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1 vote
1 answer
2k views

Large Ocean Texture & Boat Wash Material with Dynamic Paint

I've been trying to simulate a very natural boat water wash in blender, using dynamic paint and wetmap. but it just doesn't look natural. i've been searching online. and i found similar cases for ...
0 votes
1 answer
1k views

How do I properly set up Subsurface Scattering for a human skeleton for Cycles?

I have a 3D-model of a human skeleton with 8K textures and would like to properly set up Subsurface Scattering and the materials. I've looked around but I'm a little confused about which sockets to ...
0 votes
1 answer
32 views

Why is texture baking not working well?

I use Blender 4.1 on Debian GNU/Linux 12 (bookworm). I'm trying to bake several textures into one, but this time there are lots of tiny rectangles on my bake result. What's wrong? Also, there is a ...
1 vote
0 answers
30 views

Solid objects becoming transparent during Cycles render

I'm having an issue where some obejcts in my scene are becoming transparent during the render, but only when using my GPU. I have tried rendering with my CPU and have no issues with this happeneing. I'...
1 vote
1 answer
329 views

Materials show up in material preview but not in render preview

I creating a project in cycles, but I am having trouble with the materials. The materials show up fine in the material preview, but when I switch to render preview, some materials turn pink. How do I ...
0 votes
0 answers
135 views

How to make my scratches have a metallic look

I've watched a lot of tutorials to make my scratches metallic and glossy, but my scratches only have a white color and are not reflecting anything. My last try with that I want to have something near ...
1 vote
2 answers
251 views

Cycles. The object doesn't show the material I want, but other, how do I delete unwanted materials?

I modeled Plastic Plate in Blender, then added Clear Glass Material, also render in Cycles, but it doesn't show the glass material. See the result in the image below at the left-hand side. My question ...
0 votes
0 answers
28 views

Strange blue/green seam between skin materials

I've tried researching this issue as it is sometimes a recurring problem for me but I can't seem to find a forum or answer for it anywhere. With some models I work with I get odd green and/or blue ...
0 votes
0 answers
22 views

Dark artifacts appering in render when using subsurface shading on joined meshes

I have this dark artifacts on parts of the meshes when they intersect each other, the parts are just joined, not boolean together, this happens when I use subsurface effect in my shading properties of ...
2 votes
1 answer
327 views

Weird glass reflections

Trying to make a simple glass but the shading is clearly off (for reference it's similar to IKEA's POKAL glass). To add thickness I didn't use a solidify modifier because the outside geometry is a ...
0 votes
0 answers
20 views

Problems with rendering reflections

I'm very new to blender and am currently struggling to get the reflections I want rendered. So I have several objects and as a light source and surroundings I imported the city.exr using this tutorial ...
-1 votes
1 answer
52 views

trying to get rid of strange reflections

i've a pretty simple scene since i'm a beginner doing backroom hallways with simple texture and no special effects. first half of my render looked decent without those strange reflections at the walls....
0 votes
0 answers
15 views

How to set up object material as from camera view

I want to set an object material as camera view. Is there any way in Blender to do this? I don't have any idea so. btw, I'm using Cycles render engine.
1 vote
1 answer
731 views

Color not coming through glass?

I'm trying to do this tutorial to make the cup as shown in the video but I'm having problems with the glass and the color coming through it. the glass has light coming through it (Or it might be ...
0 votes
0 answers
25 views

Baking light in cycles

How to bake light in cycles for an emessive map? I only need to bake the texture that highlights the mesh with light

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