Questions tagged [noise-reduction]
Questions considering the process of reduction of noise in final renders and/or texture baking.
137
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Renders, cycles - strange noise on textures with bump applied
I've noticed strange noise forming bigger spots. It's only in these places where I've applied bump textures. I tried to increase max samples, decrease bump strength, decrease noise threshold. Looking ...
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510
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Render white noise texture in Cycles
I am trying to render objects with random noise generated textures in Cycles.
I am facing this issue: the texture is almost lost after the render
I am using this material configuration:
When I start ...
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Why is my interior Animation flickering/noisy?
I rendered an animation and the frames by themselves don't look noisy, but when I put them together in a video every frame seems to be flickering and really noisy. The lights are purposefully ...
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Artifacts and flickering in renderd animation but not in rendered view
I rendered an animation and there are weird artifacts that almost look like refractions:
There is also weird flickering in the hair, but I assume thats caused by the low sample rate and the low light,...
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Why is the background so full of noise?
I rendered this animation of a coffee mug with a smoke simulation to create the hot steam but the background is almost distorting like with heat distortion. I do use depth of field and the focus ...
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"Noisy Image" connector is missing in compositing?
When I tried to denoise the image, following the tutorial. There is no "noisy image" connector in compositing. I've enabled the "denoising data".
Thanks for your advice in advance.
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509
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Noise regions on ambient occlusion bake
I'm getting strange noise regions on baked ambient occlusion maps. I've tried to change number of light bounces, noise threshold and number of samples but nothing works. Despite the different settings,...
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Noisy .png after rendering Gloss passes
I'm using Cycles as my render engine, on the latest version of Blender 3.5.1
In compositor, I used a set of nodes to seperate the highlights (glossy) from the rest in order to save it seperately in a ....
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Transparent textures result in extremely noisy mist pass
When rendering a mist pass in cycles in a scene that contains textures with alpha, it becomes essentially unusable due to noise.
All posts and solutions I could find about this seem to be outdated and ...
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Cycles alpha background, noise on edges
I am new to blender and i want to render some images with transparent background.
This image is rendered with cycles and the shadows are generated on a plane with Shadow catcher.
The problem is that ...
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Is there a way to isolate single objects for more Cycles render samples?
I'm animating a large scene, i.e., with many objects and light sources, with Cycles and struggling to solve noise issues. It's an outdoor scene with a real world twilight HDR sky and the darkness of ...
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Reduce noise in refractive caustics [duplicate]
I'm trying to smooth these puppies out.
I don't need realism, just no noise. The material which light is passing through is a Principle BSDF. Using Cycles X with no reflective or refractive caustics ...
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909
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Eevee rendering noise with MToon transparent material
Blender 3.1.2
I have a VRM model I've imported into Blender. Both in the viewfinder and rendering view the glasses of the model have distinct noise. It is not a texture issue, the texture file does ...
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Much more Noise in the whole scene with a Light Points?
i am currently working on a steampunk castle and have the problem that the entire picture becomes significantly noisier as soon as I put normal points of light in the lamps. I set the light points to ...
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Why is my render blotchy and how do I get rid of it?
So I have this scene I'm trying to render and I noticed no matter how many samples I use, I can't get rid of the blotches on it. I used 1200 samples in this render. I'm using cycles. This took 4-ish ...