise ...
blue's user avatar
  • 1,287
2 votes
0 answers
61 views

Cycles : how can I setup a glass material that doesn't become too dark when it is stacked?

I'm working on a picture where I need to stack layers of glass (the floors of a building). The glass materials are tinted. The goal is that you could read cleary and distinctly the color of each ...
gordie's user avatar
  • 2,550
2 votes
0 answers
1k views

Trouble with realistic bright white plastic

I'm having a bit of trouble creating a bright white plastic material and having it look like my reference image. I'm using cycles, a principled bsdf shader, hdri lighting and a filmic base contrast ...
eiton's user avatar
  • 329
2 votes
0 answers
60 views

How to get gradient material to work with rig?

I've got a lil character i'm making that uses some gradient materials, but I don't know how to make the gradient move with the deformations. as you can see, the gradient doesn't move with the ...
yam's user avatar
  • 58
2 votes
0 answers
184 views

Is there a way to use the handy clay render button in 2.79. But exept elements from this?

I want to render a room in clay. But also want to use an emission object in the scene, to light the scene. Is there a quick way to do this? Besides giving all things a clay material and expecting ...
Mnkymnk's user avatar
  • 944
2 votes
0 answers
313 views

Checking for node tree update

I would like to check if a cycles material has been updated since the last check. The easiest way to do that would probably be to store the nodetree somewhere and check against the current node tree. ...
schustudrai's user avatar
2 votes
0 answers
507 views

How to make the iris eyes respond to light?

I did a tutorial on modeling a realistic eye: https://youtu.be/n0r0UnaIK_Y Unfortunately, I could not adjust the (iris). How to make the eyes of the iris respond to light so that it narrows? Someone ...
Dmitriy's user avatar
  • 21
2 votes
0 answers
1k views

How to make eye shader?

I am trying to create a sonic model and I would like to know if anyone could help me replicate the eye material shown below. So far i’ve Tried using some glass shaders mixed with some diffuse shaders.
user61431's user avatar
  • 130
2 votes
0 answers
191 views

Let wireframe node only show edges where normal changes

I am mixing a diffuse shader and a transparent shader in a cycles matrial. As factor input for the mix shader node I use the output of a wireframe node. So the wireframe node will output 1 where an ...
René Martin's user avatar
2 votes
0 answers
2k views

How do I create Metalness, Roughness and Specular Maps?

I was experimenting with Blender's new Principled BSDF node. I came to know about various new maps - like Metalness map, roughness map and specular map. Can anyone here please explain these maps in ...
Man_From_India's user avatar
2 votes
0 answers
135 views

Paint setup for uncombined Cycles passes

I am trying to make a painting setup to paint over already rendered Cycles passes and combine them. Specifically, Diffuse and Gloss Direct, Indirect, and Color. This cannot easily be done in other ...
Ascalon's user avatar
  • 6,647

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