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1 vote
1 answer
58 views

Why doesn't my object material show in Viewport shader?

I am having trouble seeing my Boat Materials in Rendered Viewport Shader Mode. It is only showing in materials. Original project Pack.Blend Beige Wallpaper Jpg Wood Wallpaper Jpg
sunny visuals's user avatar
1 vote
1 answer
916 views

Some materials rendering dramatically different under Blender 4.0; is there a quick fix?

I recently upgraded from Blender 3.6.5 to Blender 4.0 and I've noticed that some of my existing materials are rendering differently, some subtle, some dramatically different. Is there something ...
WilburPost's user avatar
  • 1,077
0 votes
1 answer
77 views

Flat colours instead of textures

I'm experiencing a persistent issue with Blender on my MacBook Pro. No matter what material settings I use or whether I apply materials from Blenderkit, the final renders (in cycles) always appear as ...
CamiCamilla's user avatar
0 votes
0 answers
76 views

How to write a python code for changing color space of image texture attached to normal map as well as strength of normal map?

I want to write a code for changing color space of all image textures attached to normal maps as well as strength of all normal maps to 1.
Manwire06's user avatar
0 votes
0 answers
39 views

Blender create hall of mirrors

I was trying to create a hall of mirrors. A long hall with all the walls, floor and ceiling as mirrors. Some unexpected results in the render. Create hall 2000m long, 5m wide and 5m high. Wall, floor, ...
user2183336's user avatar
0 votes
1 answer
102 views

Final render image looking distorted with weird wave patterns all around

I'm a beginner in Blender and was following a tutorial. Everything was going fine until the render part. My final image is distorted (especially on the right side, don't know why) and I have no clue ...
Guilherme Lima's user avatar
0 votes
0 answers
23 views

Stylzed glass material WITH transmission using isometric camera and stacked panes (Cycles)

I got a client who wants stacked glass panes with a transmissive material looking like this: And I'm really struggling with getting the material right. The closest I got was using two materials, one ...
etlaM's user avatar
  • 33
0 votes
0 answers
343 views

How to correct glass IOR deformation?

Let's say I have a 3D model of a truck with frontal glass (semitrans plastic), with an object - driver - behind it. Now everything glass-wise looks OK as it should except one very important thing: the ...
fafa's user avatar
  • 93
2 votes
2 answers
48 views

Cycles: Complex material looks different when applied to plane versus object; why?

I am testing a complex material I created to simulate lunar regolith (terrain). I tested the material using a simple, undivided plane. I then applied the material to an object imported as a Wavefront ...
WilburPost's user avatar
  • 1,077
3 votes
0 answers
295 views

Experimenting with creating an opal-like material (UPDATE)

I've been wanting to create a material that attempts to mimic the look of a white opal gemstone. The biggest issue I am having is figuring out how to effectively create the streaky rainbow effect on ...
Robin Sebbag's user avatar
0 votes
0 answers
8 views

Cycles. in viewport render nothing renders. in Render, file reverts back to some older version of a mesh

Working with the spring rig from Blender Spring rig : (CC:BY) , Blender foundation. Voice clip from | Bad sisters | Sharon Horgan Springs old hair is coming back through even though I deleted part of ...
Kevin Kieliszewski's user avatar
3 votes
1 answer
386 views

I am unable to get rid of some persisting shadows when the object is transparent. What am I missing?

I'm attempting to animate the Alpha value of a basic material using the Principle BSFD surface. However, I've noticed some strange shadows persisting, and I'm unsure how to eliminate them. The Blend ...
Jerome's user avatar
  • 33
1 vote
1 answer
141 views

Spherical Rainbow Glitter material in Cycles?

Does anyone know how to replicate this pattern in cycles? I've been keeping it simple by just saying that every one of these flakes is a perfect circle (though they clearly aren't) and generating ...
Chevy's user avatar
  • 23
0 votes
0 answers
43 views

How to create a reflective shadow catcher wo composition?

i have tried to create a material to be transparent to catch shadow and to receive reflection from the objects in the scene but not the world, after playing with material nodes for a while i have ...
hamed.design's user avatar
0 votes
0 answers
50 views

Glass Shader for PNG Export

I am trying to model a tub with clear material. The output will be PNGs as these assets will be used as static images and videos (PNG sequence to Adobe) My issue is the clear material is not perfect, ...
Sootstoke's user avatar

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